Posts by [Fatshark] Hedge

This is probably an idiocyncracy with Steam itself. We did patch today, which might have interrupted the existing download.
Originally posted by Kaelus Von Sestiaf: Nice to see the patch going live!
Quick question, has Garden of Morr been retuned from the beta branch? I'd say the state of the event would've been perfect if there was any amount of constant spawning besides the triggers of the chains breaking. It felt sort of weird how if you killed everything and then took your time to break another chain, nothing would spawn.
The balance of Garden of Morr remains unchanged from the EXP test, I believe. Read more
Originally posted by -Bro-TheMarauder: I dissaprove the current way of game being hard, Hedge. Can you take a note that not always making a constantly sneaking enemy behind or spawning next to you or on top of you enemy is a good way to make game harder? For example: enemies that spawn in hordes like the slave rats from the buildings falling or bursting through the ground is cool to see, an enemy that spawn and move as one but in the end are multiple in one is a bad thing, i also like to see more challenge during the cataclysm by having bigger hordes more chaotic spawn on everything, etc.. Enemies that spawn whenever you turn your back on an edge or a corner is not a good idea in terms of making the game hard. I believe the game can be better. End events never were any challenge but the game is still spin 360* non stop and hit the LMB for some ppl which is bad in my opinion.
Have you tried playing in this patch, either on EXP or now live? Read more
Originally posted by Adelion: Also interested to see the current adjustment of the ending events. Hope it doesnt mean that they have been nerfed even more than in the beta. Although I admit tweaks on Convocation and Righteous stand may be welcome.
This would be how we'd describe the differences between EXP and the now live version:
Slightly retuned the difficulty to end events for the following missions:
  • Convocation of Decay - Reduced grace time between waves, slightly increased special spawns that were heavily reduced in the experimental beta
  • The Screaming Bell - Re-enabled elites mixing into the waves on higher difficulties
  • Fort Barkenbörken - Plague Monks are back in force.
  • Righteous Stand - Tweaked special spawn rates of the end event.
Read more
Hotfix 2.0.15.1
  • Fixed a crash that could occur when leaving a game

Heroes!
Welcome to Patch 2.0.15. Thank you for taking part in the experimental test this past week. It's been great to see your feedback on that, as well as the bugs you've reported as a result of the test.
The patch focuses on bringing back some of the tightness of the combat loops and engagements you face within Helmgart that you, rightfully, told us was out of whack. This covers areas such as enemy density, strike reliability, sound cues and enemy spawns.
The Experimental Test highlighted some new issues and provided feedback on the end event tuning that was present in the test. As a result of the test, we've fixed a bunch of those issues such as explosions triggering multiple times (this impacted bombs, hagbane, Sienna staves etc). The issue of bots dying through the Skittergate has been resolved, as well as other issues reported in the test.
We've also removed the "on spawn" audio prompts once more from specia... Read more
Heroes!
Welcome to Patch 2.0.15. Thank you for taking part in the experimental test this past week. It's been great to see your feedback on that, as well as the bugs you've reported as a result of the test.
The patch focuses on bringing back some of the tightness of the combat loops and engagements you face within Helmgart that you, rightfully, told us was out of whack. This covers areas such as enemy density, strike reliability, sound cues and enemy spawns.
The Experimental Test highlighted some new issues and provided feedback on the end event tuning that was present in the test. As a result of the test, we've fixed a bunch of those issues such as explosions triggering multiple times (this impacted bombs, hagbane, Sienna staves etc). The issue of bots dying through the Skittergate has been resolved, as well as other issues reported in the test.
We've also removed the "on spawn" audio prompts once more from specials such as the Globadier and Warpfire Thrower. In the... Read more
Same this side, intermittently. It's just Steam things.
A small update went out recently to fix a few issues with the launcher:
- When selecting a mod that has been hidden in the Steam Workshop the launcher was crashing. This should no longer happen.
- Fixed performances issue caused by the new launcher.
- Fixed issue with missing dll from Microsoft® SQL Server® Compact 4.0 SP1 x64 that compromised the launch of the game for some users
Heroes,
Today we've put out patch 2.0.15 into an opt in experimental branch that we'd love for you to try out!
To install the Vermintide 2 - 2.0.15 Experimental patch, please:
  • Right-click Vermintide 2 in your Steam library sidebar 
  • Select 'Properties' 
  • Select the 'Betas' tab
  • Go to the 'Betas' tab
  • Expand the dropdown and select:
    2.0.15_beta_1.4_gb_download
A 1.4GB download for the patch 2.0.15 Experimental branch should then start downloading. If the download does not start automatically, please restart the Steam client. 
PROGRESS WILL BE PERSISTENT BETWEEN THE TEST AND LIVE GAME

