Pagan Online Dev Tracker

(2019) PINNED: Dev Blog #1: One Million Battles in Pagan Online today!

This thread was added on April 25, 2019, with posts from Sasha_jp.

Hey all. This just in: You have played ONE. MILLION. BATTLES. in Pagan Online so far.
That's just pure amazingness, and we're blown away. So much so we made a Vlog!!
Come along for the ride as head honcho Uros takes us on a journey in our brand new video series! Get to know the people and the passion behind Pagan Online.
Watch the video: https://www.youtube.com/watch?v=6E-A2F8vOBc
Originally posted by LordOvelix: It is indeed a good ARPG but there are some design choices that i find puzzeling....
1. No real skill tree making it a game where you cant make builds. All chars are essential the same.
2. The classic way of doing inventory slots are the best in my opinion. By that i mean chest,pants,shoulders etc.

Stick with us through Early Access and you should be in for a happy surprise.
We're going into full launch *this year* and by that, we don't mean in December.