Posts by Cry_Beedyboy

To encourage participation on the Test Server we are going to award 200 Blood Bonds for players. The Blood Bonds will be distributed as follow:
  • 100 Blood Bonds for playing at least 20 minutes (it can be across multiple games) on Saturday between 20:00 and 22:00 CEST (18:00 to 20:00 UTC).
  • 100 Blood Bonds for playing at least 20 minutes (it can be across multiple games) on Sunday between 20:00 and 22:00 CEST (18:00 to 20:00 UTC).


UI
  • Due to a bug the ammo count is removed from the weapon pick up screen.


General
  • Fixed some minor localization issues.
Audio
  • Fixed an issue where a hunters "out of breath" sound continued to play for too long after sprinting.
Gunplay
  • Fixed an issue where crossbows, hand crossbows and wood axes did not cause bleeding to Hunters.
  • Fixed an issue where players could survive their own frag bomb explosions.
UI
  • Fixed an issue where the progress for a challenge would not be visually tracked from the in-game map counter.
  • Fixed an issue where in Japanese, scrolling in the B...
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Gunplay Frag Bomb
  • Reduced damage from 200 to 150.
  • Now deals Intense Rending Damage (Causes Intense Bleeding).

Developer Note:
This change will slightly increase the chance for players to survive with severe injuries at the edge of the frag bombs explosion radius.
Damage Intensities
  • Slightly adjusted and normalized the damage over time received from Bleeding.
    • Light Bleeding is now 50% weaker than Medium Bleeding.
    • Medium Bleeding is equal to what players are used to from before this Update.
    • Intense Bleeding is now 50% stronger than Medium Bleeding.
  • Slightly adjusted the damage over time received from Burning.
    • Medium Burning is equal to what players are used to from before this update
    • Intense Burning is now 50% stronger than Medium Burning

UI
  • Improvement made to the News feed usability. Players can now open 'previous' and 'next' news from the pop up screen using the left and right navigator.

Store
  • Reverted the Blood Bond price of the Winfield M1873 Talon "Night Terror" back to 400 from...
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Different Intensities for Damage Effects – Update 1.4 rewrites everything you know about burning, bleeding or poison, with new rules and intensities for each damage type.
New Equipment – The update brings some new toys to play with. Now you can poison your careless foes using the brand new Poison Trip Mine tool and as for the careful Hunters, the Serpent trait has been added, allowing the interaction with clues, rifts and abandoned bounties from afar when using dark sight.
New Legendaries – We have introduced many new Legendary weapons including the runners up in our 2nd anniversary weapon skin contest as well as a Hunter! Make sure to check them out.
Different Intensities for Damage Effects Fire Damage
  • Fire damage can now cause different effects related to burning.
  • Light Fire Damage
    • Scorches health chunks lightly.
    • Does not cause burning on hunters automatically.
    • Can cause or increase burning on hunters when dealt repeatedly over a short amount of time.
  • Medium Fire Damage
    • Scorches ...
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(Please note: We currently only have US East and Oceania regions available for testing.)
Audio
  • Decoy Fuses now play a tiny explosion sound when they explode.
UI Death Screen:
  • Improved and added text transition to the Death Screen for an overall smoother transition.
  • The Detail button is now a toggle, similarly to the Damage history button.


