Posts by [DE]Juice

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NSW Abyss of Dagath: Hotfix #5

Changes:

  • Enemies affected by the Slash proc from Voruna’s Ulfrun’s Descent attacks and then killed by it will now trigger the Health Orb drop chance from her Lycath’s Hunt ability.
  • Changed Astral Bond to increase your Companion's attack damage and grant a smaller amount of Void Damage. The intention is to have the Mod be more well-rounded for combat instances where Void damage wouldn’t necessarily be required. The intention is to have the Mod more well-rounded for all combat where Void damage wouldn’t necessarily be the focus. In cases where it would be (Eidolon Hunts), the idea is to maintain Operator/Drifter as the primary active means of stripping away their damage resistances.
    • Was: Damage dealt by Operator or Drifter grants 120% Void Damage to your Companion’s attacks for 10s. Companion Void Damage adds +30% Amp and Energy Efficiency to Operator or Drifter for 5s.
    • Now: Damage dealt by Operator or Drifter ...
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NSW Abyss of Dagath: Hotfix #3

Steel Path Endless Fissures: 
We have disabled Steel Path Fissure missions for Endless mission types (Survival, Defense, Interception, Disruption, and Excavation) due to an exploit. Our goal is to identify a fix for early next week, but in the meantime we have removed those missions from the Steel Path Fissure pool to prevent unintended behavior. 

Steel Path Fissures will still be available in the Star Chart, just for non-Endless missions only

KNOWN ISSUE: Riven Challenges Resetting 
We’re aware of an issue where Riven Challenges with a reset trigger are requiring players to maintain the challenge condition until the end of the mission, even after challenge completion. For example, with “Get X Kills In A Row While Wall Latching”, players would have their completed challenge reset the moment they touched the floor. 

At the time of writing, we have found a Code Fix for this issue (requiring Cert), but we are actively looking for a...

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Hi Tenno!

This sounds like it may be an issue with an SD Card. Can you try troubleshooting your SD card (if you are using one)?

Here are Nintendo's Troubleshooting suggestions:

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Check the following.
• Is the SD card inserted correctly?
 Turn the power off and re-insert the SD card.
• Is the SD card terminal part contaminated?
 If it is contaminated, wipe it of with a soft, dry cloth such as a glasses cleaning cloth. Wipe gently so as not to damage the terminals.
• Consider formatting the SD card.
 From the HOME Menu, select Settings > System > Formatting Options > Format microSD Card to format the SD card.
 If you format the SD card, all of the saved data on it is deleted. As needed, move screenshots and video data to the system memory or a PC in advance.
 The save data is saved in the system memory instead of on the SD card.
• If the preceding measures do not resolve the issue, there may be a problem with the SD card its...

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On 2023-10-18 at 12:04 PM, NightmareT12 said:

There's no native DInput support AFAIK, you need to emulate XINput, whether it's through Steam input or external programs like DS4Windows, DSX, etc.

We actually added that with Abyss of Dagath!
 

On 2023-10-18 at 1:44 PM, SoulKing009 said:

I'm not, i have never downloaded any of those programs since all Pc games i have ever played are from steam, and so far Warframe is the only game that has given me so many issues.

In fact, as of this moment i have steam/input disabled and the game doesn't register the controller.

Can you try following these instructions from the patch notes, and see if it works?
 

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DUALSHOCK 4 AND DUALSENSE CONTROLLER SUPPORT FOR PC 

DualShock 4 and DualSense controllers are now officially supported in Warframe on PC (for Windows 8 and up users)!

How to Enable:
If you're not using Steam-Input, ...

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NSW Abyss of Dagath: Hotfix #1

Changes:

  • Removed broken Public Matchmaking functionality from The Steel Path Abyssal Zone mission. The functionality was not intended and resulted in Steel Path players matchmaking with normal mission squads. Abyssal Zone is intended to function like the old Void Key “keyshare” system, where an Abyssal Beacon requires a premade squad and the Host gets their Beacon consumed. 
  • Increased sorting priority of Vainthorn so that it appears closer to the top of the End of Mission screen. 
  • Updated Naramon’s abilities with the new game audio mix remaster that was released with Abyss of Dagath. 

