[deleted]

[deleted]

We'll put out a fix for this next week.

Update: This is now fixed.

RustiDome

[BUG] Horse steering feels delayed and clunky. Not sure if intended or not

This was due to an optimization pass on horses. We'll look at improving this going forward.

Here's @Shadow_frax with a look into the latest Rust update! https://youtu.be/SU2E4EsiBm8
tea_money

[QoL] Chinese new year lantern doesn't glow when turned on.

Thanks, we'll take a look!

imaginary_kyle

[BUG] My horses are eating pumpkins at a rate of 1 every 7ish seconds. Put 120 pumpkins in a trough, came back less than an hour later, they were all gone. Replenished them, checked back after a minute or so and they had each already eaten a stack of 20.

This is not the intended behaviour, we'll take a look.

Update: We've released a server update to address this issue, horses should no longer consume food when full stamina.

confyx

[BUG?] or just me, but im getting this in console about twice a second. don't know where to ask so..

IndexOutOfRangeException: Index was outside the bounds of the array.

at SamSite.WeaponTick () [0x0009f] in :0

at InvokeHandler.DoTick () [0x000d6] in <601108536c3240edbf72be469a46e9bd>:0

at InvokeHandler.LateUpdate () [0x0000c] in <601108536c3240edbf72be469a46e9bd>:0

(Filename: Line: 0)

Thanks - We'll take a look at this.

Update: This is now fixed.

Leotashy

Atleast give us bleach then >:(

You can't be trusted with bleach.

spykids1010

[BUG] players on a boat are weirdly facing their legs are facing backwards https://imgur.com/a/I7waRCM

Thanks, we'll investigate this.

Update: We've released a client update to resolve this issue.

Leotashy

[BUG?] Eu facepunch small 1 has the same map for 3 wipes now. I don't know if it's intended or not.

We'll get this corrected for the next wipe.

Horse breeds and hitching posts, client and server optimizations and more! https://rust.facepunch.com/blog/july-update
[rust.facepunch.com]
Horse breeds and hitching posts, client and server optimizations and more!
  • Added cinematic animations for video creation (see devblog)
  • Added player tick rate convars to the server (see devblog)
  • Added Streamer mode to options menu
  • Added new horse model and breeds
  • Added Hitch-Trough deployable
  • Added Minicopter fuel gauge
  • Added Minicopter pilot IK
  • Added 'hattip' gesture
  • Added a bunch of secret achievements
  • Fixed exploit to stack foundation steps
  • Fixed swamp fog too bright at night
  • Fixed water purifier disappearing after going out of network range
  • Fixed misclicking accept would reject the team invite
  • Fixed Rustige Egg not taking splash damage
  • Fixed being able to pick up sam site when it contained ammo
  • Optimized distant tree networking (client memory savings)
  • Optimized physics queries by removing collider batching entirely (previously disabled)
  • Optimized all entity queries
  • Optimized buoyancy physics transform sync
  • Optimized server player updates and transform sync
  • Optimi...
Read more

Because you're bottlenecked by your CPU, the CPU doesn't need to do much so you're able to render more frames increasing the load on your GPU.

It's best you limit your FPS to your monitors refresh rate.

Here's @Shadow_frax taking a look (or is it a stare?) into this week's Rust Development. https://youtu.be/RQuc1Bo6hpA
We've released a hotfix for the checksum mismatch issues a few of you have been reporting. Community servers that generated a new map tonight after the update will unfortunately have to wipe again. All other servers are unaffected.
Chippy Arcade Cabinet, Gestures, Optimisations and bug fixes. https://rust.facepunch.com/blog/chippy-arcade
[rust.facepunch.com]
Players of our game Chippy on Steam will get an exclusive Chippy Arcade machine to play with in game. Plus some optimisations and bug fixes for everyone.
  • Enabled skin unloading by default for everybody
  • Enabled the new multibox pruning broadphase algorithm for the physics system
  • Added 'gesture' console command
  • Fixed 'Ride Horse' being visible when someone is already on the horse
  • Improved network interpolation time offset calculation
  • Optimized the AI sensory system
  • Added skin memory usage to print_loaded_skins
  • Optimized the vending machine world UI (also affects the new Chippy arcade)
Read more
Here's @Shadow_frax with a peek into this week's Rust development. https://youtu.be/5J_m-kMPn3U
wademcgillis

Hi Garry. The acoustic guitar operates with a note range of D3 > E4. That's 15 steps.

I know shifting the guitar's pitch too much causes distortion, but would it be possible to expand the note range one or two steps lower to C#3 or C3? It would greatly expand the number of playable songs and melodies.

Just an increase of one step in the guitar's range would allow the neat part of Van Halen's Eruption to be played IIRC.

Thanks for making such a fun game.

This is good stuff, when I first added it, it was just a throwaway 5 minute thing, definitely would like to find ways to improve it

AtomicPlasma02

are you the Gary? the man who makes the mods and the rusty boys?

You know it bro

Can someone add these to our Nolt so I can set them to planning