General
  • Fixed some client crashes.
  • Fixed cases when player could get nothing from item boxes.
  • Fixed edge case where the Packmule trait would not work as expected.
  • Fixed a number of cases where weapons on the ground could not be looted.
  • Fixed a number of cases where weapon would not be equipped after switching it (no arms/hands and weapon rendered).
  • Fixed the too quick disconnection at the end of the quickplay round so that Quickplay end of rounds animations are played before returning to the menu.
  • Fixed the missing explosive icon for the Bomb Lance in the store and equipment screens.
  • Fixed a number of minor animation issues.
  • Fixed a number of mino...
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Audio
  • Ear ringing effect is now correctly applied to Legendary weapons as intended.
Gameplay
  • The Nitro Express Rifle has been tweaked to be in line with the previously made consistency adjustments, in order to prevent quick scoping like in previous test server update.
  • Fixed an issue that could prevent players from receiving rewards when using a Item box.
UI New Death Screen Improvements
  • Overall improvements made with the removal of several not-needed texts.
  • The graveyard background has a much grittier look now.
  • The death screen blends in much smoother and provides a nice transition, allowing the HUD to display the deathblow feedback properly.
  • 'Headshot' and other special events are now not only displayed as tooltips when hovering over the icons.
  • Layout adjustments made to improve grouping of all weapon and partner related information close to each other.
  • Visual improvements made to the display of damage history.
  • Fixed inconsistencies between lowercase and uppercase texts.
  • Fixed sev...
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(Note: For the next few Test days we will only have the US West region available for US players.)
Audio
  • Ear ringing now also dampens the player's own gunshots to increase the new system's readability.
Gunplay
  • Reduced accuracy when using the Levering trait.
  • Slightly increased recoil when using the Levering trait.
  • Slightly increased crosshair spread bloom when using the Levering trait.
  • Systemically - just like with Levering - Fanning now also causes slightly increased crosshair spread bloom compared to when firing it normally.
  • Consistency pass made on the time it takes to get 100% accuracy when entering scope view across all aperture, deadeye, marksman and sniper weapon variants.
UI
  • It is now only possible to see the detailed Statistics of invited partners (not randoms!) in the Lobby screen.
  • Some minor visual adjustments made to the Death Screen (it still remains work in progress).
  • The Death Screen fades in less abruptly now upon being killed.

Audio
  • Fixed an issue where the sound ...
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Audio
  • Further adjustments made to the Ear-Ringing audio effect in-order to make it feel less intrusive.

Gunplay
  • Bornheim No.3 and all its variants have their effective headshot ranges reduced from 68m to 60m.
  • Bornheim No.3 and all its variants have their damage reduced from 84 to 74
  • Derringer has its damage reduced from 84 to 74

Developer Note:
The adjustments of the projectile curves let the Bornheim and Derringer receiving too much of a boost, making them both able to kill with 2 shots to the chest at short range instead of the previous 3 shots. This has now been adjusted and both should be closer to their previous weapon balance settings.
UI
  • Fixed an issue where big health chunks couldn't be purchased during matchmaking.
  • Fixed a bug where health chunks couldn't be purchased during matchmaking on the Roster screen.
  • Fixed a bug where the Deadeye variant of the Springfield 1866 Compact appeared transparent.
  • Fixed some incorrect or missing damage values in damage history.
  • Fixed a bug...
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New AI Variations We have added two new AI variations to the game. You will now find the Grunt Doctor, who deals poison damage and drops a medical kit after being killed, and the Concertina Armored, covered in concertina wires causing bleeding damage, wandering in the swamps.
New Time of Day: Sunset The Sun has set in the Bayou, a new time of day is here! You can now explore the swamps in brand new lighting. Depending on how you move through the Bayou, you can use the sun to gain an advantage over your enemies in a fight.
New Equipment This update features two new weapon variants, the "Martini-Henry IC1 Marksman" and the "Mosin-Nagant M1891 Obrez Drum", a new tool, the "Decoy Fuses", as well as a new trait, ’’Levering”, allowing lever-action rifles to rapid-fire from the shoulder, giving the Winfield rifles a previously unseen new layer of tactical flexibility at close quarters.
Weapon Changes The powerful Avtomat rocks a new look and gameplay rework this update, making it harder to c... Read more
Please note: The Test servers are only available in the following regions: EU, US East, Asia.
A copy of recent Live profile is used for each user.
The new items are automatically unlocked for all users during the Test period (Heavy Knife and Knuckle Knife).
Highlights Random Teams of Three
  • Players can now also form and play with random teams of three instead of only being able to play in teams of three with their Steam friends.
  • This change opens up 3-player teams to a wider audience, allowing many new ways of playing Bounty Hunt.
  • When opting-in to find a random partner in the Lobby, players can now choose between either searching for two player or three player teams.
  • Unlike playing in duos with a single partner, teams of three require more discipline and coordination by all members of the team to succeed. Are you up to the challenge?

