This is an intentional change, it was missing from the patch notes, however.
The patch notes have been updated to reflect the change, but the initial intent is that Parkour should break invisibility granted by Prowl.
Sorry folks 😞
-Bear
Hey hey,
Thanks for bringing this to our attention. I don't have an answer for you just yet, but we are investigating what's going on here.
We'll keep you posted as soon as we find out more.
Thanks!
-Bear
I want to remind people here to keep it civil.
This is not a place to attack other players, nor to discuss the hypotheticals behind the initial issue. There have been some questions about how this system will be implemented, and given the recent nature of this event, there are no solid answers to give you. There are a lot of moving parts, and those have to be discussed and implemented when a decision is made, but for now, we are listening. There have been some suggestions about what you would like to see, and that is a good discussion.
Let's keep this discussion moving forward as to how we can improve the system and your thoughts on what you want to see.
Read moreHey Tenno,
Nightwave is here in all of it’s Nora Night-backed glory, and there has been a lot of back and forth (both on the forums and internally) about the challenges and how to accrue Nightwave standing. Series 1 of Nightwave is our first attempt at this addition to Warframe, and we want to thank you all for sharing your thoughts and requests. We will be using this thread to gather feedback from everyone on all Platforms!
So at first pass, we are seeing some concerns rise to the top:
- Ayatan Challenges - too RNG dependent.
- Survival Challenges - too long in one sitting.
- Friend / Clan Challenges - "I have no friends/my friends don't play Warframe".
For some of these Elite challenges, we were attempting to speak to the endurance runners, but it seems we may have missed the mark - if you liked it, or didn't like it, comment below. In the end, we wanted to make a series of challenges that spoke to every type of player, but we do not want to do so a...
Read more2 minutes ago, Rawbeard said:Read moreI can already give you first feedback: making it look like a syndicate standing grind, but it not being listed as a syndicate is both confusing and opens a lot of questions that a player might need to know without accidentally wasting weekly standing missions.
a) when I reach the cap, is overflow carried to next rank? or do I have to puzzle out exactly how to get all my standing?
b) when I reach the cap, do I have to manually level it up, stopping any other activity that might finish another weekly mission, or does it just jump to the next rank?
c) did it have to be "fill Ayatans" on the day I filled the Ayatans I collected over the last few months? seriously. 😛
d) could missions of appropriate type to challanges get a marker on their node to more easily find them? one thing nice about alerts was "click the tab, start the mission", now there are way more steps that also reward far, far less. ...
2 minutes ago, Rawbeard said:yeah, I intended to lowkey throw shade, but didn't want to be mean before actually playing it. seeing as there are no actual missions, just "play whatever, get your weekly", I must say the removal of alerts was a bad move, probably. will see how it plays out.
there has to be more, right? something? anything? there was supposed to be story. but... right now all I feel that shutting down Nora for knowing too much would be the most sensible course of action
For sure. Give it some play and tell us what you think. This is the first event of its type, so it is expected there will be some course-correction as we tread new ground.
Read more30 minutes ago, AvatarX76 said:Why not within an alliance as well? It would help the smaller ghost clans (inc. solo clans) that a part of larger alliances.
We have a multitude of players, and Warframe is fundamentally a co-op game. While a majority of these events can be completed in a solo setting, we wanted to be able to reward those who also spend time playing this game with friends and allies. We are going to be looking at feedback with many eyes as this new system is rolled out, so keep your thoughts coming. For everyone who has these concerns, what else would you like to see? Feedback is important, but keep it constructive, please.
Read moreThe following was added to the main post at the beginning of the thread, but posting here for visibility!
----------------------------
Post-Stream Edit!:
We had a lot of excellent questions come up during the livestream about these upcoming Melee changes, as well as some great questions here in the thread. As a result, we wanted to recap some FAQ's here in the main post:
-
When is it going to be released? - Development is ongoing, and you can see that we are making excellent progress. Right now, the plan is to release Phase 1 of the update with our next Mainline Update. We are hoping this is in a couple weeks on PC! 2019's wells appear to be dry so far from the outside, Tenno, but we’ve not been sitting idle within DE's walls.
- How will this work with Combos that need a Block button to use? - The current plan is to change these combos to an alternate function, although the final decision on this has not been settled upon. It may require a bit of re-lear...
17 minutes ago, EmberStar said:Citation required, please.
Letter13 is correct. Stalker mode will be opt-in/out as described.
Moving to Weapons feedback.
Hey Nintenno,
We can see that some slow downloads speeds have been reported, and we just want to make sure that you go through the following process when updating:
Exit Game > Select Warframe on home screen > Options (+) > Software Update > Via Internet
That should help you out a little, and if you see similar issues, please be sure to let us know.
Thanks!
On 2019-01-29 at 11:29 AM, (NSW)Nikolalia said:Nice update thanks. Can you also update the many bugs that are within the game that are spoiling it for everyone playing not just concentrating on the prime vaults and people spending platinum. Would be nice to play the game without getting stuck in scenary multiple times, having colour bugs fixed, Cetus fixed etc etc. Many thanks though on a great but unfinished port.
We hear you, and we see many of you have been encountering bugs and issues with the Switch updates, and we have been pretty open about these issues and the importance of getting these problems fixed. We know it seems that while other new releases are being placed in the game (such as the Prime Vault), we are not spending time on existing issues. This is far away from the actual reality of what we are doing, and we will continue to squash these bugs with fervent determination.
Many of these problems come with growing pains while develop...
Read moreHello Nintenno!
Some of you have posted concerns about not receiving the Montesa Prime Alternate Helmet for Mesa in your Prime Accessories packs. Not to fear! You will be receiving your Montesa Alternate Helmet. Right now, the item is included within the Fortuna update, and so it will be delivered to you as soon as Fortuna is released.
If you purchased the Mesa Prime Accessories pack, you don’t need to take any further action. As soon as it is available in-game, it will be delivered to your account automatically.
Thank you for your patience, and we are working hard on getting this and Fortuna in your hands as soon as humanly possible!
Read moreHey there,
We are aware of an issue and have deployed a fix. If you relog into the game, you should see your regulators as normal.
Thank you!
Just a reminder to keep things civil, folks. Opinion is subjective, and there is no room to attack other users based on their experiences with the game on these forums.
Keep it clean, Tenno.