Any spoilers or hints for the update after escalation?
We've got some colossal ideas, but nothing specific to share publicly right now.
FYI - we started discussing possible changes to add more boom to the Bastion's demise this morning. Nothing concrete, but the team has some ideas.
Wow... that's impressive!
Would there be any chance to have a RPG-wide reddit AMA? I'm sure we'd all love to have a chance to meet the people on the team!
Probably at some point. Everyone here is a bit busy at the moment wrapping up the Escalation update.
We are also planning monthly dev streams to discuss the latest and greatest about whats has recently gone into the game, what we're working on for the next update and occasionally some longer-term feature/content roadmap discussions.
Man if ps2 even survives for only one year more it will have provided me with more enjoyment than just about any other game I've ever played
Hold our beer.
For anyone interested, our internal server population monitoring tool (which is the most accurate) showed us peak at 6,816 concurrent this past Sunday. It has been continuing to climb steadily each weekend since we announced the update during the dev stream earlier this month. We want to see this trend continue by giving players a reason to want to come back and/or keep playing :)
Hello everyone,
I wanted to provide a quick update on the current state of the Escalation launch.
The team has been working since last night to prepare a new build for PTS. At this point, we are targeting a publish to PTS tomorrow (Friday) afternoon. This should include several fixes of issues identified prior to and during the 2/26 playtest. The changes you can expect to see in the next build will range from major to minor bug fixes and general polish.
Below is the primary list of (but not limited to) issues/improvements that we’re tracking right now and their current completion status internally (figured you might find that useful):
Bastion:
- Bastion collision can get slightly shifted/offset when the Bastion gets moved. This can cause certain weak points to appear to not take damage; since the collision is blocking projectiles from reaching them.
- Rarely, placing Bastion movement and bombardment waypoints can cause a client crash
- [Fix confirmed on internal build] Flak cannon ro...