Improved Onboarding
  • When players start the game for the first time, they are now presented with the option to choose their initial Hunter and enter Trai...
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*UPDATED* 25.11.2019 12:00 PM CET
Hunters,
The Test servers are going offline at 1 PM CET!
We would like to thank every tester for their feedback and reports!
The testing rewards will be handed out on the Live servers later this week during a server maintenance.
~The Hunt Team
Hunters,
With today’s test update build you will have a chance to try out our two upcoming weapons, Martini-Henry IC1 and Springfield 1866 rifles, multiple fixes as well as some experimental features which will not be part of our next Live update.
In case you experience pink/missing shaders, crashes or other reoccurring issues, please report it and let us know on Steam, Discord or on our Social Media channels.
Players participating in our test will receive 5 Blood Bonds for every game played, up to a total of 100 Blood Bonds(20 games played).
Happy Test Hunting!

  • Error message 0x107d8 can appear during matchmaking
  • In rare cases clients might experience render issues when other players extract from the map.

~The Hunt Team Read more

  • Fixed multiple client crashes
UI
  • Fixed an issue that resulted in the unlocked legendary popups not opening
Gameplay
  • Fixed the muzzleflash position of the Bornheim Match
  • Butcher no longer uses ranged attacks when extinguished (in choke bomb radius)
  • Fixed a bug where If there was only one bullet left in the Bornheim, reloading it with the Bulletgrubber trait did not save it.

Stability / Performance
  • Players may experience desyncs / rubberbanding issues during gameplay.
  • Client might crash when quitting the game.
Gameplay
  • For the improbable case when a player gets killed by the choke bomb’s damage (1), the death screen doesn't show the correct source just yet.
  • Sometimes weapons can drop on top of each other making it hard to loot the correct one.
  • In rare cases weapons can get stuck in a reload loop for a few seconds.
  • Sometimes tools or consumables can float in the world.
  • Fire from static lanterns in the world is currently not burning players.
UI
  • Teams of three opt in can sometimes be changed in...
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Hunters,
The PC Test servers will go offline at 15:30 CEST!
We will announce it as soon as they are back online.
Please leave all your Update 1.1 feedback in the comments below!
~The Hunt Team
The Test Server is currently only available for the EU server, early next week we will add the other regions. Thank you for understanding.
Thank you for testing Update 1.1! Please let us know how you feel about the changes.

  • UI Improvements – The UI gets some love with a few improvements such as the highly requested Stay-In-Lobby feature, new Roster Equipment list and more, improved filter options. Further details below.
  • New Equipment – A brand new consumable, the Choke Bomb, and a deadly weapon variant, the Bornheim No. 3 Match, has been added to the game.
  • New Legendary Content – 3 new Legendary weapons and 2 Legendary Hunters arrived with update 1.1!

UI Improvements Stay-in-Lobby Feature
  • Persistent party option to remain grouped with your invited friends after the end of a mission.
  • Quality of life improvement to reduce the overhead of having to resend party invites between missions.
New Roster Equipment List
  • Replaced the previous grid system for displaying equipment.
  • Instead, all weapon...
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Version: v1.0 Patch #4 - Hotfix #3
SteambuildID: 4122998
Client patch size: ~ 180 MB
  • Introduced further changes in order to improve overall stability
  • Added additional debug logs to collect more information about certain crashes

  • Fixed a bug where weapons could get stuck mid-air when swapping between them
  • Fixed a bug that allowed the Hive swarm to blocks projectiles
  • Fixed a bug that allowed dead players to break concertina wire
  • Fixed incorrect damage value for the 'Black Wight' legendary machete
  • Fixed a bug where in some cases the last Hunter invited to a 3 player party was overlapped by the placeholder shadow in the lobby
  • Minor localization fixes

A list of known issues affecting this version. The previous known issues for Patch #4 still apply.
UI
  • The visual cost of Cleaning a dirty equipped weapon is wrongly displayed as 0 Blood Bonds while it actually costs 2
  • Rapidly double-clicking items on the Equipment screen may cause the
    game to crash
  • Cannot unequip Contraband weapons from any free H...
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The PC Test servers will go offline at 18:30 CEST for an update!
Make sure to extract before then to avoid losing your Hunter!
~The Hunt Team
Version: v1.0 Patch #4 Hotfix #2
SteambuildID: 4119508
Client patch size: ~280 MB
  • Implemented a number of stability fixes for a range of smaller optimizations that were introduced with patch #4
  • Fixed a bug that caused the game to crash when unloading from a mission

