Planetside Dev Tracker

CegosDoCastelo

I Know right, it came out of nowhere, i was most definetely not expecting this

I won’t speak for my dude, but in true Carto fashion I don’t think he wanted a lot of fanfare or to make a big deal of it. We’ll certainly miss him, he’s one of the best of the business, and I can’t wait to see what he works on next. We’ve got a great team here tho and I think people will be pretty gd excited about what we’ve got coming up, it’s a bummer he won’t be around to rep all the work he did but I know he’ll be following :))

This looks amazing.

I am only speaking for myself (the RPG team will be democratically voting on contest submissions) but IMO this man is one of the most talented video makers in the gaming community.

👀

Good god man.

Let me think about this. lol

Hey there. As you know, we released a PTS update earlier today that had some pretty significant changes and additions.

This thread is to consolidate feedback regarding the update. The biggest points I've heard so far are that Colossus feels underwhelming and unfun (and it was definitely very, very conservatively tuned,) and that the Facility Tech module is too restrictive to MBT players. Both of those things we can look to address in the future, alongside the rest of the feedback that shakes out of this update. So feel free to offer your thoughts and suggestions (ideally in a constructive fashion,) either in the comment thread below, or in the patch notes thread on the PlanetSide 2 forums. We'll be paying attention to both.

You can the patch notes here: https://forums.daybreakgames.com/ps2/index.php?threads/test-server-update-may-29-2020.254570/#post-3553222

The livestream from earlier can be found here as well: https://www.twitch.tv/videos/635531467

Thanks everyone.

-Wrel

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This makes me feel bad. I really thought I mentioned it to you way back when that change was first made. I was definitely using the Hailstorm/Hailstorm way back as a reason to rename the weapon, and it was changed over to "Maelstrom" because I wanted to celebrate you as a community member.

Next update I'll add a V26 in front just to drive it home :P

Nailed it? We'll take a look.

DAxVSDerp

Hey jgolenbo it fixed by itself. Weird some of us couldn't log in until few hours later but thanks anyways apreciate the response !

No worries! Sometimes there are lingering issues that flatten out after any connectivity problem is corrected - in truth, they often fix over (a short amount of) time as network traffic reroutes through optimal pathways, rather than all at once. But that’s why we try to monitor as closely as we can and make sure it’s truly fixed.

Anyway, glad you’re back in-game!

DAxVSDerp

Some of us still not able to log in

If you’re still having that problem, please shoot me a message with your deets (server, account name, error message, any additional context on where you’re getting stuck) and we’ll get you sorted :)

EthanRavecrow

Thanks for the additional info 👍🏼

No prob!

I don’t have much insight on what caused the outage, only that it was a network engineering issue that affected every game Daybreak operates. I will say the good news (for us) was that our TechOps team was able to get PS2 back up and running pretty quickly, faster than any other DB-operated game. But still investigating the root cause, and will of course monitor for any ongoing issues or additional reports of login errors across all server regions.

Ansicone

u/Jgolenbo being able to lock onto a infantry, vehicle or aircraft (similarly to how death cam locks onto a killer) while OBS'ing would make for even more epic footage opportunities - can you mention this idea to the team?

Yea it’s def a good idea - this, and other functionality to improve obs cam for creators is on the roadmap, but probably not for another couple updates with everything going into the Colossus update, and the big update were working on after that.

Hey everyone,

Since it’s Planetside Anniversary week, and I haven’t posted an update in a few weeks, I wanted to provide some details on the various initiatives the Rogue Planet team has in motion...

Right now, we are preparing the next game update, which as you know includes the Colossus Tank, to go to PTS. Our intent is to have it ready for PTS late next week and we will be broadcasting a live stream to showcase the update in its full - not fully polished - glory. This is a fairly significant update, so we intend to bug fix and iterate on PTS for a couple weeks before it goes live.

Our progress on the intermittent comms issues I mentioned last time have been progressing slower than expected. Our Technical Director is continuing to troubleshoot, along with support from a few very helpful community members that have provided additional details. As soon as I have more to share, I will post asap.

And on to a few other topics…

Playstation 4 Support

As I mentioned last time, we ...

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Wow - this is impressive. I'll be contacting you via email

Thank you!

Andy

This is fixed in the next update.

Hey there. As we head into Alpha Cycle 2’s Outfit War here on Saturday, the 16th, I wanted to share some of our learnings from the qualifier phase, and talk about what we’ll be doing for the next cycle.

Over the qualifier weekend, we ran three days of eight hour qualifiers, a full-time job for most of the players looking to compete. During those times, the pacing of the game became way more intense (for better and worse,) and showcased a couple of bugs that were disproportionately aiding Outfits with high body counts.

One of our takeaways on the Outfit recruitment side, is that we need to be better about protecting our new players from sleazy recruitment practices. Login recruitment macros have been an issue for years, but time was never set aside to address the issue. We will be doing that in a coming update.

On the Outfit Wars side (barring the bugs mentioned above,) the overall feedback for qualifiers has been positive and many have described it as “playing normal PlanetSide,” w...

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I see nothing wrong here 😅

(no for real, we're taking a look at this today)

Hey there. Please remember that I was a player back when these changes took place; and being a mediocre pilot, I couldn't feel the differences like some of you could. During that time I heard a lot of complaining that things were changing, but none of the community members really broke down what exactly changed to me. So when I asked on stream for information, I wasn't sure what was being referred to.

Fortunately, the community has shared some good information since then (got a good post here, and some additional information through Discord). Whether or not this is something we're capable of fixing, or is realistically worth fixing, is a question I don't have an answer to right now. Maybe not what you're hoping to hear, but the speculation and toxicity in the comments won't help anyone.

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