Anarchy nerf incoming ☹
Sadface, but happy face.
Wonder what Heavies will rise to the occasion over the next few seasons, once the changes are live.
Anarchy nerf incoming ☹
Sadface, but happy face.
Wonder what Heavies will rise to the occasion over the next few seasons, once the changes are live.
Do you guys have any more plans to buff underperforming perks? Perks like Osmosis, Underdog and even Dangerzone feel like they could use an upgrade in my opinion. It would also just be nice to see perk buffs and reworks become a much more common thing to keep the sandbox fresh.
Yes, but no promises on which perk or when they'd be buffed. Team is always trying to balance time.
Give me some details though - which perks do you find less valuable than others, and why?
(inb4 if it doesn't increase damage, it's a bad perk! lol)
Don't have the details right now, but here's what I do have:
Starting next Tuesday, Gunsmith should stop selling weapons without masterworks. We're planning a fix for Season 15 so the weapons can be sold again w/ masterworks. Couldn't get the full fix in, so we're stopping the bleeding until full fix is ready.
I'll sync with the team to get an answer on weapons that don't have MWs - but may have to wait for their investigation to conclude.
Following up - the fix that's being developed won't touch on gunsmith weapons already acquired, but will prevent weapons from lacking masterworks moving forward.
It's a bummer, but the team is working to make sure it doesn't happen again in the future.
u/dmg04, regarding this line in the upcoming fixes outlined in UPDATE 3.2.1:
Gunsmith weapons will no longer be missing masterwork slots.
Will this retroactively apply to gunsmith weapons people have already purchased or will this only apply going forward? Thanks!
Don't have the details right now, but here's what I do have:
Starting next Tuesday, Gunsmith should stop selling weapons without masterworks. We're planning a fix for Season 15 so the weapons can be sold again w/ masterworks. Couldn't get the full fix in, so we're stopping the bleeding until full fix is ready.
I'll sync with the team to get an answer on weapons that don't have MWs - but may have to wait for their investigation to conclude.
I'm assuming that the Timelost weapons will be able to equip adept mods. If so, these weapons will be insane. Hezen Vengeance best RL in the game by far.
Yep! Timelost weapons can take Adept mods.
Wait, didn’t they mentioned that those who obtained previous years solstice glows would have those glows as an ornament for this year solstice? I didn’t catch anything about it in the TWAB
Yep. From the patch notes article going live next Tuesday...
Note: With limited development time, the team was able to get these ornaments together for players who owned the glows in previous years. They may return for new players to purchase w/ silver or bright dust in the future, but not this year.
Read moreAs you called out in one of your edits - team is aware of discrepancies between Valor and Infamy and actively working to address them. Season 14, they did a bunch of backend work to make the changes possible. We'll have details in a future TWAB on what to expect.
Outside of Infamy, Team is also looking at other points of feedback around Gambit. As I said in a post yesterday, there aren't any major changes planned for Gambit in the short term. Team would like to make improvements to the mode over time, and while we have a lot of feedback to look at already, always happy to pass up more.
Read moreWe do not currently have plans to do any of the things in the title of this thread to Gambit.
The team is eyeballing a future season for some improvements to the mode. We have opportunity for some minor changes in Season 15, but deeper improvements to gameplay will come in a later season as we look to balance workloads for the team.
We'll have details in a few weeks about various reputation system tweaks. Some of the roadwork for this was done in the Season 14 patch - we talked about that in a previous TWAB.
While we've been asking for feedback on Gambit for a while, always love to hear what you think about the mode. What's enjoyable, what needs improvement, etc.
Cozmo and I will make sure to pass it up to the team. Even if the feedback has been said before, feel free to say it again!
Read moreI've pulled exotics from collections a few times to complete GM Nightfalls.
There are ways to build around poor stats via Armor Mods and Weapon Perks. Sure, I'll be hunting better versions of the armor, but what the OP says is true!
Looks like we have a fix slated for an upcoming patch.
Stay tuned!
Why doesn't the toaster look like Jotunn?
We saw a bunch of pretty cool concept from players, but the realities of production/manufacturing would have made it nearly impossible to execute.
This happens pretty often in game dev - fans share a fun concept from photoshop or a 3d program, but it doesn't easily transfer to a game or product. Something that's felt to be simple because it takes three clicks in an image editor can end up taking months of time and massively inflated cost when actually developing a user interface, armor set, or in this case... a toaster.
In any case, excited that we got this out. Toaster is fun, emblem is sick, and we're helping to raise more money for kids in need. Future initiatives can grow and learn from this, so we'll see where the road takes us!
Read moreSomething that's felt to be simple because it takes three clicks in an image editor
So you're saying all my ideas are likely not plausible because I know nothing about video game development? I'll have you know I worked quite hard on my MS Paint comic about how you're making the game wrong.
Admittedly, there are some REALLY FUCKING COOL pieces being shared by community members who spend numerous hours on their creations. Don't mean to downplay their skills in artistry and craft by any means. Sometimes, just doesn't translate to games/products as easily as one might assume.
Would love to hear more. Which exotics would you want to see prioritized in the future? How do they currently feel underwhelming?
Team takes passes from time to time when balancing with development of new stuff. Can't hit every exotic at a single time, but we can always pass up the feedback on which ones are mentioned more frequently.
Before I clicked the link, thought "this had better have some Slipknot"
OP delivered.
What is the viscosity of Omolon juice?
Acknowledged!
Team is aware of the feedback and desire for more sensitivity options. Can't make a promise on when anything could happen, but folks have a desire to add some options in the future.
Someone save this comment from the TWAB.
It’s important to note here that shifting our focus like this comes at a considerable cost to the team, so it’s unlikely that mid-season patches of this scope will become a regular occurrence.
I'm surprised they did this, we'll see how it goes.
While we're always eager to address things when we can, resource management is ridiculously difficult. Folks kicked ass on this. Glad we could get it out.