dsstrainer

[Bug] Being aggro at Outpost carries over to Bandit Camp for the full half-hour... this should not be. The crime at one place should not be carried to another.

We're looking at improving this and giving the player more feedback when they're hostile in the near future.

The_Fantastic_Fox

[BUG] Companion app does not work on my tablet but does pair on my phone

Please can you share the make and model of your tablet and we'll investigate.

farcry15

[bug] foor triangle and button are not recyleable

I've just checked this and unable to confirm the issue. If you're playing on a modded server they've likely not something misconfigured.

This week's skins are available from the in game menu and from the Steam Store! https://store.steampowered.com/itemstore/252490/browse/?filter=All
hunted5

[BUG]

+app.port "-1" on the command line does not work... when you check in game the app.port is "1" and you get this crap :

Companion server failed to start: System.Net.Sockets.SocketException (0x80004005): Access denied

Thanks, we'll take a look at the app port -1 issue, we'll need more information on your setup why it was set to +103.

Rust+, smart devices, and a ton of new building blocks! https://rust.facepunch.com/blog/companion-app-update
Rust+, the official companion app for Rust, is out now! Stay connected to the game so you never miss an important moment again. Coordinate with your team, receive alerts when you’re being raided, remotely set off traps, and more!
Pair with your Servers
Pair with your favorite Rust servers to receive real-time updates for the things that matter the most: player counts, current game time, online teammates, and more. You’ll also get (optional) push notifications whenever one of your teammates joins the game.
Explore the Map
View the full server map to find points of interest, see where your teammates are and check on vending machines. You can also track ongoing events like the attack helicopter and cargo ship.
Keep up with your Team
Communicate with your team from anywhere to just catch up or plan for your next raid. Messages are visible in both the app and the in-game team chat so you can seamlessly switch between the two.
Control your in-game Devices
Connect Smart Switches and Smart Ala... Read more
Here's @Shadow_frax with a peek into what's been happening in Rust's development. https://youtu.be/xl1TGCO9bnM
This week's skins are available from the in game menu and from the Steam Store. https://store.steampowered.com/itemstore/252490/browse/?filter=All
Community update 223 is live! Rust weddings, gear heads, movies, & more! https://rust.facepunch.com/blog/community-update-223
Apple App Store : https://apps.apple.com/us/app/rust/id1487691681?ls=1
Google Play Store : https://play.google.com/store/apps/details?id=com.facepunch.rust.companion
The Rust+ Mobile Companion App is now availble from both the Apple App Store and the Google Play Store, This can only be currently linked to Staging servers and will be available to use on all servers from the next update on June 4th. http://pbs.twimg.com/media/EZCO3cNX0AAKYB_.jpg
mlgodzilla

yes

no

wtf

Here's @Shadow_frax with a peek into what's been happening in Rust's Development. https://youtu.be/unknhqGRdGU
This week's skins are available from the in game menu and from the Steam Store! https://store.steampowered.com/itemstore/252490/browse/?filter=All
The Rust Vehicles Testing branch is now live! Details of how to access, what to expect and how to give feedback can be found on the blog. https://rust.facepunch.com/blog/vehicles-beta-branch
Rust will soon be getting modular cars that players can modify and drive around. With this being a major new feature, we're releasing it initially in a separate version of the game, which is available to try right now.
Our aim with this new beta branch is to allow for plenty of testing not just in terms of fixing bugs, but also in adjusting how the new vehicles fit into the game as a whole. Various aspects may potentially still change such as how they're acquired and used, or balance to their costs and statistics. Please be aware that right now there will be bugs and missing features in this branch.
If you're trying out the vehicles branch, we'd like to get your bug reports, plus any suggestions for changes you think are needed relating to modular cars. The end goal is to have modular cars fit well into the game as something where the value is equal to the time and energy required to use them.
Details of how to access the branch, what to expect and where to give feedback can be found on t... Read more
Here's @Shadow_frax with a peek into the Rust Vehicles branch which will be available for everyone to test from Monday 18th May! https://www.youtube.com/watch?v=jLkC0e1UEk0