Hello,
Another week has elapsed, which brings us another week deeper into the declining weather of autumn.

Even more Remnants Albert, Dom, V453000

In FFF-288 we proposed that we are considering multiple approaches to remnants, and in FFF-293, we described that we are choosing the balanced solution which does not obstruct the movement of a player if an entity is destroyed. We have recently finished quite a few which we would like to show you.

Compared to some of the early versions of remnants, you can now really recognize which entity got destroyed.

General

If you have been following the progress of remnants in 0.17 experimental versions, you have probably noticed that a lot of them have been changed quite drastically. In general we are trying to hit the balance between having the remnant look destroyed enough, yet still very well recognizable which entity it was.

This is especially difficult for tall entities as the player has to be able to walk over their ...

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