Posts by [DE]Connor

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Greetings Tenno!

With the upcoming release of The Deadlock Protocol, we wanted to outline some further changes we are making to the Riven disposition process in response to player feedback.

When we introduced separate dispositions for each weapon variant back in November 2019, we planned to give new weapons a disposition of 1 (the “average”), or matching the lowest member of the weapon family if it already had a disposition lower than 1. Unfortunately, this meant that powerful new weapons (like the Kuva Lich collection) might have Rivens that start too strong, forcing reductions in accordance with our balance methodology.

In order to prevent this situation, we will be changing this policy: going forward, all new weapons will be released with the minimum Riven disposition of 0.5. For The Deadlock Protocol, this includes the dispositions on newly added primary kitguns, in addition to regular weapons (secondary kitgun dispositions will remain as-is.)

This more conse...

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Greetings Tenno!

With today’s Titania Prime Access announcement, you may recall that we are preparing some adjustments to Riven dispositions, including our first pass at Melee Riven disposition. However, the last month has been a tumultuous time for Warframe - we didn’t want to gather usage stats until Warframe Revised had a chance to settle, but we’ve also been very busy with the transition into working from home!

When these factors met the reality of consoles’ certification process, we had to make a difficult decision. So unfortunately, Riven disposition changes will NOT be included in the upcoming Prime Access console builds. We will instead ship these changes in the following console update, likely Scarlet Spear. 

Since we make these changes synchronously across platforms to avoid unfair market manipulation, these changes will also be held back on PC until console players are up to date.

We’re sorry about the delay, and hope that you are understanding during...

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Greetings Tenno!

Due to the nature of the Empyrean update, we’re doing things a bit differently this time - Riven disposition changes originally intended for Prime Access are coming a little early, live right now on PC! For those that missed our previous Riven Workshop, this is our first time balancing dispositions per weapon instead of per weapon family, as this functionality was added with The Old Blood update. A few remarks on how we’ve chosen to undergo these changes:

  • Players made it clear that they don’t want situations where the base weapon can become stronger than the upgraded version - we don’t want that either, unless the stars align for a “perfect” roll that works better on an older weapon. Therefore, increases to old base weapons will be small and gradual, to ensure we don’t cross this fine line.
  • New weapon upgrades are still taken into consideration when adjusting the lesser base weapons, but to much less of an extent than before. Again, to avoid the...
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Greetings Tenno!

We hope you’re having fun Vanquishing Kuva Liches left and right on PC (update coming to consoles in the near future, stay tuned for updates!)

As this new system was mostly aimed at experienced players with a wide arsenal, the Kuva weapons earned from Liches are top-of-the-line statwise. However, most were based on older weapons that didn’t see as much use by players at higher Mastery Ranks. As a result, players who equip a Riven on one of these Kuva weapons may notice a slight discrepancy.... Rivens have lowered stats on Kuva weapons, because they have a different disposition.

karakcomparison.png

This is a change we have wanted to make regarding Rivens for awhile, and Kuva Lich weapons presented the perfect opportunity to make it a reality. This change was meant to appear in The Old Blood: Update 26.0 patch notes, but was unfortunately missed during the Mainline madness - and for that we’re sorry! It’s a complicated change to convey in-game, so thank you for being...

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Hail Tenno!

Today we’ve got a double shot of Warframe rework goodness. You may want to make a snack; we’re gonna be here awhile.

The subjects of today’s Workshop are two of our oldest frames, and as such, many of our players are very invested in their continued viability. We have listened at length to your feedback, and hope to have struck a balance between adding new features and facelifting old favorites. That being said, everything presented here is subject to further change before release.

You've all waited long enough - let’s begin!

First up...

The greatest tacticians make use of all tools at their disposal, to achieve something greater than the sum of its parts. 

This is the fantasy we aimed to deliver with VAUBAN, our engineer-themed Warframe. Over six years have passed since his release back in 2013, and although his crowd-controlling abilities were valuable to mitigate damage in high level missions, the state of our ever-changing game rendered...

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Hail Tenno!

