We're not teaching game theory, but the fundamentals of game design.
Rules, obstacles, interaction, goals, etc.
As Cashmiir said above, it's based on a curriculum taught at the college level for specifically game design. We worked with our design discipline to infuse Riot philosophy and augment it to ensure it is representative of how we work.
Please refer to me as Cashmiir in the office now, Mr. Shaco Malfoy.