i have always wondered why riot didnt seem like they'd invested a full team of resources into rewriting an engine for league from scratch based on more modern programming frameworks + knowledge and understanding of the current mechanics /depth of league. it feels odd that league doesn't have an "in-gameworld" client(heck even valorant has one. maybe the nostalgia factor?), lol is one of those games that could do some really neat stuff with it. frankly it's an absolutely massive undertaking, but i do genuinely believe riot is one of the few companies with access to enough capital and (potential)talent that it would be a feasable option for them to consider.
but if the engineers have managed to patch relevant parts of the engine up to date in such a way that the team is able to actually continue innovating, honestly that is kind of shockingly impressive. especially considering the potential amount of teams affected. this feels like the exact type of thing that can kill a product - but league has managed to keep it together for ~15years just about. lol really has grown into a 1 of a kind product, and for all of riots legitimate faults, it is quite a marvel on what has been achieved... and well maybe a fresh new engine really isn't worth those resources.
a lot of things that were changed/updated for the current season felt like natural progression for league (and it's really cool to witness it!) so it did have a sense of being an addition based on when, rather than if - EXCEPT the fistbump. idk what it is about the fistbump but to me it feels like the biggest sign of potential life left in the engine, it feels like it is something that absolutely wouldve blown matches up had it been implemented five years ago. but it's here, it works, and it's a really cute addition to the game (i love seeing all 5 fists bump together when everyone is nearby to eachother). it feels like a good indication that the engine still recieves a lot of genuine attention and care.
i guess i am just holding my breath for arena coming back as a proper permanent and maintained gamemode for league - guessing(?) as something between 'vanilla' lol and tft. the biggest thing that seemed to gimp other gamemodes is that it always competed or canibalized players that might be wanting to play 5v5SR or vice versa. arena creates its own niche which has the potential to attract players to league who wouldn't have been interested in league normally (read: 5v5SR). arena also presents an opportunity to be a proper "rest" game that players can play when they are encountering burnout from the vanilla experience, except it's still league. a thriving arena strikes me as an important indicator of the games continued longevity. rly excited to see the new things you guys whip up!