With a new Prime Access comes another set of Riven balance tweaks! These changes should be live across all platforms shortly - full details below:


PRIMARIES

Spoiler

Arca Plasmor: 0.6->0.55
Fulmin: 1->0.8

Javlok: 1.2->1.25
Latron: 1.25->1.3
Nagantaka: 1.1->1.2
Quanta: 1.25->1.35

Rubico: 0.7->0.65
Simulor: 1->1.1
Tiberon: 0.95->0.85
Tonkor: 1.15->1.3
Zhuge: 1.25->1.15


SECONDARIES

Spoiler

Akjagara: 1.05->0.9
Ballistica: 1.05->1.1
Brakk: 1.2->1.25

Catchmoon: 0.6->0.5
Cyanex: 1->0.85

Gammacor: 0.9->0.95
Knell: 1.15->1.2
Lex: 0.9->1.05
Marelok: 0.9->0.95

Pyrana: 0.7->0.65
Rattleguts: 0.8->0.75

Sonicor: 0.9->1
Spira: 1.1->1.15

Tombfinger: 0.75->0.7
Twin Grakatas: 1.05->1.1

Once again, there are even fewer changes this round than our last wave of changes in July. Melee 3.0 changes are still in the pipeline, so we’ll have to wait a bit longer before those changes commence. 

Th...

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Right you are, Tenno - the rotation duration should have been reduced from 4 squads to 2 in Defection Arbitration. Expect this to change in a future update!

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Hail Tenno!

It’s been awhile since we updated you on the state of Arbitrations back in April. Listening to feedback from those changes, one recurring theme was that the mode doesn’t feel rewarding enough (unless you’re playing a certain mission type, that is...) - so we dug into the numbers to see why that may be, and what could be done to improve the game mode overall.
 

Each of the seven available mission types in Arbitrations has its own difficulty modifier. These were meant to add extra challenge, while leveling the playing field in terms of rewards. However, statistics show that we missed the mark: one mission type, Excavation, was a clear outlier in terms of reward output for time spent. 

We wanted to make all mission types feel somewhat equal in terms of rewards - this means bringing other mission types up to the standard set by Excavation, so you can play when you want, without feeling like it’s an inefficient use of time. We also wanted to address the feed...

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Hail Tenno.

Your path has led here. Prove yourself.

Arbitrations have existed in Warframe for just over 6 months - these endgame mission variations put new twists on our tried-and-true mission formula, offering players a level of challenge they cannot find anywhere else in the game. Now that we have had time to observe how these missions fare in players’ hands, we have prepared some tweaks meant to address common complaints with the mode.

The most polarizing of these issues is Arbitrations’ lack of revives. Adding real consequences to death was somewhat of a new sensation in Warframe, and while we would like to retain some of that tension, the fact of the matter is that being dead is not fun. Permadeath also caused issues with host migration, since a dead host may be inclined to leave early, potentially throwing squadmates into disarray. Therefore, we will be implementing a new system where dead players can be revived - but your squadmates will have to earn it.

...

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Just now, NightmareT12 said:

I'm gonna go ahead and guess this is a typo, indicating "now" instead of "not".

Thanks for the heads up Connor!

Yep was a typo, fixed now thanks 👍

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1 minute ago, Poke007 said:

Did Vulkar get nerfed or buffed? Since the color used for it is green but the number went down. XD

Also fixed, thank you!

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Hail Tenno!

It’s been awhile since we revisited Riven dispositions along with the Fortuna update:

Some questions were left unanswered since the holiday break, so I’m back to fill you in on our current plans!


First things first: as stated previously, we will be revisiting Riven balance periodically. Riven Disposition changes will be implemented every 3 months, along with Prime Access. This allows for tweaks that are relatively “in sync” across platforms. These changes will follow the same protocols as before: 

-No changing dispositions by more than one “pip” at a time
-Only changes of a high enough magnitude are implemented (if numbers are “close enough” to desired power level, we will leave them be)
-Inbox message from Cephalon Samodeus warning players who own Rivens that changes have occurred
-Melee Rivens are still excluded for the time being; expect changes once Melee 3.0 is complete!

We are also making one slight change based on feedback from our l...

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Hail Tenno!

Sorry for the temporary lockout on PC - we had some issues with our build deploy, which led to an extended period of downtime. All issues should now be resolved, so enjoy getting back to spider killing!

I will continue merging relevant reports to this thread 👍