The full notes can be found here:
https://steamcommunity.com/games/552500/announcements/detail/2879418066845290279 Read more
Heroes,
Today we've put out patch 2.0.15 into an opt in experimental branch that we'd love for you to test!
To install the Vermintide 2 - 2.0.15 Experimental patch, please:
  • Right-click Vermintide 2 in your Steam library sidebar 
  • Select 'Properties' 
  • Select the 'Betas' tab
  • Go to the 'Betas' tab
  • Expand the dropdown and select:
    2.0.15_beta_1.4_gb_download
A 1.4GB download for the patch 2.0.15 Experimental branch should then start downloading. If the download does not start automatically, please restart the Steam client. 
PROGRESS WILL BE PERSISTENT BETWEEN THE TEST AND LIVE GAME
We've been listening hard and working harder to bring you this update which looks to tackle issues that are high on your priority list.
These include the way in which enemies spawn in to the playing field, the sounds that accompany enemy behaviours, and we're looking to alleviate those situations in which enemy density around your character might go against established conventions.
There's a bunch of other fixes and... Read more
Originally posted by Machine Spirit: Any news on when the cosmetic shop will be live?
We'll have news on that in the coming weeks.
Heroes!
Patch 2.0.14.1 just went live, which removes the Geheimnisnacht keep theme and fixes an issue with non-Latin fonts not displaying correctly in Latin-based localised game clients.
The Geheimnisnacht Event will still be running until 17.00 UTC at which point it will be disabled (no further patch required). This will also mark the end of season 1, as announced in our Season 2 blog post at which point the leaderboards will be frozen.
https://steamcommunity.com/app/552500/discussions/0/1635292137559278427/
We will be taking another pass over the leaderboards to identify 'bad actors' and remove them - and sanction where necessary.
We will have news on Season 2 in the coming weeks, including the free Drachenfels content drop and the changes in place for the second season of the Winds of Magic expansion. Read more
Heroes!
Patch 2.0.14.1 just went live, which removes the Geheimnisnacht keep theme and fixes an issue with non-Latin fonts not displaying correctly in Latin-based localised game clients.
The Geheimnisnacht Event will still be running until 17.00 UTC at which point it will be disabled (no further patch required). This will also mark the end of season 1, as announced in our Season 2 blog post at which point the leaderboards will be frozen.
We will be taking another pass over the leaderboards to identify 'bad actors' and remove them - and sanction where necessary.
We will have news on Season 2 in the coming weeks, including the free Drachenfels content drop and the changes in place for the second season of the Winds of Magic expansion. Read more
https://steamcommunity.com/games/552500/announcements/detail/1653310977854528507
The Night of Mystery Geheimnisnacht is the most ill-omened night of the year and with both Mannslieb and Morrslieb full in the sky only the strong and brave dare venture into the dark. During Geheimnisnacht it's said that the veil between the living and the dead is thinner, and it's the perfect time to visit the Gardens of Morr to pay homage to the ancestors.
Geheimnisnacht will be live between October 28th until November 5th.
Geheimnisnacht Event
  • Night Mode
    Once again during the seasonal event of Geheimnisnacht, all of the outdoor adventure levels will be bathed in darkness, with only the light cast by Mannslieb and Morrslieb to guide your steps. Players on both PC and Console will be able to experience the Geheimnisnacht night mode.
  • Geheimnisnacht Keep Theme
    Lohner has once more been inspired by the Cult of Morr and decorated the entire keep with hundreds of candles. Or he has something untold with...
Read more
The Night of Mystery Geheimnisnacht is the most ill-omened night of the year and with both Mannslieb and Morrslieb full in the sky only the strong and brave dare venture into the dark. During Geheimnisnacht it's said that the veil between the living and the dead is thinner, and it's the perfect time to visit the Gardens of Morr to pay homage to the ancestors.
Geheimnisnacht will be live between October 28th until November 5th.
Geheimnisnacht Event
  • Night Mode
    Once again during the seasonal event of Geheimnisnacht, all of the outdoor adventure levels will be bathed in darkness, with only the light cast by Mannslieb and Morrslieb to guide your steps. Players on both PC and Console will be able to experience the Geheimnisnacht night mode.
  • Geheimnisnacht Keep Theme
    Lohner has once more been inspired by the Cult of Morr and decorated the entire keep with hundreds of candles. Or he has something untold with a ghost or two.
  • A Fanged Infection
    Last year during Geheimnisnacht a mysterious Vampire po...
Read more
The old system was troublesome to localise with and had performance issues bundled with it. The new font is more than a font but an entirely new text rendering system which will increase performance, reduce the time required to maintain functionality as we continue to develop the game and it should look less blurry / more crisp in some situations where it didn't previously.
Originally posted by st0rp0teten: GUID: 6001d44d-6733-45c1-a42f-fa6bde191fd2
Log File:
Info Type:
-----------------------------------------------
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[Crash Link]:
crashify://6001d44d-6733-45c1-a42f-fa6bde191fd2
Disable your mods for now buddy.
Try disabling your mods.
Sounds like the MyHero mod.
Likely the MyHero mod.