Posts by BarackProbama

My recommendation as someone who's thinking a lot about the new player experience is to play Co-Op vs. AI with a friend.

One of the challenging things about traditional Summoner's Rift gameplay is how bound the success of the lanes are. This means that you can be doing your best, fail (which is normal in all things when starting out), and significantly impact the other 4 people on your team. They obviously won't enjoy this, and might tell you so. That negative feedback loop makes trying new things extremely punishing.

Bots with a friend is more tolerant of mistakes, helps you try more things, and you can learn from a human being who can adapt their advice to your specific needs in a supportive way. I am assuming you have friends who are nice people. If you don't have any friends who are playing League DM me and I can do a game or two with you :)

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Paradox56

Honestly make Pool Party Ahri an Ultimate with a customizable outfit and Riot can just buy themselves from Tencent on that revenue alone.

👀👙🦊

I laughed, I cried.

Howdy, I'll give this a think out loud:

The buffs/nerfs on ARAM are designed to put the champion in an appropriate spot for the mode. If they are going well, they generally bring everyone to "fair". Assume that this is a given, since I am not involved with balance much at all.

Ok so all champions are fair, but some have stats down and some have stats up. If we displayed that in champion select, one of the challenges is that we would need to figure out which level of disclosure we were interested in.

Highest level of disclosure is probably a little blue up arrow on their portrait if they are adjusted up for the mode and a little red down arrow if they are adjusted down for the mode. Maybe some sort of Tilde (~) or something if they have some up and some down. I further assume that if you hover them you can see those details.

One immediate challenge is information overload. Most champions have some adjustment on ARAM and this could be entirely overwhelming. But let's assume we over...

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bodynasr

league has 167 champions not 168

the top search for google says 168 champions but its 167, that website that shows in top search is just playing for late game and didn't want to keep updating that article so they just write 168 lol

other than that, a good write up

I mean I legit just forgot and googled it. Rekt.

Diligent_Deer6244

aram mains are begging for this one super easy feature pLEASE:

please, when I roll, make my benched champ unselectable by others for ~2sec. 3rd party apps already have a feature to reroll for team, this would put everyone on an even playing field

and stop locking out bench picks if you try to pick and fail, that also feels terrible

I like this one.

videogioci

If you wanted to cut back on information overload I think just including substantial changes (ie Ashe W CD change) would help at least. Would be helpful to know that certain builds are non-viable because of aram balance changes. Also items that get changed (ie Heartsteel) really either need to be looked at or just removed if they can’t properly display Aram changes on them .

Now define "substantial change" in a way most people would agree with ;)

You and your friends look cozy af ngl gj.

Saddest_Lesbian

If you go into the shop and filter by support she shows up too. Confused newbie me a lot

I think we should probably seriously investigate those shop filters

Sick work!

OK.

With faker gone, I finally have a shot.

Howdy friendo!

The suggestions are based on popular build orders and their success rates. On your champion people most commonly built these items after the items you had already purchased. The Good Against section is layered on top of the suggestions to help give context about why you might build one versus the other.

Hope that helps, and good luck on the rift.

So is someone going to photoshop Lee sin with a 2nd health bar and dark souls HUD or do I need to do it?

I cannot believe anyone on earth allows League players to become responsible for other folk's careers. (Myself included)

MoonBoy2DaMoon

That jawn corny as hell lmao

Appreciate the Philly slang as a guy from Philly myself.

Antipixel_

i have always wondered why riot didnt seem like they'd invested a full team of resources into rewriting an engine for league from scratch based on more modern programming frameworks + knowledge and understanding of the current mechanics /depth of league. it feels odd that league doesn't have an "in-gameworld" client(heck even valorant has one. maybe the nostalgia factor?), lol is one of those games that could do some really neat stuff with it. frankly it's an absolutely massive undertaking, but i do genuinely believe riot is one of the few companies with access to enough capital and (potential)talent that it would be a feasable option for them to consider.

but if the engineers have managed to patch relevant parts of the engine up to date in such a way that the team is able to actually continue innovating, honestly that is kind of shockingly impressive. especially considering the potential amount of teams affected. this feels like the exact type of thing that can kill a product - but league has managed to keep it together for ~15years just about. lol really has grown into a 1 of a kind product, and for all of riots legitimate faults, it is quite a marvel on what has been achieved... and well maybe a fresh new engine really isn't worth those resources.

a lot of things that were changed/updated for the current season felt like natural progression for league (and it's really cool to witness it!) so it did have a sense of being an addition based on when, rather than if - EXCEPT the fistbump. idk what it is about the fistbump but to me it feels like the biggest sign of potential life left in the engine, it feels like it is something that absolutely wouldve blown matches up had it been implemented five years ago. but it's here, it works, and it's a really cute addition to the game (i love seeing all 5 fists bump together when everyone is nearby to eachother). it feels like a good indication that the engine still recieves a lot of genuine attention and care.

i guess i am just holding my breath for arena coming back as a proper permanent and maintained gamemode for league - guessing(?) as something between 'vanilla' lol and tft. the biggest thing that seemed to gimp other gamemodes is that it always competed or canibalized players that might be wanting to play 5v5SR or vice versa. arena creates its own niche which has the potential to attract players to league who wouldn't have been interested in league normally (read: 5v5SR). arena also presents an opportunity to be a proper "rest" game that players can play when they are encountering burnout from the vanilla experience, except it's still league. a thriving arena strikes me as an important indicator of the games continued longevity. rly excited to see the new things you guys whip up!

We are always updating the engine that League runs on.

But let’s for the sake of argument say we thought that it would be easier and better to switch to a new off the shelf engine:

First, you need to update the networking. The Hextech engine’s networking I am told is like extremely overpowered relative to the market. Valorant and other games expend significant effort to get theirs into a similar state.

Now you need to port all of the content from our current stack to a new stack, including all champions, game systems, cosmetics, etc.

You can use some automation to get the bulk of the data across, but you would need to have humans hand-tune the rest. (Imagine making sure that Riven’s combos felt “just so” to her mains and ensuring that translates) In order to hit our quality bar this could actually take several years with many devs involved. Those are people are years that are not spent making League better.

You probably also need some content pipeline/integration work as well. ...

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Vaapad123

Just wanted to say thank you for engaging with the community on this. Riot doesn’t always get credit for doing so, so just wanted to say thanks!

Very much appreciated!

Reasonable_Curve_409

I noticed that the mastery crests looked pretty circular but how would they look in game? I've always viewed the mastery emote as something dignified but making it look small and circular just seems cute I guess.

I think they look pretty neat in game (again, not final. Tons of work still to do and smart people working on details)

Oreo_Hero

My brother BarackProbama doing me justice. I know you're going to see this. Say thank you to the team and yourself who made this happen on my behalf.

Team is great. We announced early specifically to get feedback and we got it. It was their idea and their followup.