[BUG] with all graphics (tree detail, max tree meshes, object quality etc) set to 200, the trees right next to you are rendered as low detail impostors, while the ones far away displayed in nice details, several people said this, vanilla server.
Thanks - We'll investigate this!
[Bug] Game just crashes after loading menu for about 30 seconds.
You on MacOS by any chance?
[BUG] The game locks up upon hitting the exit button and requires a forced shutdown.
Thanks - this is in our bug tracker, we'll continue to investigate
[BUG] CAVES all over the map are randomly killing people. like the underground detection is picking up and killing the player. Players are randomly dieing when walking around cave and caves bases made are unable to get back to the base with dieing
Thanks - I'll take a look
Updated - We've released a fix for this issue.
[BUG] The awnings at Outpost disappear when you get close to them. (img)
Thanks, we'll have this fixed in tomorrows hotfixes.
[BUG] Game fully crashes every 5 minutes or so for MAC users.
Please can you submit a ticket at our support site so we can grab some logs. It'll help us investigate and get a fix out quicker.

The new Transport Helicopter arrives along with changes to auto turrets and various other fixes and optimizations
- Unity 2019.2.0f1
- Players are automatically authed to placed cupboards
- Benchmark mode fixes
- Added powerline wires to Monument Puzzles
- Added an in-game Screen options menu for resolution, fullscreen and vsync settings
- Client is now using IL2CPP instead of Mono
- Server is available as IL2CPP version on the "release-il2cpp" branch
- World generation is now server authoritative (faster load times, more robust)
- Added doppler shift to some sounds
- Added texture streaming
- Added Transport Helicopter
- Added Horse Leading
- Added Fuel Generator
- Fixed steam refresh overlay not closing after opening bag
- Fixed possible exception when retrieving market prices
- ServerInfo will retry multiple times if failed to get info
- ServerInfo will fail gracefully if failed to get info after multiple attempts
- Fixed titles getting cut off in pie menu
- Fixed loading screen cancel button being 1 pixel smaller than ...
You're on the "Release" branch, you need to go into Rust properties and opt out of all beta programs.
https://files.facepunch.com/Alistair/September/03/7W63hG525y5/Steam_0ktNXR09JV.png

#129 is a Toxic/Mental Temtem and is a single form Temtem (doesn't evolve to or from any other Temtem).This time, we're making the contest a bit different. Up until now, we requested the community to propose new names for the Temtem and when we had enough we (Crema) internally selected our 10 favorite names and then make a public poll with those names.Now we're going to get away from the process and we will relay everything in our community. The naming contest will have three phases:
- Proposals: Every user in our Discord server will be able to propose new names using our custom TemtemBot. You can propose all...
Glad to see its finally here. It would be good to see a community design competition though.
It's something we've talked about, not sure how it would work practically though.