We are aware that this is quite a frustrating experience and we're sorry that it's been quite difficult to resolve. Currently, if you have maps in your old tab that, upon upgrading, turn into another map that you don't have enough room for, the entire tab upgrade fails. We will improve this system so that overflowed maps are given to you in a remove-only tab. This will mean the rest of the conversion will work as intended.
We are aware that this is quite a frustrating experience and we're sorry that it's been quite difficult to resolve. Currently, if you have maps in your old tab that, upon upgrading, turn into another map that you don't have enough room for, the entire tab upgrade fails. We will improve this system so that overflowed maps are given to you in a remove-only tab. This will mean the rest of the conversion will work as intended.
We're planning to reduce the power level of some of the Scourge monsters. I don't have the exact details just yet but my hope is that we'll be able to share more information in official news posts soon.
We're planning to reduce the power level of some of the Scourge monsters. I don't have the exact details just yet but my hope is that we'll be able to share more information in official news posts soon.
We're investigating.
We're investigating.
Yep, it's supposed to work with totems and currently doesn't. It's also not working with traps and mines. We're working on a fix but don't have a current ETA.
Yep, it's supposed to work with totems and currently doesn't. It's also not working with traps and mines. We're working on a fix but don't have a current ETA.
Just to confirm, it still doesnt work with mines or traps?
Confirmed broken with mines, traps and totems. We're working on a fix but don't have a current eta.
Just to confirm, it still doesnt work with mines or traps?
Confirmed broken with mines, traps and totems. We're working on a fix but don't have a current eta.
Yep, it's deliberately disabled as it's the thing that was causing the disconnects earlier. We're still working on a permanent solution to this but we were able to reinstate chat in the meantime (but not item linking).
Yep, it's deliberately disabled as it's the thing that was causing the disconnects earlier. We're still working on a permanent solution to this but we were able to reinstate chat in the meantime (but not item linking).
Just had a chat with the team and they've confirmed that we'll look into making this more obvious. Currently the blood meter flashes and plays an audio effect when it's full but we'll find a way to enhance this.
Just had a chat with the team and they've confirmed that we'll look into making this more obvious. Currently the blood meter flashes and plays an audio effect when it's full but we'll find a way to enhance this.
Chat is currently disabled but we will work to restore it soon once it's safe to do so.
Chat is currently disabled but we will work to restore it soon once it's safe to do so.
We've temporarily disabled all forms of cross-instance chat to resolve a disconnect issue we were experiencing. Once we have a permanent solution, we'll restore chat when it's safe to do so.
We've temporarily disabled all forms of cross-instance chat to resolve a disconnect issue we were experiencing. Once we have a permanent solution, we'll restore chat when it's safe to do so.
We will look into this.
We will look into this.