Planetside Dev Tracker

Leviathuna

Test server is lagging so hard for mexD Maybe thats the reason bastions teleport small distances and rotations for me

Yeah, the PTS hardware, which is nowhere near as powerful as Live is getting taxed HARD right now. 1500 players on right now and its not setup to run efficiently with that high of pop.

UPDATE @ 11:08PM (Pacific) - First, thank you all for showing up! At the risk of sounding like I'm making excuses, our PTS server hardware is NOT as beefy as Live servers. We have almost 1000 players on PTS at the moment and we haven't seen the pop that high in a long time. We might see network perf that you won't see on Live.

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Just a reminder that we are scheduled to kick-off the EU playtest on the public test server at 11am (Pacific) / 7pm (GMT) - approximately 1.5 hours from now

Then again for North America at 4pm (Pacific) / 7pm (Eastern) to make up for the cancelled playtest yesterday due to our CDN provider issues preventing download.

In addition to the list of changes outlined below, our primary focus today is client/server stability; specifically a client crash that appears to be happening while players are in Sanctuary. Of course, if you run into any new, critical issues not listed in here, please reply to ...

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Yes. And if you end up having fun, please tell your friends :)

I'm on on PTS and everything looks to work correctly. Do you have any more details to share? When it happened/what you were doing when it happened/if you have any modified settings that seem to conflict with it, etc.

Interesting thought. I like /u/VSWanter's idea for finding a gunner as well.

TheOneWithSkillz

When I get to server selection to make a new character, it says the test server is down. So, then I need to wait until its up to make a character? Is that how it works?

Just updated my original post. Still not unlocked yet. Hang tight.

Re: the critical chain bug - it's now fixed and verified on an internal build and should either go out for the EU PTS playtest build tomorrow morning or with the Escalation release to Live at the latest.

Looks like this was working properly for approximately 1 week in December of last year, but has been broken since. We will correct this going forward, but it might not happen until the Escalation update goes out. Sorry for the confusion.

Confirmed, this is a bug. We want to make NSO accessible on Test (again) but have had our QA and programming resources fully devoted to Escalation. Will get this fixed post-update.

lol, this made my morning

UPDATE @ 5:30PM (Pacific) - We've contacted our CDN provider, who appears to be having issues across their entire service, and they can't provide an ETA on when it will be fully resolved.

In the meantime, we will unlock PTS as soon as the CDN issues are resolved, so players can check out the latest changes included in the patch. But we will be rescheduling the North American PTS playtest to 4PM tomorrow (Wednesday), so everyone that showed up tonight, and can't wait, will be able to join again tomorrow.

The EU PTS playtest is still on-track to happen at 11am (Pacific) / 7pm (GMT) tomorrow as planned.

We're sorry for the delay.

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UPDATE @ 4:45PM (Pacific) - There appears to a CDN issue that is preventing everyone (internal and external) from downloading the patch. TechOps is investigating. We will kick off the playtest as soon as its resolved.

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UPDATE...

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Horcon_

Don't use the words "final" if you're not absolutely sure it's actually final, please. Still, good to see PTS get used extensively for its actual purpose. Is there a list of the "blocking" bugs that are left before push to live? What to look out for in the coming test, like how the Bastion is behaving and what is correct and incorrect behavior. The more the testing players are aware of what is being tested, the more we can be of use and test what needs to be tested.

That’s fair. It should be implicit that any Test server publish could have unanticipated issues, but I def see your point. based on the direction of feedback over the last week, we just feel really good about our chances of locking the build after these playtests.

tl;dr - tomorrow should go well, we’re reasonably confident it will, then we’re ready to go.

(BTW-the primary reason we’re hosting two play tests is for NA and EU primetime convenience. We’ve been guilty of too many late afternoon PST publishes that are hard for EU players to make)

We’ve been going through the PTS feedback over the weekend and overall, things are looking fairly solid. However, in addition to a handful of general tuning/polish improvements we would like to get in before it goes live, there is a physics-related client-crash that seems to be fairly prevalent. We’ve seen this crash happen on live, but it appears to be happening at a higher frequency on PTS.

The team is preparing another PTS build that should be ready to publish later tonight or early tomorrow (Tuesday) morning. It should contain a handful of bug fixes and polish, along with a potential fix for the client crash I mentioned. We will also be sending out an invite for a North American playtest tomorrow (Tuesday) and depending on the results an EU region playtest Wednesday morning to ensure the build is looking solid at scale. To further encourage participation in these tests, and by popular request, players that join during the times outlined in the upcoming invites will receive the A...

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Daybreak TechOps team reported that there was a switch failure in the EU data center which caused population drops in all Daybreak games (PS2, H1, EQ, DCUO, etc). It should have been corrected shortly after.

GomorraDaAsporto

Couldn't have hoped for a better answer. Thank you very much :)

Of course!

GomorraDaAsporto

I urge you not to invest too much in marketing campaigns. You have the dedicated community and a good product; just give people the tools to run a grass-roots campaign and reward them for doing so. The amount of encouraging and supportive comments that pop up every time PS2 is mentioned is staggering. Build upon that.

Even just promoting this subreddit or offering rewards for people shining a spotlight on the game on a larger scale could help a lot at next to no extra cost. Something like a public contest with an in-game prize pool could really boost the profile of the game. A community contributor model similar to Warframe could also work quite well.

Don't get me wrong, some paid advertisement is worth it, i just don't want to see another AAA trailer eating away at the budget.

Edit: as a personal anecdote, i did not know this subreddit existed until i searched for it a few months ago, and i would like to see that changed for future players.

100% agree with this. All our creative is produced in-house; every cinematic trailer and video uses real gameplay captured on live servers that accurately represents our game (no expensive CG or editorial fakery).

Of course, we’re still going to invest in marketing around big updates (like Escalation’s upcoming launch) and major events, but the beating heart of all our campaigns is the community support. Even if we did have some massive AAA marketing budget (we don’t), promoting community content like VODs, guides, threads, live-streams, and all the other good stuff you guys make is always ALWAYS the best, most effective, most authentic way for us to continue attracting players new and old back into the game.

You’ll def see some similar tactics to those you’re suggesting when Escalation launches, but please do keep suggesting ideas!

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We’d like to, yea. There’s some development overhead and Twitch buy-in required, but I think you’ll see Twitch drops integration for PS2 at some point in the not so distant future.

beregon

Piggybacking a question here although it's off topic : is there any chance to get ps2 working on Linux? I would love to play, but last time I tried there was some form of anti cheating tool bundled in the game that raised all kinds of hell when I tried to run it with Wine.

I’ll have to check - I imagine it’s a pretty significant physical hurdle. But it’s a good question.

TandBinc

We do on r/Connery as well. I just copy-pasted our post from the thread over there for here.

Appreciate that. Just trying to make it more visible for more people who aren’t as familiar. The more you know...etc :)

Hey everyone,

So I’ve been thinking a lot about how we can help guide new players to the right Outfit, especially those who are less socially comfortable getting out there and trying to find the right community on their own.

Over the next week (and beyond) I’d love to feature more Outfits that are actively recruiting new members, and open to helping out new players get into what is an...amazing...unique...but super challenging game experience. By “feature” I mean promote on our social channels, steam page, website, and even in-game launchpad.

What I’m asking from you is, if you’re part of an Outfit that’s actively recruiting and looking to get involved, please share it on this thread. Outfit name, empire, server/region, size or specialty etc. any details you feel are relevant for someone just getting into the game, or a solo player who’s always been a bit shy of getting more involved. Logo and motto encouraged :)

Or, if you have any favored community resources- VODs, guides, tuto...

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