  • Fixed a bug where tabbing out of game while in fullscreen mode during mission load / unload could result in a black screen, after tabbing back to the game
  • Fixed an issue where unselected traits were applied after purchasing one
  • Fixed an issue that caused some textures to stretch
  • Fixed an issue which could cause the game to stall for a long time when opening the Book of Weapons for locked items
  • Fixed an issue where the text chat box would overlap with the Cancel button for the host in an invite group
  • Fixed an issue where the contract screen wouldn't update for players in a group or while queuing for a random partner
  • Minor localization fixes

A list of known issues affecting this version. The previous known issues for Patch #4 sti... Read more
Version: v1.0 Patch #4 Hotfix #1
SteambuildID: 4112785
Client patch size: ~200.0 MB
Tentative fix for crashes on loading or extracting and returning to the menu. We'll keep monitoring the situation.
UI
  • Adjusted the dirt layer in the Lobby, Roster and Recruitment screen to be less present on top of the characters.

Gameplay:
  • Game crash on Quit. It'll be addressed with high priority.
  • Player won’t start sprinting when holding the sprint button while switching to a different weapon and leaving ADS.
  • Grunt walking animation doesn’t always play and they float instead.

UI:
  • The second invite button is not grayed out although it’s non-functional after accepting a contract as a duo.
  • Chatbox overlaps the “Cancel” button in the Lobby, making it hard to click.
  • Unequipping a contraband item which already exists in the arsenal will get destroyed/discarded without showing the confirmation prompt.
  • Unlock banner animation can sometimes be stuck on screen when tabbing out of the game while the banners disapp...
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Version: v1.0 Patch #4_716
SteambuildID: 4109121
Client patch size: ~500 MB
We have added 1500 Blood Bonds to all players who had 0 previously.
Audio
  • Further lowered compund rumble SFX to unclutter the sound-scape
  • Delayed the second part of male Hunter Death sounds by 0.15 seconds and lowered its volume
  • ‘Poisoned’ status audio now uses ‘Bleeding’ status' audio to make it less intrusive
  • Decreased the audibility range of Hunter breathing sounds
  • Adjusted Logo audio to match the new splash screens

Meta
  • Daily/Weekly challenge completion achievements can now trigger during missions

Performance
  • Changes made to server-side performance in order to reduce server CPU spikes
  • Rubberbanding & Hit Validation
    • We are introducing further changes to help us identify the cause of the reported rubberbanding and perceived hit validation issues

World
  • Minor tweaks and fixes made to both Stillwater Bayou and Lawson Delta maps

Gunplay
  • Lebel 1886 hip-enter animation now matches all other rifles’
  • Increased...
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Hunters,
The PC Test servers are going offline at 10:00 AM CEST in order to deploy a Patch.
Make sure to extract before then to save your Hunter!
Version: v1.0 Patch #3
SteambuildID: 4087684
Client patch size: ~ 650 MB
AI
  • Increased taunt time for successful Spider pounce attack
  • Increased damage taken by Grunts on compact bullets upper-torso hits
  • Increased experience points earned from killing a Meathead from 100 to 200 XP

Audio
  • Drastically reduced Compound SFX rumble effect to not interfere with gameplay.
  • Fixed rare case of bushes not stopping to rustle when walking through them.
  • Fixed an issue that caused legendary weapons to be audible through terrain in close proximity.

Gunplay
  • Cannot switch equipment while cooking a Concertina bomb
  • Concertina bomb now drops and activates if the player is killed while cooking it
  • Increased AI stimuli ranges across silenced weapons and crossbows
  • Nagant M1895 and its variants' extra ammo increased from 21 to 35 rounds
  • Nagant M1895 Officer and its variants' extra ammo increased from 14 to 21 rounds
  • Caldwell Conversion pistol and its Chain Pistol variant's extra ammo increased from 24 to 30 round...
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