Posts by Bex_GGG

nuttz207

Hey it's nice to see you down in the trenches, it's appreciated! And while we have you here: any news on the "reduced mana reservation efficiency" mod issue?

That patch went out recently.

screaminyetti

Impale mod on mastery's doesnt work alot of other masteries broken.... Please fix it legitimately breaking the game making my build 300x shittier cuz not being able to impale cap without support. This is sooooooooo massive considering u cant get enough from your tree anymore!!!!!!!!!

This is a display issue only where taking the Mastery doesn't show up on the character screen. It should still be functional and we have a fix on the way for the visual issue.

TheDravic

Any word about a fix for Automaton Divine Ire MTX hard crashing to desktop when you reach maximum channeling stages? I'm not the only one affected, I can't play my build unless I disable the cosmetic :|

That fix is included in the patch.

TheDravic

Any word about a fix for Automaton Divine Ire MTX hard crashing to desktop when you reach maximum channeling stages? I'm not the only one affected, I can't play my build unless I disable the cosmetic :|

That fix is included in the patch.

It works for any skill type. It pauses for five seconds for every 5% of life lost by the boss - so at 95%, 90%, 85% etc. The pauses don't stack. So if for example you get the boss to 50% life very quickly, it would still only pause for 5 seconds rather than 50.

It works for any skill type. It pauses for five seconds for every 5% of life lost by the boss - so at 95%, 90%, 85% etc. The pauses don't stack. So if for example you get the boss to 50% life very quickly, it would still only pause for 5 seconds rather than 50.

Sharpcastle33

Heya Bex, when can we expect the "What we're working on" post that we usually get?

Aiming for tomorrow or the day after but there's a patch that's currently scheduled for today (maybe tomorrow) which includes improvements for a variety of key things.

Sharpcastle33

Heya Bex, when can we expect the "What we're working on" post that we usually get?

Aiming for tomorrow or the day after but there's a patch that's currently scheduled for today (maybe tomorrow) which includes improvements for a variety of key things.

Djentist_Kvltist

Any updates on Conquerors not dropping their watchstones?

I believe there's a fix for this in 3.16.0b which is coming out hopefully today but maybe tomorrow.

Djentist_Kvltist

Any updates on Conquerors not dropping their watchstones?

I believe there's a fix for this in 3.16.0b which is coming out hopefully today but maybe tomorrow.

Citoahc

Do you know if its going to include a fix regarding balistas dying as soon as something look at them? It looks as if the damage reduction for totems doesnt apply to them.

It doesn't look like that's in this coming patch but it appears to be high on the list for coming fixes after that.

Citoahc

Do you know if its going to include a fix regarding balistas dying as soon as something look at them? It looks as if the damage reduction for totems doesnt apply to them.

It doesn't look like that's in this coming patch but it appears to be high on the list for coming fixes after that.

We have a patch that's coming out soon (hopefully today) that includes a fix for this.

We have a patch that's coming out soon (hopefully today) that includes a fix for this.

Exenikus

I mean if you tell the playerbase you are working on something and you know about it then yes, I expect they would feel better. Getting the playerbase to feel like they are heard is what pushed GGG to have the podcasts and their stress on communication. If the tech team is working over the weekend, why wouldn't someone in communications do so as well?

Our news post on Monday included this:

We are closely monitoring all feedback and will communicate about any patches and improvements later this week. We are planning to make the transformation progress bar on Scourged items visible at a glance on the Crucibles Panel without having to hover over each item. We are also reviewing whether to make the Blood Crucible's resource bar more obvious when it's full (currently there's an effect and a sound but they may be too easy to miss). We've also noted reports of a small number of balance changes that were missed in the patch notes, most notably changes to Veiled Modifiers relating to bows and changes to armour-based shields. Once we've reviewed these, we'll share the patch notes for these changes so that they're clearer.

Daily patch notes can be found here. The known issues list can be found here.

Read more
Exenikus

I mean if you tell the playerbase you are working on something and you know about it then yes, I expect they would feel better. Getting the playerbase to feel like they are heard is what pushed GGG to have the podcasts and their stress on communication. If the tech team is working over the weekend, why wouldn't someone in communications do so as well?

Our news post on Monday included this:

We are closely monitoring all feedback and will communicate about any patches and improvements later this week. We are planning to make the transformation progress bar on Scourged items visible at a glance on the Crucibles Panel without having to hover over each item. We are also reviewing whether to make the Blood Crucible's resource bar more obvious when it's full (currently there's an effect and a sound but they may be too easy to miss). We've also noted reports of a small number of balance changes that were missed in the patch notes, most notably changes to Veiled Modifiers relating to bows and changes to armour-based shields. Once we've reviewed these, we'll share the patch notes for these changes so that they're clearer.

Daily patch notes can be found here. The known issues list can be found here.

Read more
Dardarieel

Hi there!
Could you guys comment on the bow dot multi nerf?
I'd love to know if it is going to get changed and if I'm safe to craft my stuff now.
<3

Because quivers now have additional tiers of damage over time multiplier, bows now use 1h damage over time multiplier values to be consistent with other item slots. This would have made the total damage over time multiplier greater than other weapons so they were adjusted accordingly. I'm aware that the compensation on the quiver doesn't necessarily help all builds using that craft but I'm still waiting for information from the team about that.

Also yes, this was unfortunately missed from our patch notes. Due to the massive amount of balance information, it unfortunately slipped through the cracks. I'm planning to reiterate this in our news later this week and hope to have more information by then.

Read more
Dardarieel

Hi there!
Could you guys comment on the bow dot multi nerf?
I'd love to know if it is going to get changed and if I'm safe to craft my stuff now.
<3

Because quivers now have additional tiers of damage over time multiplier, bows now use 1h damage over time multiplier values to be consistent with other item slots. This would have made the total damage over time multiplier greater than other weapons so they were adjusted accordingly. I'm aware that the compensation on the quiver doesn't necessarily help all builds using that craft but I'm still waiting for information from the team about that.

Also yes, this was unfortunately missed from our patch notes. Due to the massive amount of balance information, it unfortunately slipped through the cracks. I'm planning to reiterate this in our news later this week and hope to have more information by then.

Read more
schmidlidev

Do you have any info about the nerf to base Armour on Shields?

So far only that it's intended. I have it on my list to include in the same aforementioned news post once I have more info.

schmidlidev

Do you have any info about the nerf to base Armour on Shields?

So far only that it's intended. I have it on my list to include in the same aforementioned news post once I have more info.