Screen settings in the in-game options.
DelusionalHambeast

[BUG] with all graphics (tree detail, max tree meshes, object quality etc) set to 200, the trees right next to you are rendered as low detail impostors, while the ones far away displayed in nice details, several people said this, vanilla server.

Thanks - We'll investigate this!

Plastikinmychapstik

[Bug] Game just crashes after loading menu for about 30 seconds.

You on MacOS by any chance?

ShiftlessDrifter

[BUG] The game locks up upon hitting the exit button and requires a forced shutdown.

Thanks - this is in our bug tracker, we'll continue to investigate

huntersoasis1

[BUG] CAVES all over the map are randomly killing people. like the underground detection is picking up and killing the player. Players are randomly dieing when walking around cave and caves bases made are unable to get back to the base with dieing

Thanks - I'll take a look

Updated - We've released a fix for this issue.

AFX337

[BUG] The awnings at Outpost disappear when you get close to them. (img)

Thanks, we'll have this fixed in tomorrows hotfixes.

littleuniversalist

[BUG] Game fully crashes every 5 minutes or so for MAC users.

Please can you submit a ticket at our support site so we can grab some logs. It'll help us investigate and get a fix out quicker.

https://support.facepunchstudios.com/hc/en-us/requests/new


The new Transport Helicopter arrives along with changes to auto turrets and various other fixes and optimizations
  • Unity 2019.2.0f1
  • Players are automatically authed to placed cupboards
  • Benchmark mode fixes
  • Added powerline wires to Monument Puzzles
  • Added an in-game Screen options menu for resolution, fullscreen and vsync settings
  • Client is now using IL2CPP instead of Mono
  • Server is available as IL2CPP version on the "release-il2cpp" branch
  • World generation is now server authoritative (faster load times, more robust)
  • Added doppler shift to some sounds
  • Added texture streaming
  • Added Transport Helicopter
  • Added Horse Leading
  • Added Fuel Generator
  • Fixed steam refresh overlay not closing after opening bag
  • Fixed possible exception when retrieving market prices
  • ServerInfo will retry multiple times if failed to get info
  • ServerInfo will fail gracefully if failed to get info after multiple attempts
  • Fixed titles getting cut off in pie menu
  • Fixed loading screen cancel button being 1 pixel smaller than ...
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The new Transport Helicopter arrives along with changes to auto turrets and various other fixes and optimisations. https://rust.facepunch.com/blog/transport-helicopter-update

You're on the "Release" branch, you need to go into Rust properties and opt out of all beta programs.

https://files.facepunch.com/Alistair/September/03/7W63hG525y5/Steam_0ktNXR09JV.png

RT @FcpnchStds: Here's some information about our booth at #PAXWest https://facepunch.com/blog/pax-west-2019
@ChickTech those are baby numbers - do you have a life or something?
@UMS_IS_GARBAGE 10k more
@gmodofficial sorry m8, forgot you were still here
unless you're lying
If you've got 100+ hours in Rust, you'll get something special when you buy some stuff from our booth at #PAXWest2019 https://twitter.com/FcpnchStds/status/1167514523307249664
Here's @Shadow_frax with his weekly look in Rust's Development https://youtu.be/QYtmCjegweU
First of all, sorry for the lack of news during this past month, most of the Crema team has been enjoying some vacations, so work has slowed a bit during this time.
We're now back and filled with energy. While we keep working on Kisiwa's plains and mountains we want to keep moving forward with our pending naming contests and today we will start with the Choose-a-Temtem #3 runner-up:

#129 is a Toxic/Mental Temtem and is a single form Temtem (doesn't evolve to or from any other Temtem).
This time, we're making the contest a bit different. Up until now, we requested the community to propose new names for the Temtem and when we had enough we (Crema) internally selected our 10 favorite names and then make a public poll with those names.
Now we're going to get away from the process and we will relay everything in our community. The naming contest will have three phases:
  •  Proposals: Every user in our Discord server will be able to propose new names using our custom TemtemBot. You can propose all...
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This week's skins are available on the Steam Store and from the in game menu! https://store.steampowered.com/itemstore/252490/browse/?filter=All
KingRin

Glad to see its finally here. It would be good to see a community design competition though.

It's something we've talked about, not sure how it would work practically though.