Posts by BenIrvo

RT @anthemgame: Unleash destruction. #AnthemColossus #AnthemGame http://pbs.twimg.com/ext_tw_video_thumb/1094754798002307073/pu/img/jrOp4GPG5Zbsu54X.jpg
This is great! https://twitter.com/cal1superstar/status/1094677293228683269
@nkrobinson29 It’s personal choice, depends how effective you are with primers and detonators
@nkrobinson29 They are higher raw damage numbers. That’s where the trade off is

Storm hover shield no longer grants immunity to status effects. Those rocks should knock you out of the air. Same with swarm tyrant web attack.

RT @anthemgame: Unleash your speed. #AnthemInterceptor #AnthemGame http://pbs.twimg.com/ext_tw_video_thumb/1094349480231456768/pu/img/yZqArUuczsLtELUt.jpg
RT @TerryMitton: @BenIrvo @GambleMike seen these on on twitch thought they could be useful for all pilots would you mind retweet’s so other…
RT @Arekkz: Hey @anthemgame fans...URSIX days away from early access 😎 http://pbs.twimg.com/media/Dy_u-e9WsAA3wzk.jpg
We have this for grand master difficulties https://twitter.com/AnAon/status/1094296812725227520
@mcdermott_tony Not sure :)
@RickKackis http://pbs.twimg.com/tweet_video_thumb/Dy78nIJVsAAkW7P.jpg
@GambleMike http://pbs.twimg.com/tweet_video_thumb/Dy7miGPV4AIvxSY.jpg
@TempestDemon86 Yaaay!
@wymdT_T @GambleMike Looks amazing IMO
Some great shots - looking as beautiful as ever!! https://twitter.com/digital_ando/status/1094002799128457217
@zeradith 15th in this case
RT @GambleMike: If you ever get stuck anywhere in the freeplay geometry, there’s always this http://pbs.twimg.com/media/Dy7IE5NUwAAj__d.jpg
This was the first event I went to for Anthem. Also the first project event I went to with @GambleMike. What a ride man... What a ride... http://pbs.twimg.com/media/Dy7JM5TU8AA3ihR.jpg
@mattjbrown @GambleMike Thanks :)
alt-thea

from recent article on https://m.windowscentral.com/anthem-bioware-past-present-and-future-interview?_ga=2.182669222.164551917.1549623811-915868595.1549623811

" So they all unlock at [Level] 30, but what we're doing is going to turn [Grandmaster] 2 and 3 off at launch, just to make sure nothing weird happens with progression and difficulties. And if anything is looking good against the models we have, then we'll turn 2 and 3 on, or we might look at all the feedback and might go, "Okay, we need to adjust these numbers" make it harder, easier, or whatever. So we'll probably, soon after launch, turn them on. The idea is that the endgame has Grandmaster 1, 2, and 3 in it, as soon as we think it's safe to turn them on. "

Not a bad idea actually. They already changed difficulty numbers from what we saw, and they might do it again after launch. So this is just a heads-up cause I sure haven't know this before.

They will be on for launch, we changed our mind since that interview.

https://twitter.com/benirvo/status/1093956308036972549?s=21

Ben