Originally posted by Moandor: Yep, and that's a great idea, new system really has some interesting mechanics, but I wasn't able to enjoy this mainly because of the cleave nerf (and some other things, but clearly not as frustrating as cleave).Thank you for answering :)No worries, hopefully these changes are on the right track. :)
Originally posted by Moandor: Btw, I'm just curious, but what were the reason for the 2.0 changes ? Some people asking for it ? Or you just wanted to try something new ?What the changes bring us are more dials to turn in order to create difficulty that isn't just artificial inflation of HP or reduction of output relative to enemy HP. We're now turning these new dials to get things back feeling more like they were before in terms of how combat feels, whilst removing some cheese. We're not removing the new systems, just tweaking them to get that classic feeling from Pre-WoM, so we're in a place where we can ramp up difficulty in more interesting ways than we could before putting these systems in place. Read more
We are in talks, based on feedback, about adjustments to seasonality in the future. Nothing to share right now until we set something in stone, but we'll make some announcements when we know more.
Heroes!
Welcome to Patch 2.0.5. Whilst we continue to fix and test fixes on bugs you've been reporting, we wanted to make some quick balance adjustments which should further address feedback on the flow of combat since 2.0.With the systems in place now we have a lot more flexibility in scaling difficulty in a way that doesn't just inflate numbers, but provides us with a selection of dials we can tune in order to create hard yet engaging combat situations. There is of course a process of adjusting to keep that familiar meatiness of Vermintide 2 of old. This patch turns a couple of those dials and should bring further familiarity to your weapon swings.
Welcome to Patch 2.0.5. Whilst we continue to fix and test fixes on bugs you've been reporting, we wanted to make some quick balance adjustments which should further address feedback on the flow of combat since 2.0.With the systems in place now we have a lot more flexibility in scaling difficulty in a way that doesn't just inflate numbers, but provides us with a selection of dials we can tune in order to create hard yet engaging combat situations. There is of course a process of adjusting to keep that familiar meatiness of Vermintide 2 of old. This patch turns a couple of those dials and should bring further familiarity to your weapon swings.
Originally posted by "--- A note from Game Designer ---": For WoM beta we added a lower stagger threshold and upped stagger resistance, overall but specifically on Marauders and Gors, since everything was throwing stuff around and cause balance and difficulty (there were a bunch of ways to use headshots/crits/chaining attacks to ge...Read more

Heroes!
Welcome to Patch 2.0.5. Whilst we continue to fix and test fixes on bugs you've been reporting, we wanted to make some quick balance adjustments which should further address feedback on the flow of combat since 2.0.With the systems in place now we have a lot more flexibility in scaling difficulty in a way that doesn't just inflate numbers, but provides us with a selection of dials we can tune in order to create hard yet engaging combat situations. There is of course a process of adjusting to keep that familiar meatiness of Vermintide 2 of old. This patch turns a couple of those dials and should bring further familiarity to your weapon swings.
Originally posted by "--- A note from Game Designer ---": For WoM beta we added a lower stagger threshold and upped stagger resistance, overall but specifically on Marauders and Gors, since everything was throwing stuff around and cause balance and difficulty (there were a bunch of ways to use headshots/crits/chaining attacks to get aroun...Read more
https://store.steampowered.com/app/1033060/Warhammer_Vermintide_2__Winds_of_Magic/?snr=1_5_9__405
Heroes!
The first expansion to Vermintide 2 - "Winds of Magic" is Out Now! https://www.youtube.com/watch?v=63dlMjRL2HYFeaturing:
"Bit of a troubling one for you. Seems we've had a bloody great meteor make a mess. Sort it out, would you?"
Heroes!
The first expansion to Vermintide 2 - "Winds of Magic" is Out Now! https://www.youtube.com/watch?v=63dlMjRL2HYFeaturing:
- New Game Mode: Weaves
Challenge yourself in the Weaves, climb the ladder alone or with your friends, and master the ultimate challenges that Vermintide has yet to offer!
- New Difficulty: Cataclysm
A new difficulty layer to the adventure mode, Cataclysm. Test your mettle against stronger, more aggressive enemies. You'll probably not survive.
- New Level: Dark Omens
A town lay in ruins after a meteor has crashed down. The heroes should probably go check that out. Hopefully no-one interferes..
- New Weapons:
-
Spear and shield
- Available for Kerillian Handmaiden.
-
Heavy spear
- Available for Kruber Mercenary and Huntsman.
-
Billhook
- Available for all of Saltzpyr...
-
Spear and shield