Missed Note From Abyss of Dagath: 

  • Updated our Damage Number system to add an exclamation point (!) for every Crit Tier above Super Crits, up to 3 total. Now you'll really be able to tell when you're doing a lot of damage!!!

Fixes:

  • Fixed Thrax and Kuva Lich Candidates getting instantly killed instead of entering their s...
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Hello! That is not available yet, but is planned for the near future! Here's our statement from the Patch Notes:

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As announced in Devstream 173, Cross Platform Play Clans will also be launching in the near future now that Abyss of Dagath is live! A dedicated thread will be posted on launch with all of the details.

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Hello! You can find the details on the graphics changes in our PSA about the Enhanced Graphics Engine here:

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Hi! Are you using any external programs to map your controller? If you are, try closing those programs. With Steam Input off, your controller should work outright without any external programs.

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Hi! I just tested this and I cannot replicate this result (it is working correctly for me), so there may be other variables at play. Can you submit a support ticket at https://support.warframe.com and attach your logs, so we can take a deeper look at what may be causing this bug?

You can grab logs using these instructions: https://support.warframe.com/hc/en-us/articles/200182250-What-information-should-I-give-when-submitting-a-ticket-

Thank you!

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Thank you for the report! QA has requested support logs for this to help diagnose why this is happening.

Can you submit a support ticket at https://support.warframe.com with your game logs? You can find instructions on retrieving the game logs here: https://support.warframe.com/hc/en-us/articles/200182250-What-information-should-I-give-when-submitting-a-ticket-

Thank you!

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Tenno, with Abyss of Dagath now live and these changes at your fingertips, I would like to direct you to the official update notes for the final iteration of this content (including more a few late QOL additions, such as cancelling Tidal Surge while in airborne) and use our official Abyss of Dagath subforum to share your bugs and feedback. 

Thank you for your dedicated feedback on the issue, both in this thread and your continued feedback now that you have a chance to use Hydroid with his rework.

:community:

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Tenno,

With the arrival of Abyss of Dagath on October 18th, we would like to help prepare you for the Update with some rough update sizes on each platform:

PC: 0.7 GB
PlayStation 4: 0.87 GB
PlayStation 5: 3.95 GB
Xbox: 2.3 GB
Nintendo Switch: 1.24 GB

Our Nintendo Switch Tenno will notice upon downloading the update from Nintendo, there will be a secondary download of roughly 400 MB within the Warframe launcher due to large sound asset file sizes. This will be investigated during the next Cert build. We apologize for any inconvenience.

Alongside the Update, our Nintendo Switch Tenno will now have the Enhanced Graphics Engine. For more information, be sure to check the “Enhanced Graphics Engine coming to Nintendo Switch with Abyss of Dagath” PSA when the Update launches.

The Hollow Rider arrives tomorrow!

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This is but one of our many Dev Workshops for Abyss of Dagath. To see what other changes are coming in this update, check out our other posts here:

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Tenno!

For those of you with an interest in the sea, who wish to use the murky depths to drown your foes, this workshop is for you! Hydroid is receiving a rework with the Abyss of Dagath update on October 18th! This Developer Workshop is focused entirely on what changes Hydroid will be receiving and why we are making these changes.

The goal of the Hydroid rework is to keep his unique style while making him both easier to use and bring his power more in line with other Warframes. This means changing how his abilities work through changes to their damage types, removing charging mechanics, and making enemies easier to hit while they are wrapped up in his abilit...

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NSW Echoes of Duviri: Hotfix #9

Fixes:

  • Fixed Latron Prime’s Incarnon Mode not benefitting from the Double Tap Mod. 
  • Fixed Clients experiencing loss of function after Host migration in the Undercroft. 
  • Fixed getting stuck as Operator in the Undercroft and being unable to Transference back to your Warframe in the 8th stage of The Duviri Paradox Quest.
  • Fixed the mission select UI in the Zariman elevator incorrectly showing “Halako Perimeter” instead of the intended “Tuvul Commons” for the first mission of The Angels of the Zariman Quest.
    • This was purely a UI issue, Tuvul Commons was always the first mission played regardless of what was indicated in the elevator. 
  • Fixed Madurai’s Power Transfer and Unairu’s Poise not triggering reliably if Client has low frame rate (below 30 FPS). 
  • Fixed being able to buff Exodia Contagion's projectile damage with heavy attack multiplier by performing a series of specific parkour movements....
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Hi Tenno!

