Greetings Switch Terrarians! We are pleased to announce that the 1.3.1 content update for Terraria on Nintendo Switch is now available! This exciting update brings all-new possibilities and capabilities to the wiring/mechanical systems available to Terrarians, as well as a few nice Quality of Life features. For full details, you can check out the full changelog below - but we have provided a brief summary of the bigger items below: NEW...
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Good day Terrarians!
Thanks to the assistance and detailed reporting from many members of the Community, the Pipeworks team was able to pull together a quick hotfix for a handful of issues from the 1.3.4 update. Below you will find a brief changelog for this update that should be rolling out to everyone today.
Please keep your reports coming in - with as much information as possible - so that PW can continue to produce needed fixes.
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- Fixed an issue where Tavernkeep may not...
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Good day Terrarians,
Hot on the heels of the main console announcement, we’re pleased today to be able to share information on the future of Terraria on Nintendo. First up, the ‘catch-up’ patch for Wii U Terraria goes live TOMORROW, Friday September 2. As well as clearing up the handful of issues from the launch of that version, the patch also brings Wii U into line with the other consoles in terms of content. You’ll get the Stylist, and a load of new...
Wii U Update and 3DS News
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Hello Terrarians!
Yesterday, we confirmed that Terraria will be launching on Nintendo Switch in 2017. We are very excited to open up Terraria to new users and to be part of the great group of 'Nindies' coming to Nintendo Switch! We've received a lot of questions, and can confirm that, at launch Terraria for Switch will be at least version 1.3. We'll share more details later down the road, but couldn't wait to let everyone know, Terraria will be on Switch!
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Terraria Coming To Nintendo Switch in 2017! Read more
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Terraria Coming To Nintendo Switch in 2017! Read more
Hello Terrarians!
The 1.04 update is in submission with Nintendo. We’re hoping to be able to release the update globally by the end of November, but until the update clears Nintendo’s checks we won’t be in a position to project a date. The focus of the work for the milestone was stability and being able to offer Expanded Worlds to New 3DS owners, as we have previously communicated. The stability round... 3DS Update 1.04 Read more
The 1.04 update is in submission with Nintendo. We’re hoping to be able to release the update globally by the end of November, but until the update clears Nintendo’s checks we won’t be in a position to project a date. The focus of the work for the milestone was stability and being able to offer Expanded Worlds to New 3DS owners, as we have previously communicated. The stability round... 3DS Update 1.04 Read more
We’re pleased to announce that the 1.3.1 update for Terraria is now available on PlayStation 4 and Xbox One. We hope you enjoy the list of new features! As always, the team will be keeping a close eye on the release of this patch to make sure no major issues emerge from the underworld. What that said, if you do manage to come across any bugs in the wild please report them here. We appreciate your continued support! With that said, here is a list of what all is... Read more Read more
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Mobile Terraria "Critical" Fixes & Updates - April-June 2015 Re-Logic Staff Edit: We have established this thread as a "one stop shop" for Mobile Terrarians seeking to find information about "Critical" updates/fixes to Mobile Terraria - regardless of device. We will be marking each update from 505 Games with the appropriate image(s) so that you can stay abreast of the latest. A "Critical" fix is one that deals with... Read more Read more
Good day, Terrarians!
In the last monthly update, we said that seeing is believing – the 1.3 mobile version is alive and well - and here at long last for you to see (at least in an in-development state)! As you know, our commitment to you is to ensure that we get both the Switch and 1.3 mobile versions out to you as soon as we can while not making trade-offs that would impact the quality of either. We had mentioned previously that having focused and dedicated teams for each was the best way...
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