I know - incredibly shitty timing. But its to address the issue that happened with the update this morning where Bastion components that were in progress were lost, along with the resources. This should be a relatively quick downtime.
Your team is awesome, thanks for all the great work. Escalation is the most fun I've had in a videogame in years.
Thank you for the kind words!! That you’re enjoying the update is all we can ask for :)))
I've noticed that you can 'prevent' the Critical Chain duration bug by resupplying at an infantry terminal (somehow, it forces the duration to function normally).
However, the bug will still occur if you use the 'redeploy method' of class switching; redeploy, respawn as a different class, then redeploy again and respawn as an Infiltrator with a bolt-action and the implant equipped. If one remembers to never use infantry terminals, the duration is literally endless.
Would suggest that the devs check to see what exactly changes when you resupply at an infantry terminal, versus just using redeploy to respawn as a different class.
If you happen to know of any footage we can look at, could you post a link?
Worth noting that most of these bugs aren't Escalation specific.
Should I bold the ones that are or separate the Escalation specific ones from the rest?.
While it's alright to keep up the reminders that these bugs exist, they're not what we're targeting when it comes to hotfixing.Hotfixes post update are about getting back to stability by remedying anything that was actually introduced with the update.
Game updates and interim updates are where we get the time to start working on some of these longer standing issues.
I'm just trying to keep track of all the bugs that people on reddit are mentioning and are talking about. So sometimes it's hard to tell if they think the bug was caused by Escalation or they are just finding it now because of looking for bugs related to Escalation or because they see a thread about bugs they post about any bugs they know regardless if it's relevant to the current update that just happened.
We're prioritizing them internally, so it's not a huge issue either way. Mostly trying to set expectations for everyone about how this process works. The thread is much appreciated.
/u/a_sites /u/jgolenbo /u/Wrel
Providing an updated list of all the bugs remaining and any new ones found. If there is anything else I can to do to help related to this, let me know.
Worth noting that most of these bugs aren't Escalation specific. While it's alright to keep up the reminders that these bugs exist, they're not what we're targeting when it comes to hotfixing.
Hotfixes post update are about getting back to stability by remedying anything that was actually introduced with the update.
Game updates and interim updates are where we get the time to start working on some of these longer standing issues.