Short answer: Yes
I NEED YOUR BOWS FRIEND
So I looked into this. Right now Zed is middle of the pack of the 4 cost 3 stars, and sitting with a 1.4 avg finish. For comparison, the BEST 3* 4 cost is Neeko with a 1.2 avg finish. Its not really unplayable.
One of the things that catch people off guard is that since so many 3* 4 costs deal SO MUCH damage, all of a sudden their BIS changes dramatically. Do you need IE if you spell already does 1200 damage? No, what you need is healing to go infinite. Its not intuitive, but it is what it is.
Sorry you had a rough game.
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Into the Arcane Release Date: November 20th
Cyber City Release Date: April 2
4 months and 2 weeks
Ekko is a much different design. He stays in one place, while sending out clones (which are essentially projectiles) to nearby enemies. He's actually a very standard front to back melee champion.
The vex design was much more mobile, dashing around and swapping targets quite a bit, which also caused her to either not kill anything as she left, or put herself in immediate danger.
Between Rengar and Graves (and Zed once he's buffed) I'm not sure this is true
I did not say "Difficult to balance"
What I said was: The issue with Vex as a 4 cost melee champion was that in order for her to find success, her build was VERY narrow. If you had artifacts like Zhonyas or Seekers then she could pop off, but otherwise she would dash around and get herself quickly killed doing very little. This meant we had a 4 cost who was close to unplayable unless you had a very narrow set of circumstances be true, which isn't very good if you want the game and set to be flexible. In addition, when she did finally achieve those circumstances, the play against was also pretty infuriating as she could delete backlines in less than 5 seconds, or go infinite with the stacking omnivamp.
It was a shame because I believed in the melee design and wanted it to work. The idea of Vex dashing around the battlefield was a really cool concept. But the reality was it was too narrow and bad for the flow of the game, so we had to make a last minute pivot and turn her into a stan...
Read moreWe've actually seen the opposite, where Pandoras feels weaker since between the two of you, you can smartly spread out components while still getting exactly what you need, so Pandoras feels like overkill.
We actually tried this, having your allies team planner things marked...but it made the rolldowns way too busy between seeing your icons and your teammates icons...and it was extra weird if you both selected the same unit. So we ended up having to scrap it.
Pandora's Bench isn't in double up anymore (as of PBE/Next set)
Hey folks. We announced the double up changes in our Dev Drop and then article, and now launched on PBE, which is pretty exciting. Since then we’ve seen your feedback, and wanted to give an update on some adjustments we’re making, but also explain some of our product goals with the Double Up mode.
First and foremost, our primary goal for Double Up is to provide a fun way to play TFT with your friends, regardless of skill level. We want it to be a more fun, social experience for those who want to enjoy TFT with a friend, whether that’s intro-ing someone new to the game, queueing up with a long time player, throwing a TFT party, or anything in between.
It should still feel like the core TFT experience (this isn’t Choncc’s Treasure), but when making tradeoffs around the design and systems, we leaned on what would feel good for a social player playing on voice comms with a friend. We don’t want to stop people from playing it competitively, and we are trying to make sure the top of the ...
Read moreJust commenting here to say that this is NOT a change we are planning to ship, nor were ever considering. Not sure if this is very old text or what, but we just checked and in game it still works as it does on live.