After the changes to MK1 Weapons and Flawed Mods were first announced during TennoLive 2023 and in the Abyss of Dagath web news post, we saw some confusion around how these changes will be implemented, so we want to provide some clarification about our plans for the Abyss of Dagath Update.

MK1 Weapons are not being removed from the game, so you don't need to worry about missing out on Mastery. They will be swapped out of the Vor’s Prize Quest for the standard version of the weapons and will remain acquirable via the in-game Market for Credits.

We will cover Flawed Mod and MK1 Weaponry changes in more detail in our September Devstream, as well as a Dev Workshop coming later this month.

See you then!

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The script has finished running! If you spent any Platinum on the Dog Days Glyph, there should be a letter from Ordis sitting in your inbox.

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Greetings Tenno,

It has come to our attention that the Dog Days Glyph in the market was available for sale for both 1 Credit and 20 Platinum. We have changed this item so it is no longer available for Platinum, and will be running a script to refund any players who purchased it for Platinum (while still allowing you to keep the Glyph).

Tenno will still be able to purchase this item for 1 Credit, should they wish!

We will update this thread once the script has finished running.

Thank you!

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NSW Echoes of Duviri: Hotfix #5

Happy TennoCon week, everyone! The team is buzzing with anticipation for the big day on the 26th and we can’t wait to see you. This Hotfix tackles a couple of things we wanted to get out before Saturday, including the Anku Incarnon changes that were mentioned in last week’s Hotfix. See you soon!

Incarnon Changes & Fixes: 

  • Added clarification to Anku’s Incarnon Form description and function. Now, successful slide attacks grant +3 Range and inflict guaranteed Bleed Status Procs for all attacks for 6s. 
    • Previously, the Anku’s Incarnon form would increase the bias towards Slash damage, but the result was not as impactful as we hoped. Now, this has been replaced with guaranteed Bleed Procs.
    • While making this change, we found that all melee attacks following a Slide Attack were able to maintain the Incarnon buff (instead of just the intended Slide attack), so long as the attack animations were uninterrupted. We have fix...
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NSW Echoes of Duviri: Hotfix # 4

Incarnon Genesis Changes:
A little over two weeks have passed since the Gammacor, Angstrum, Boar, and Gorgon Incarnon Geneses became available to earn on the Circuit. This has given you time to put them to work in-mission and share your thoughts with us and much of the feedback we’ve seen has consisted of requests to improve their Incarnon Forms. So today’s Hotfix brings you tweaks to reduce the friction to charging Transmutation and to increase the fluidity between modes. Paired with some other general stat improvements and fixes, take them for another spin and see how they feel!

The changes below apply to the base and variant versions of the weapons. Please note that we’re also reviewing the Anku Incarnon for our next Hotfix.

Gammacor:

  • Charging the Incarnon Transmutation gauge is now twice as fast!
  • Increased the explosion damage of its Incarnon projectile from 620 to 660 (Synoid from 760 to 800).
  • Increased the Cri...
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NSW Echoes of Duviri: Hotfix #3

Changes:

  • Temporarily removed the ability to purchase additional Operator/Drifter Appearance Config Slots in Teshin’s Cave, as it would cause players to crash. 
    • This is a quick patch as the real fix requires Code. Players should have this functionality restored with our next Cert build.
    • Note: You are still able to purchase additional Operator/Drifter Appearance Config Slots in your Orbiter or Hubs (Cetus, etc.). 
  • Updated Swooping Miasma Decree’s description to better indicate that players “Gain +x mid-air jumps”, and fixed capitalization. 
  • Updated Incarnon Genesis descriptions to reduce important information being cut off in the Steel Path Circuit Reward selection screen. 

Fixes:

  • Fixed Sevagoth’s Shadow Haze Augment buff applying inconsistently based on Ability Range. The Critical Chance bonus will now be consistent regardless of your modded Ability Range stat. 
  • Fixed Kahl being unabl...
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