"Bit of a troubling one for you. Seems we've had a bloody great meteor make a mess. Sort it out, would you?"
Heroes!
The first expansion to Vermintide 2 - "Winds of Magic" is Out Now! https://www.youtube.com/watch?v=63dlMjRL2HYFeaturing:
- New Game Mode: Weaves
Challenge yourself in the Weaves, climb the ladder alone or with your friends, and master the ultimate challenges that Vermintide has yet to offer! - New Difficulty: Cataclysm
A new difficulty layer to the adventure mode, Cataclysm. Test your mettle against stronger, more aggressive enemies. You'll probably not survive. - New Level: Dark Omens
A town lay in ruins after a meteor has crashed down. The heroes should probably go check that out. Hopefully no-one interferes.. - New Weapons:
- Spear and shield
- Available for Kerillian Handmaiden.
- Heavy spear
- Available for Kruber Mercenary and Huntsman.
- Billhook
- Available for all of Saltzpyre’s careers.
- Hits from ...
- Available for all of Saltzpyre’s careers.
- Spear and shield
Originally posted by Sheogorath: A horrifying clown aids a mutated demon chicken. Beautiful.Sheogorath blesses us.
Originally posted by boosh: thats great, but you still haven't fixed the EAC launcher error that is preventing swathes of people being able to play....We hear you Boosh. It's not as many players as it appears, but it is still a group of players who could play and now cannot - and we're working to identify why and get it fixed as soon as possible.
Originally posted by Keln: Some stuff I would have liked to see fixed, but any improvements are welcomeI hear you too bud, yeah for this patch we really wanted to get those design changes in soon. We're still (metaphorically) crunching through bugs as they get reported and hope to have a more fix focused patch for you soon. Read more
Heroes!
Welcome to patch 2.0.4 for Vermintide 2. With the release of the Winds of Magic expansion later today and the start of Season One, we wanted to put in place some design changes in response to your some of your feedback. We appreciate that moving talents you were familiar with and shifting them behind 5 more levels wasn't particularly engaging. As such we have moved the Tier 6 Talent row back down to level 30 in response to your feedback. Whilst this might not help those who have levelled heroes already, it should help those still levelling through as well as those without max level careers. We've also made adjustments to the Amulet in that now progress is shared across the entire account, no more need to grind that on a career basis. Any excess essence spent should be refunded to you when you next log in. Last week we adjusted the stagger system to bring back some of that weighty feeling when flinging enemies around with your attacks. All difficulties beneath Cataclysm s... Read more
Welcome to patch 2.0.4 for Vermintide 2. With the release of the Winds of Magic expansion later today and the start of Season One, we wanted to put in place some design changes in response to your some of your feedback. We appreciate that moving talents you were familiar with and shifting them behind 5 more levels wasn't particularly engaging. As such we have moved the Tier 6 Talent row back down to level 30 in response to your feedback. Whilst this might not help those who have levelled heroes already, it should help those still levelling through as well as those without max level careers. We've also made adjustments to the Amulet in that now progress is shared across the entire account, no more need to grind that on a career basis. Any excess essence spent should be refunded to you when you next log in. Last week we adjusted the stagger system to bring back some of that weighty feeling when flinging enemies around with your attacks. All difficulties beneath Cataclysm s... Read more

Welcome to patch 2.0.4 for Vermintide 2. With the release of the Winds of Magic expansion later today and the start of Season One, we wanted to put in place some design changes in response to your some of your feedback. We appreciate that moving talents you were familiar with and shifting them behind 5 more levels wasn't particularly engaging. As such we have moved the Tier 6 Talent row back down to level 30 in response to your feedback. Whilst this might not help those who have levelled heroes already, it should help those still levelling through as well as those without max level careers. We've also made adjustments to the Amulet in that now progress is shared across the entire account, no more need to grind that on a career basis. Any excess essence spent should be refunded to you when you next log in. Last week we adjusted the stagger system to bring back some of that weighty feeling when flinging enemies around with your attacks. All difficulties beneath Cataclysm should... Read more
Green man is an official re-seller. They will likely distribute keys when we go live, which we don't control. Likely looking around 7pm CEST though based on past releases.
We haven't deleted any threads in days, and the last threads we deleted (last week some time) were just spam.
This has just been corrected in Patch 2.0.3
Originally posted by TheCaitularity: Also not sure why you'd not bring the Cleave THP change to Cata.We did, it's a seperate note.

- TempHP on Cleave: Increased healing per enemy hit to 0.75 from 0.5. First enemy hit now heals you for 50% of the initial value, instead of not at all.
- Changed stagger resistance multipliers per difficulty from:
- Recruit: 1.0
- Veteran: 1.7
- Champion: 2.75
- Legend: 2.75
- Recruit: 0.85
- Veteran: 1.25
- Champion: 1.7
- Legend: 1.7
Cataclysm remains unchanged.This means enemies will react stronger to weapon hits compared to the prev... - Recruit: 1.0
Heroes!Welcome to Patch 2.0.3 for Vermintide 2. We wanted to get some changes in which we hope bring a bit more of that classic weapon feel to the difficulty settings you're accustomed to prior to patch 2.0. Putting some weight behind your strikes is an important part of the combat systems in Vermintide 2, and we can appreciate that a few of the adjustments in the 2.0 patch were removing a big part of that. We are keeping all your thoughts and feedback close to heart, and we genuinely appreciate you all taking your time to bring those thoughts to us. Balance Adjustments
- TempHP on Cleave: Increased healing per enemy hit to 0.75 from 0.5. First enemy hit now heals you for 50% of the initial value, instead of not at all.
- Changed stagger resistance multipliers per difficulty from:
- Recruit: 1.0
- Veteran: 1.7
- Champion: 2.75
- Legend: 2.75
- Recruit: 0.85
- Veteran: 1.25
- Champion: 1.7
- Legend: 1.7
Cataclysm remains unchanged.This means enemies will react stronger to weapon h... - Recruit: 1.0
Originally posted by Dame Arstor: How long is it going to take for the fix to the random blackscreens to get released?We're still collecting data in order to find the pattern (likely specific hardware) so we can solve it.
That's fine Baggers. The preorder access will continue until launch
It's available now, Nanitudine