Rainbow Six Siege Dev Tracker

(2020) This week matchmaking and cheating is... not good

This thread was added on June 08, 2020, with posts from UbiShoreman, UbiMorning.

Original Post
This week matchmaking crazy, same as amount of cheaters.
unranked - being gold I play vs plat 2-1. My friend played even champion. And this is massive, not single game.
Cheating in unranked is insane. Mainly wallhacks. When telling enemies about them, they are just laughing. It's very frustrating.
in ranked I had about 20 mmr changes this season. it's more than in all other season (I joined Y1S3).
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Hey Cadhi, this definitely sounds like a really frustrating week. We did address some of the concerns in this article, and do plan on addressing some points of contention in the community upcoming! Hopefully these measures will counter weeks like this in the future.
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Hey everyone! Just wanted to make sure that everyone is aware the blog post has been posted at this point. Here is the link for reference. The point of the blog post was to give communication on the steps we have taken to tackle these ongoing issues and share where we are in the process. It is important to understand that there are some aspects we cannot communicate much without potentially compromising the system. Not all of the issues have answers yet, but the team felt it was necessary to explain where the team is in their investigations.
Originally Posted by Lickidactyl
You didn't address how awful matchmaking is, in either that article or the one posted recently. Whenever the topic comes up you guys like to say "We're listening to feedback" but I've never once seen any of you admit that the skill-based matchmaking does not function outside of Ranked.
Shoreman - we love you but neither of the reports addresses "Cheating" as the issue really exists in Siege.
M&K cheating on consoles? Nothing.
ESP cheats? Nothing.
Recoil scripts? Nothing.
Weapon swap, melee, and other automated macros? Nothing.
Aimbots and other hacks? Nothing.
There are dedicated Dev Blogs coming for things like matchmaking and cheating, as these are topics that require more attention to detail. We didn't want to make the blog post longer than it needed to be, and felt that a standalone blog post would be easier. These things require more complicated fixes than most players understand because of other blockers like legal laws in other countries that require player data to be handled in a specific way. You may think "this is such an easy fix!" but as explained previous times before - it is not. The upcoming Dev Blogs should help shed light. As stated in the recent Status Report:
We aim to improve communications on a few key topics such as cheating, connectivity, and matchmaking—we will be releasing dev blogs touching on those in the near future.