Rimworld Dev Tracker

Peppsen

Hey there, I'm the artist. Thanks for posting this and glad you're enjoying it! This was just something I did for fun in my teens and completely changed my life. I'm now studying video game sound and hope to some day have my own OST. As for the comment that the quality isn't as good as the original OST, you're right. I'm not a professional, yet! ;)

This one really reminds me of the Hong Kong music from Deus Ex. https://www.youtube.com/watch?v=M-dMN6ESf1g

PBLKGodofGrunts

I can test it for you tonight. Latest proton allowed you to run the Windows version even if a Linux client exists.

I look forward to learning the result!

radgh

Can't Linux run everything windows can using that emulator that claims it isn't an emulator?

I read about that, I'd be curious to know how well RimWorld runs under it. Should be fine, given the simplicity and lack of DRM.

LifeSupport0

Tynan is the guy with the code, not the art. He's also not the only guy doing the code for Ludeon. I mean I get he could totally just change the description, but hey.

In fairness, I did the code and art and writing for this, so it's entirely my fault.

Real reason is because we rebalanced it and in order to make the damage not too concentrated (annihiliate one toe with 50 damage) and not to spread out (3 tiny scraches on 25 different body parts) dividing it 5 ways was the best balance. So the fiction became that it was 5 spikes. But - the art was done for a previous version and I didn't change it.

TREQUN

Hello a quick update after reading your comments i decided that i love the game and i wan't to support tynan so i bought it 10 minutes ago ty for all the comments and your help!

Many thanks - I look forward to getting the name :)

RegenMemories

No need to delete it. But you must delete DisableDevMode, somethin' like this.

Updated my post.

Siriflex

RimWorld is a great game at heart, the gameplay is open and free to let you do what you want, becoming a humble farming colony, or making and selling human hats on the Rim's Black Market and slaughtering your enemies without mercy, the choice is yours, but, what makes the game addicting?

You could simply say the gameplay is just so enjoyable, it's hard to decide "enough is enough" and close it down for the night at 3am, tomorrow is another day after all, but I could say that the game makes you feel emotions. Happiness, sadness or anger, the game let's you build a sentimental, and valued connection to your colonists. I can't speak for everyone, as everyone is different, everyone conveys emotion different, however when I had my period of "wow I can't stop playing this game", I grew a connection with my colony that I spent over 100 hours building up to what I saw was perfection, and something I could say "I am happy with what I have built".

I was building an army, a strong one to conquer every last sentient human inhabitant on the planet, building my farms to produce more food then I could ever need, and decorating and detailing on every last section to make it my own. I loved this colony, and with that love came the slight sadness when colonists that I came to like, were brutally murdered by mechanoids, or passed in an uncontrollable fire that almost burned my colony back to the start. But why should I care? They're just pawns in a game?

They were the ones that built my colony to what I loved.

I came to posses favoritism for my personal pawn, he got the best armor, the best weapons, the new upgrades, and priority treatment when got a little scratch on his elbow. He would get the best decorated bedroom, and would lead my other colonists into battle. I would always be watching him, to see what he did, or if he got into any trouble, or if there was something wrong with him.

What I mean is that something you spend countless hours spending time with, you will eventually form a bond with, the bond being your colony, and your colonists. You will start the care when a little AI character gets married to another little AI character that have almost died countless times together, or when a little AI character passes away and you attend the funeral, with all the other little AI characters, or when your little AI characters defeat a horde of little enemy AI characters. That colony is like a pet to you, you take care of it, perfecting it, and eventually watching it fade away.

Call me crazy, but I believe that the thing that makes RimWorld hard to pull yourself away from, is the personal connection to the colony you hold. The blood, sweat and tears you accumulate to build something great, only to see it crushed to the ground like a sandcastle, and the emotion you hold with the event. It's sad, but joyful.

Thank you to Tynan, and everyone at Ludeon Studios for continuing to support this game for the longest of time, and here's to a positive and prosperous future for RimWorld <3

~Siriflex

Thank you too! This was the goal of the design from the beginning, and I can barely believe it worked so well.

divesyer

From what I’d read before on one of the threads on this sub, the game was intended to be played in less than 10 in-game years (personal preference, debatable play-time based on person) and raising a kid for 16 years to be useful in menial tasks is probably not a very smart option for a bunch of space refugees.

Yeah, it's basically this. Kids would be a HUGE addition, it'd take forever to do properly, and I chose not to bite it off.

Hey thanks for the heads up!

Hobbvots

It should say 'had a picnic +1'

This would be rather amusing.

ohgodspidersno
Background

So I think a lot of us are pretty miffed about PCG's dismissive review of Rimworld. For those out of the loop, it's not because of the middling score but because:

  1. It was very clear the writer (who I won't name) hadn't even learned all of the controls before passing judgment on them. She is not a senior writer for PCG, nor does she seem to enjoy this genre of game, so picking her to write this piece seems like an odd choice for the most popular colony management game in history.

  2. The review derided the game as "painfully heteronormative" because "gay" takes up a trait slot, implying that being gay is in some way part of someone's personality and biology. How horrible. To be fair, I agree that sexuality is not handled as well in Vanilla as it is in the Psychology mod, which among other things replaces the sexuality traits with a sliding Kinsey Scale unique to each pawn. This is definitely better, but it's not as though the vanilla implementation is bad. Tynan is essentially being punished for sticking his head out rather than going the safe route of omitting sex altogether, or the unrealistic route of making everyone an opt-in pansexual like in the Sims.

