Posts by BrenonHolmes

cfiggis

Whatever you guys do, please don't delay the loading of the game just to finish the animation. Getting into the game faster is I think our highest priority.

If the animation could play during the loading time, that would be ideal, since there is plenty of time to watch the entire animation during loading, and it wouldn't cost us extra time getting into the game.

Yep, absolutely... I don't think we want to aim for longer load times... 😜

echoredriot

How about drop quality?

I don't think there's been any discussion about item drop frequency variance, indeed it seems stable, but there's a ton of discussion about quality, which is most definitly affected by factors such as pilot level and luck.

Base drop quality is currently determined by pilot level and then further influenced by difficulty level, enemy type and luck. 😊

VMalcolm

Just curious... do you say that because that's how you know it's coded, or because testing was done in-game to confirm this after the adjustment last week, or both?

To be clear, I'm not trying to be overly critical or a jerk or anything. I'm just genuinely curious about how it's confirmed on your side. I'm sure quite a few people are a little skeptical about things that are unconfirmed via in-game testing, but just "That's what the code says, so that's how it is." because of things like the Lvl 1 rifle bug, etc that have shaken confidence a bit. Thanks for taking time to post on the sub. It's really awesome that so many of you take time to engage this and other social media communities. :D

That's a good question!

  1. I looked at the logic, there's no influence from power level on drop rate (drop rate is influenced by three factors: difficulty level, luck and enemy type).
  2. We've had QA run some tests
  3. We have a loot simulator that simulates loot drops using the game logic, and we've looked at tens of thousands of samples
  4. We've looked at the telemetry data from the live game

With all of this, things look like they're working correctly. Hope that helps! 😊

neostrike3

Ok that make sense. Thank you for confirming it. Sorry about the extra comment but you replied quicker then I expected before I could edit links but the shared drop rate on power level presented in this post is just a coincidence I assume?

https://www.reddit.com/r/AnthemTheGame/comments/b2ixlz/drop_quality_is_linked_to_group_average_item_level/?utm_medium=android_app&utm_source=share

I'm not sure, the data is interesting... but it is (as the OP points out) also a small sample size.

The design of the system (and also what is implemented, and testable) does not include anything like this. That's all I can absolutely say, I'll bring it up though as something to keep an eye on. 😊

moak0

Good to know. Can you reassure us that the loot update is still in place? A lot of players in this subreddit are reporting that their loot seems to have dropped off in the last two days. It feels like it did before the update.

I ran GM3 for an hour and only ended up with 3 MWs, no legendaries. I ran GM2 for four hours and only got 2 MWs. This is with 96% luck. That seems low, way lower than how great the loot was on Friday.

I know that's a small sample size, and if you say this is just variance, ok. But it seems like a huge dropoff, and a lot of people are reporting the same thing.

I can't from home, but I can look at the data when I get in to the office tomorrow and make sure. 😊

harryhunter13

wow didn't expect a dev reply! Thank you for your time! Ok i know im being kinda paranoid after all the grind :) still believe you guys can deliver much more better contents and gameplay! :)

Thanks! Happy to help provide some context! 😊

neostrike3

Can you comment on why power level effects the drop chance of MW/legendary items? Higher power level you are the more they drop.

Like in this post -https://www.reddit.com/r/AnthemTheGame/comments/b29457/played_250_hrs_and_50_legendaries_loot_rarity_is/?utm_medium=android_app&utm_source=share

It does not, power level has no effect on the drop chance.

If I had to guess, people might be killing stuff more quickly as they gain power... Which would result in more drops (more chances), but that's just a guess. 😊

There are... reasons... But you're not wrong, we'll be looking at stuff like this a bit later on 😊

Drop rates are fixed and do not change over time.

You have the same % chance to roll a MW or Legendary on a drop no matter what activity you're doing and no matter how long you've been doing it for. 😊

PG-13_Woodhouse

Mods unlocked the thread so I'll put this here now.

