Posts by Cozmo23

https://i.imgur.com/gRyrvWi.png

Never talk to me or my son again.

We understand and agree that the current introduction to Destiny 2 can be overwhelming for new players. We have a team working to expand it and finding ways to spend more time introducing players to Destiny's important concepts and features in the game. As you’ve all mentioned, it’s a massive world with many activities and systems to dive into.

Nothing else to share at this time as the team is still working through this, but we’ll let you know as soon as we have more details to share before we roll out any changes. Thanks for posting your feedback!

GuardianNovator

The one thing I will give Shadowkeep over any other expansions was the feeling of turning that corner and seeing the pyramid ship.

I had the privilege of standing behind Byf when he turned that corner. :)

I’ll let them know there are still reports it’s not working correctly. If you have any more info or videos feel free to share them in the comments. Thanks.

Tomorrow’s TWAB will interest you.

Currently investigating this now. We are looking at player accounts and working on determining the cause. Keep an eye on @BungieHelp for updates.

It’s a known issue. I’ll check on the fix being worked on tomorrow.

Why would you waste an Exotic slot for a heavy?

Got a patch note for this that didn't make it into the previews. It should be fixed in the update that is currently scheduled for next week.

  • Fixed an issue that prevented Warlocks from using Blink after switching weapons or cancelling sprint
Pso2redditor

When will Dynamo & Distribution be looked into?

They work fine but their Text Descriptions are way too vague & need to be updated badly.

How it works:

  • You need to use your Class ability NEAR enemies to get any energy back. If you are not near anything you get nothing.

What the Mods say:

DYNAMO:

Legendary / Armor Perk

Reduces Super cooldown when using your class ability.

Requires 3 VOID energy

DISTRIBUTION:

Basic / Class Item Armor Mod

Reduces all ability cooldowns when using your class ability.

Requires 4 of ANY energy

Nothing about being near an enemy anywhere. They changed it to require enemies way over a YEAR ago now.

Before the Nerf:

  • You could cast your Class Ability anywhere to get the CD Reduction.

After the Nerf:

  • You must be near an enemy when using your Class Ability or you will not get any Cooldown Reduction.

u/dmg04

Edit: I bring this up yet again because it never seems to get recognized by anyone at Bungie.

New players have no idea using their Class Ability while not surrounded gives no energy back unless they thoroughly test it. Even some Veteran Players have forgotten this because of the poor description.

Edit 2: I reformatted the comment to read better. I'm also adding a source of the change made to these.

This change was made on October 30, 2018. It is now, currently, January 23, 2020 & I am still having to explain how these mods actually work to the new members of my Clan every week.

Changed the Dynamo and Distribution perks

  • Players will need to activate their class ability in proximity to at least one enemy to gain the benefit.
  • Increased the energy gain by 20% to compensate slightly for the new requirement
  • Fixed an issue where Dynamo’s effect was not scaling based on the player’s class type; the Distribution perk had this, but it was unintentionally left out of Dynamo

This quite literally requires a simple text edit to get rid any confusion.

Using just Distribution as example, just change it to something like, "Reduces all ability cooldowns when using your class ability while near atleast 1 enemy."

Edit 3: I'm really just asking for some feedback on these descriptions to finally to be passed along. I am quite sorry if it comes off as rude or upset but I've been pounding this issue for over 3 months myself with no recognition anywhere online from Bungie. My forum posts on the official Support forum are so old I can't even find them to link anymore.

I spoke with the team and they are updating the description in a future update. Thanks for the post!

That's a cool UI mockup. Improving Ghosts is something we're looking into. No promises yet, but we're glad to see feedback on this topic.

nudeldenbaer

u/Cozmo23 u/dmg04 please forward this feedback ASAP. This is amazing and fixes so many things at once!

Will do, thanks.

We took a look at this and it's setup correctly in content. Looking at some of the community testing, I'm not noticing anything weird.

https://www.youtube.com/watch?v=Vw6mK1ICZYg&feature=youtu.be&app=desktop

If anyone has any additional evidence of something not working correctly, please feel free to send it to me. Thanks!

theoryyylol

But Cozmo, you guys don't say anything to US about Eververse... you guys are radio silent.

Don't have any info to share yet. As soon as we do we'll let everyone know.

laundry_dumper

While I understand that it's a sensitive topic, is there any timeline where we might get a response regarding the community's concerns with Eververse?

No timeline to share, but I promise we'll give you more info as soon as we can.

I checked into this. Looks like there was an issue and it didn't show up in the store. We will add it back for bright dust in a future update.

Hermaeus-Moron

Hi Cozmo!

Along the lines of a vendor refresh, I would love to see Ikora’s frame system from Undying brought to the Vanguard’s weapon pool. Playlist strikes are nearly pointless to run at this point, but making all of the vanguard weapons have a completable frame might bring some people back to them.

The intentional grind of Ikora’s frames were very well done, in my opinion. I think these supposed “vanguard frames” could be purchased with vanguard tokens. I just think having Ikora do nothing seems to be wasted potential, as she is an important character in the destiny universe. I also think these frames would go very well with a vendor refresh, as it would incentivize the completion of playlist strikes. I won’t speak for anyone else, but new weapons are very exciting to me. And it’s something we haven’t had from the vanguard (or crucible) in a long time. I remember TTK vendor refresh, and I think part of the reason it was such a successful expansion is because of the vendor refresh.

So something like this would have the purpose of giving a little reward determination to the Vanguard and Crucible factions?

Sounds like a cool idea, I'll share it with the team.

Duwang-

FOMO and eververse. Do you just leave out the main issues people have with the game?

MY list was referring to the OPs post. I don't remember reading anything specific about FOMO or Eververse in it, but I apologize if I missed it. That said, I'm definitely aware of the community's concerns with these topics and continue to discuss them with the dev team.

Sorry your not enjoying the seasons. Thanks for taking the time to share your thoughts. I went through your post and took some key takeaways to pass on.

  • Vendor Resets
  • More loot
  • Bring back Post game reward screen
  • Bring back Trials
  • Better Exotics
  • Extra RNG stats on drops

Is that a good summary of your feedback?

The extra stats seems like it could be a fun idea, but would add another layer of RNG on each drop and create the potential for even more "less optimal" drops. I'd love to hear what others think about it as well.

As well as this, most of these vendors would refresh their gear every week I believe? Bringing in new rolls on gear and rotating the gear available.

We rotated the rolls on gear towards the end of D1's Year 3. It was kind of done as a last hurrah since we would be moving on to Destiny 2 in the short term. I can pass along feedback that you would like to see vendors offer weapons with weekly roll refreshes.

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Exodus_R

Well look into this. Thanks.