Planetside Dev Tracker

(2020) Welcome back to the PS2 team Garrett Brush (@BrushWild)

This thread was added on April 21, 2020, with posts from a_sites, BrushWild.

Original Post

As I mentioned a few weeks ago, due to the resurgence of PS2 over the past couple months, we've been able to begin slowly ramping the team back up. In this case, and fortunately for us, Garrett Brush (Game Programmer) has rejoined the Planetside 2 team at Rogue Planet. His first day back on the job was yesterday.

That's all. We're just excited and wanted to share with you all :)

AngerMacFadden

What work does he do? Glad to see you growing again. Though not as glad as yall must be!

Ah, yes, forgot to mention that part. He is a programmer.

JeffK40

Was he with the team but was let go but now back?

Yes

Psyco_vada

Was he the one who wanted to help colorblind people who play? Would he still be able to work on that?

Yes! I myself am colorblind, so I'm passionate about making those tweaks where and when I can. If given the opportunity after my required tasks, I would gladly try to implement more accessible features!

Alpha_141

Welcome back Garrett! Glad you're back to yeet me accross the continent again :D

Hehe :3

Glad to be back!

le_Menace

u/Brushwild Welcome back, come play with us sometime!

Thanks! I'll have to take you up on that once I settle back in. Don't let me forget!

LorrMaster

Nice! He was working with bouncing projectiles on the side before, wasn't he?

I did! It was something I prototyped while originally developing the piercing mechanic. I have no idea if it will ever see serious attention, but I really enjoyed playing around with it!

518Peacemaker

What do you mean by that? Like armor bouncing enemy shells? Boy would gameplay be different if we had something even close to warthunder style where sloped armor would deflect and flat armor would be the target.

It was never a planned feature. I had the idea while working on piercing projectiles and in a free moment I spent 30 minutes or so and had a proof of concept. However, it crashed the game in a way that would have required more development time to fix than I/we could give it.

Edit: I realized that I didn't fully answer your question. With my quick concept, bullets could reflect off of most terrain, but not players or NPC's. With the proper interaction, it could be made to ricochet off vehicles.

Arashmickey

Welcome Back!

What part of the game do you want to work on?

Thanks!

Right now, anything and everything! I enjoyed working on some projectile mechanics and the death cam before, so developing something along that line in the future would be fun

William_Carson

Ah the death cam. Do you despise infiltrators?

I play on infiltrator the most, so no. Quite the opposite.

Toumal

Braille interface when? ;)

( ͡° ͜ʖ ͡°)

RoyAwesome

It's always a confusing day when I raid with BrushWild in Destiny, since we share the same first name.

:)

(⌐■‿■)

TheSaltyJ

You are my hero! Thank you so much for putting this in the spotlight. The colorblind options are really making the game so much more enjoyable for me (despite there still being some work open, especially on no-deployment zones :))

No-deployment zones were a huge struggle for me as well! However, iirc there should be color options for no-deploy/orbital strike zones under the interface tab.