Posts by Auberaun

Ehac

Misplay yes, but there's no clearly correct decision here IMO

I disagree. they had vision of rakan well in advance. Bjerg was the player furthest up. You either ult and he doesn't rakan ult you. (In that case you still get to play the rest of the fight, just without R) or you buy your team time. Either way, using ult in a situation where you KNOW they can burst you is the better play.

I'd agree if Dardoch didn't also seem to be in imminent danger. But this is all hindsight, who knows what he was considering ¯_(ツ)_/¯

Walvrus

He took 40% dmg in 2.3 seconds and then he took 60% while charmed/knocked up.

This was NOT a huge missplay from bjergsen , it was a well played from Rakan , Bjergsen got cced from 60% where he was charmed and then knocked up>dead

Yeah mostly agree with this. He definitely had time to ult, but he would've been putting the ult on himself at 60%, which would be a bit early. If I were him I'd also be watching Dardoch (my almost dead jungler while we're trying to contest Infernal), making it understandable that he gets caught off guard. Misplay yes, but there's no clearly correct decision here IMO

Edit: Yeah if everything goes the same without the Rakan ult he'd have ample time to save himself, good play by CoreJJ

Nerfing funneling would be ideal. The specific Taric/Yi change I'd recommend if we were going to adjust them would be changing the interaction that makes Taric's E undodgeable if it fires while Yi is Qing a target.

Doesn't have a single dodge everything and teleport 4 times

This was unironically a Senna iteration!

please-stand-up

imagine the rioters, who designed elder to make it a game ending objective, preventing 45+ min games, watching this game

:)

eikenprocessierups

could you post your op.gg? Sett support is something I thought about trying out recently, would be interested to see some runes/items/setups etc

Sure, here ya go.

I go W > E > Q and always Knight's Vow first. After that it's probably Stoneplate or Locket, Triforce/Cleaver if you're rich.

RHSiuolF

going by the data you guys can see now how is Sett is he considered in the range of slightly too strong?

If his winrate doesn't drop he'll be in the range of "too strong". There's still a bit of fuzziness from pre & post hotfix data being mixed, but we should clearly know by Monday.

IcyColdStare

The combo Riot-Sett flair eh? I'm into it.

Also, random question - what do you max after W? I can never decide between E/Q because both seem pretty good.

I play support tank Sett almost exclusively, so I max E to have more CC uptime for my team. In top lane Q is probably better second.

Caenen_

What exactly was fixed? Targets being aquired too early? E unintentially using edge rather then center range?

Don't know the details, but the logic for target acquisition was refactored and the outcome was an extra 50-75 range on the E.

Anni01

bugged e range

This ^ , already fixed

Magehunter_Skassi

Hey, appreciate the response. I remember seeing that article posted here back when it was first published, although incorrectly remembered the four buckets as being three.

Just a few short questions about that if you had a bit more time: What would you (or more broadly speaking, the balance team) consider to be mid elo? It was a term used in the recent 10.1 patchnotes to explain Kassadin's nerf. Would that be synonymous with the skilled play bucket, or be somewhere in the average play bucket?

Unsure unfortunately. Usually we still reference those buckets internally so I'm not sure why we went with mid elo here (but I'm neither on the balance team nor a comms person so I might be missing context). If I had to guess "mid tier" would be approximately gold, which rides the line between average/skilled, which may be why we went with mid tier in this situation.

Magehunter_Skassi

that mention completely shook my understanding of how riot operates. i didn't realize they were actually balancing for mid elo games at all which would explain a lot of confusing buffs/nerfs i've seen

Would encourage you to check out this link. The criteria within the 4 buckets are being iterated on and I don't think we've released any further updates, but the 4 buckets are still correct in that those are the bands of play considered.

I'm the biggest Sett support fan in the world but GP did all the work there :P

Sunfur69

That punch on vayne... what the fuck

That was Sett W + GP Q, they probably did about the same amount of damage

My first thought is that you'd send your botlane top at the start of the game.

We'd probably need an extremely compelling reason to do anything that makes a player quitting the game have a positive impact on their team's chances to win.

Muffindrake

The balance team is accountable to the company (they are Riot employees), and are forced from above to introduce changes that put certain champions in the limelight, or are ordered to not touch incredibly frustrating, problematic, long-standing broken, and recently released ludicrously overpowered champions because that would affect Riot's bottom line.

If a single person with some decision making leverage employed at their balance team had a backbone and acted on it, they would lose their job very quickly. Balance changes for the better go against profit motives, at least with the way the game is set up. Champions that aren't played sell no skins - why would they dare touch the mid lane cash cows a la Zed, Yasuo, Qiyana and more. I can't think of a recent champion release (ignoring long-standing garbage like Zed) where I had the thought Yep, I had a reasonable experience playing against this character.

This isn't even some insane redpill conspiracy theory. There is a depressing silence on Riot's side on every thread complaining about the recent (very often also recently released) fotm champion. Aphelios and Mordekaiser still get to run away with games even though we've established that they're too ludicrous to let people pick them. The 10.1 changes do nothing to address this. There is no 'strategy' or reasonable metagame around Ban Phase neither in solo queue or professional play. The latter has people target-ban champions against players consistently, and that's about it. If you are playing solo queue and aren't banning fotm champions (just look at the top 20 champion usage), you're probably running it down.

Of course Riot could start spewing PR crap (like the lutzburg puppet did) on every thread addressing the game's balance, but then the onus is on you to spot their lies and call them out for their bullshit, like this video response does.

On the other hand, the playtest team is some set of random nameless (!) players not affiliated with the company under NDA that have no teeth over what balance changes are implemented into the game.

What I want is some form of accountability. All balance changes should be discussed in a public forum, though only the people actually playtesting should have write access, where we can see what people are discussing, and balance changes should only ever consist of what discussions between Riot Games players and playtesters result in. That way we can call out Riot for obviously trying to milk their cash cows by ignoring discussions on those forums, and de-construct their spin, and remember and immortalize it for all eternity.

But that would never happen because in the end it still affects their bottom line negatively. It's a pipe dream.

On the other hand, the playtest team is some set of random nameless (!) players not affiliated with the company under NDA that have no teeth over what balance changes are implemented into the game.

We're full Rioters. We don't control what's implemented into the game but we always have a seat at the table.

One patch is likely not enough time to know that something can't be solved in another way besides a revert.

fatyellowcat

But you ain't touching senna when she gets to 1000 range

She ain't ever gonna hit 1k range in a regular game of League.

Just for some context - support Senna usually won't exceed 140 souls in a game (and that's in a very long game where she gets a lot of souls), ADC Senna usually won't exceed 100-120 (again in a long game where she's really successful at getting souls). Games ending anywhere between 60-120 souls depending on role and success in the game is normal.