In regards to the damage formula, the primary concern is that too many things stack additively as opposed to multiplicatively. Currently, damage is calculated as follows:

DAMAGE = (Base * (1+A)*B*(1+C)*D*E)+1

where

  • A is sum of all damage bonuses on gear.
  • B is the base crit multiplier of your weapon/ability.
  • C is the sum of all critical damage modifiers
  • D is the damage type modifier (things like Lightning doing more damage to shields)
  • E is the sum of all debuff modifiers. Currently just Target Beacon/Taunt (33% each and they don't stack with each other) and Acid (25%) for a Max of +58% damage.

source

The issue here is that almost all bonuses we can get from inscriptions, MW bonuses, and components fall into category A. Meaning that all of the cool stats we can control stack additively and can't have synergy with each other the way they do in most other games. The one other multiplicative scale we can get is things like speed on gear and reload time/clip size on weapons. /u/AcidicSwords explains this issue in a bit more detail here

but essentially there are 3 main problems with additive scaling:

1) It means you need increasingly more bonuses to get the same % difference in power level. (i.e., if you roll +200% damage on your weapon, then in order to double your damage, you need to collect another 300% damage from all sources). So the value of farming for additional gear goes down in terms on noticeable difference in power. For the most part, it takes a %difference for players to feel more powerful, which is ultimately the reason we want to chase loot.

2) It means stacking lots of damage bonuses doesn't really matter, all that matters is the sum of everything. there's no synergy between gear.

3) It doesn't work well with the exponential scaling between difficulty levels. /u/acidicswords explains this in more detail here

Obviously, not everything needs to be multiplicative, but breaking out a few more of the things in category A would go a long way.

Some confirmation on this... (sorry it's taken me a bit of time to get back to the thread!)

  • A is sum of all damage bonuses (from the local and global contexts)
  • B is the sum of all crit multipliers (from the local and global contexts including weapon specific crit modifiers), this is further multiplied by the crit modifier from the target.
  • D is the resistance modifiers which include a multiplicative component (increase or decrease), which can then further modified by a flat resistance value (this may not be used anymore?)
  • E is the sum of all debuff modifiers as you say.

Generally, I think we agree with the overall assessment and this is something we're looking at. 😊

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RandomLettersMS

Hello Brenon

Different issue if you monitor the millions of replies you get to posts...

The blue sigil blue prints; I was awarded items instead of the blueprint

Do I contact support for that? Or is it an incoming patch that would fix something like that?

I do look at all the replies! 😊 (Though it's hard to respond to them all)

Contacting support is generally a good idea if you have a critical account problem - it also helps us ascertain how many people are affected when we have to triage issues.

I'll make a note of this on the active discussion section of this issue. If this is affecting your ability to play, I'd also recommend you reach out to EA help.

jeffdeleon

I love you so much.

Also got my first legendary for the correct class this morning.

Congratulations! 😊

jeffdeleon

Please fix legendary components for the wrong class.

I have loved this game since early access, 150 hours. After 1.03, I have gotten four legendary components for classes i don't play, and zero for the class I play.

I'm not even gonna pull punches. It's depression-triggering. I haven't had a problem with the loot grind in any versions of the game until this began to happen. Every time I get a legendary now, I cringe and await the heartbreak.

We're working on it! 🙁

MojoThePower

Just have posted a ticket to EA support forum. So there is too early.

However i have found people with same problem:https://answers.ea.com/t5/Bug-Reports/Wrong-payment-info/td-p/7578025

However they don't have an blueprint item (or they didn't notice). They have the same error and they suggest to play without sigils. But that's not an option. I'd rather don't play than play as a weak ineffective party member.
https://answers.ea.com/t5/Bug-Reports/I-got-BLUEPRINT-as-an-ITEM-in-my-LOOT-and-it-RUINED-my-game-with/m-p/7695215

Can you DM me your account name and platform? It might help us figure out what is going on.

Please reach out to EA Help, they can likely get you sorted out. https://help.ea.com/

Separately, I'll raise the issue on our side and we'll see if we can figure out what is going on.

Sorry, you're running into this. 🙁

Gildian

Is it solely for updating your side stuff or is there game changes/patch stuff with that too? Just curious

Just "our side stuff" 😊.

TYsir

For the uninitiated, what does that mean?

We use a lot of different technologies for manging how the game service functions.

Occasionally, we may need to update the software or hardware that drives some of these technologies. 😊

Yep! We're updating some back end tech. 😊

shoopdewhoopwah

Can we please also look into Ranger's seeker missile not refilling on combo kill like it should? Please!

Sure thing, I'll poke QA and see if there's an issue logged.

EvolutionDemon

How about being able to launch the expedition map right at the end of an expedition after receiving loot? That way we can skip loading Fort Tarsis just to turn around and bring the map up to launch another expedition.

I could see something like that working in certain circumstances, most quests have an "acquisition phase" where you actually have to go talk to someone before you can launch it from the expedition menu.

Assuming you had a few queued up, or if it was an activity that was always available that could be an option! 😊