  3. The game also faults Rimworld for its "reductive" transgender childhood backstory because it's so clearly written by a straight man who doesn't understand trans issues. Except, it wasn't. That backstory was written and submitted by a transwoman kickstarter donor, and actual trans people seem to agree that it resonates with their own experience, and that its presence is a welcome change in a medium that otherwise mocks, fetishizes, or erases trans people.

Damned if you do, damned if you don't. Why bother being inclusive if you're going to be more viciously skewered than had you not?

Basically the whole affair seems conceived, consciously or otherwise, as a clickbait hit piece against a game and creator that really, truly do not deserve it.

Worst of all, in my mind, is that this sort of thing gives ammunition to actual misogynists. It looks really, really bad for people on the left who actually care about social justice, rather than those who just want to see rich white guys get taken down a peg.

Which brings me to my point.

Don't brigade or harass PC Gamer or the writer on social media. Criticize the review and its position with clarity and specificity. Don't name call or essentialize.

Going all #gamergate and r/incels about this isn't going to help anything. All that will do is:

  1. Give credence to the idea that Rimworld is a game by and for misogynists

  2. Indicate (wrongly, I hope) that gamers as a group do indeed hate women and the queer community.

  3. Reward PC Gamer with ad revenue and cultural cache, encouraging more of this sort of thing in the future.

  4. Terrorize someone who, though incorrect in her beliefs and misguided in her actions, is nonetheless a law-abiding human in a free society who does not deserve to be harassed and hounded.

Note: Number 4 is the most important reason. Be kind, everyone.

> Don't brigade or harass PC Gamer or the writer on social media. Criticize the review and its position with clarity and specificity. Don't name call or essentialize.

Absolutely. Disagreement should be met with charitable debate, never any attack on an individual, nor any attempt at coercion, nor collectivistic attacks on groups.

Great minds talk about ideas, average minds talk about events, weak minds talk about people. Let's be the first (or the second at least).

Hyndis

Rimworld has a 97% positive score on Steam. 97% out of 28,885 reviews like the game.

Thats astounding. It truly is. Its one thing if something has a 100% score but only has 3 reviews, but twenty eight thousand reviews later and 97% of them still like it? Thats amazing, thats what it is. EA would sell their own mother in a series of microtransactions to get even half of that.

Tynan did this all pretty much on his own. It was a one man operation back in the days of SendOwl. He's since expanded the development team but it was still mostly Tynan. That level of universal acclaim isn't just to be commended, its a marvel. Its truly amazing. That many reviews and such a positive rating boggles the mind. It shouldn't be possible, and yet Tynan did it. Rimworld is just that good.

u/TynanSylvester, remember when Rimworld first launched on Steam in early access and you were nervous as hell on the first day? What would the reviews be? You were up all night worrying and dreading about the reception. I offered a post on this subreddit, reminding you that despite a few negative reviews you had a 96-97% positive review rating.

You still have a 97% positive review rating 28,885 reviews later. Only 3% of people don't like it. Your score is still holding.

You did good. Rimworld is truly something special.

It is pretty unbelievable when you look at it. And thank you :)

Which question was it? I'm curious.

Mehni

RimWorld aims to create complex drama from its systems, but as close as it sometimes gets, the illusion never quite takes hold. 

That's very valid criticism: RimWorld made the switch from Colony Simulator that happened to tell wonderfully ridiculous stories through serendipity to Story Generator in the form of a colony simulator.

In current builds, the balancing, nerfs and opaque mechanisms are designed to force a story down your throat instead of letting you explore and discover it yourself. And I find that less enjoyable.

Objectively it's a better game, but whether it's a more fun game, I'm not convinced.

Just to clarify, it's been a story generator since the first day of the Kickstarter, and it's always been marketed this way. This is the first paragraph of the Kickstarter after the intro (bold in original):

I've always thought the best part of games like Dwarf Fortress and The Sims was the stories that come out of them. That's why RimWorld is designed as a story generator. It's not about winning and losing - it's about the drama, tragedy, and comedy that goes on in your colony.

https://www.kickstarter.com/projects/tynansylvester/rimworld

The Steam description also mentions it right at the beginning. It's the core design goal of the game and always has been.

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KittenTwitch

Congratulations Tynan! You've shown that you are committed to consistent updates, reliable improvements, and inspiring others to make rimworld their perfect, personal experience through your embrace of modding culture. I don't care if the next game you make is so far from my cup of tea it's coffee, I'm buying it because you made it (and then maybe giving it to someone so it gets the use it deserves from someone who prefers that style of gameplay).

I wish you all the best of luck with your future projects!

Aww thanks so much, I hope to have something exciting for you some day in the future.

TheVeil36

They already said it will never be on sale. That and factorio. It's been said a million times and people just dont seem to understand it.

Well, I wouldn't say "never", I said not for a long time.

MuphynManIV

This is the first time I recognized that it's a line of white powder that they're snorting. Holy shit lol

I previously just assumed it was some gigantic oval pill or something

Come on, listen to them take it. There are snorting sounds! I had a good time recording those.

This is a good one. My favorite is the total non-reaction in the last panel... no words needed.

Moosin_Pyrett

I based this mostly on the "tall and spindly, covered in point and blades" in-game description.

Also I have to ask that if anyone here have a good png image of the lancer since there's no image on the Wiki :\

I think it's awesome. My favorite Scyther interpretation I've seen.

aampk

I mean that does compliment rimworld’s success if it’s on the tip of everyone’s tongue like that, but I agree it gets annoying to see “it’s like rimworld but _______” everywhere

What's ironic is that RimWorld is/was "It's like Dwarf Fortress but ____". (Or when I'm describing it to normies, "It's like The Sims but ____".)

What comes next in this chain? "DF is like Populous but ____" ? There must be a better match...