Celebrate the legendary crew of Bebop in Overwatch 2! Immerse yourself in the iconic saga of Cowboy Bebop with an array of new skins found exclusively in the Overwatch 2 shop. From now until March 25, you can also tackle in-game challenges to answer the call of the bounty hunter and snatch up your cosmic cosmetic rewards. Keep reading to find out how you can claim these legendary bounties of this limited-time event.

New Cowboy Bebop Legendary Skins

Collect four brand-new Legendary skins that tip their hat to the beloved Cowboy Bebop anime series, including Spike Cassidy, Faye Ashe, Ed Sombra, and Jet Mauga. Each bundle includes the Legendary skin along with additional cosmetics, including name cards, victory poses, emotes, and more. If you're aiming for the big haul, then pick up the Cowboy Bebop Mega Bundle and get all four in one!

OVR_Season9_Skins_BBOP_DD_028 (1).png

Log on and play to earn Ein Wrecking Ball for free

The bounty-hunting crew of Cowboy Bebop is not complete without Ein – the adorable, intellig...

Read more

Gather your teammates and jump into the Gauntlet today! Hero Mastery: Gauntlet is an all-new 3-player cooperative game mode with tower defense-style gameplay. Your objective is to protect your three towers from 10 rounds of enemy training bot attacks. Purchase powerful upgrades and collect Emblems along the way to boost your score.

Fight to Survive

Gather your friends to form a squad of three players and play in a unique tower-defense game mode. First, choose any hero from the entire roster, then face ten waves of training bots, ranging from the simple attack bot to the deadly sniper bot, along with explosive bots that will rush the towers.

There are four levels of difficulty to pick from, ranging from the causal co-op fan to the ultimate survival squad. You can also queue up with trained AI to learn the ropes before  competing with teammates.

Protect Your Towers

With three towers across the course, you’ll need to coordinate with your teammates to determine which ones need the m...

Read more
Forum Streamline Icon: https://streamlinehq.com

Welcome to the Overwatch Bug Report forum! The primary function of this forum is to collect reports on issues currently affecting Overwatch. Our goal is that this forum will become an extremely valuable tool to the development team, allowing all of us to help make Overwatch the best game it can be.

The quality assurance team will be monitoring this forum continuously, looking for new issues and then adding them to our bug tracking database. We will also move some threads over to the Tech Support Forum if we believe your issue may related to your personal setup as opposed to the Overwatch client itself.

While you may not see us post here very often, please know that your reports are read and appreciated. In the event that the amount of information in a bug report proves to be insufficient during our investigation, you may be asked for additional information (like your hardware configuration or what time you encountered a specific issue)—so keep an eye out!

Please keep all posts on topic...

Read more

In Season 10, we’re joining Porsche for a new in-game collaboration, featuring a Legendary D.Va skin inspired by the all-new Macan Electric!

This collaboration will feature multiple new cosmetics and two Legendary skins, with the D.Va skin unveiled today. D.Va is not only incredibly cool, but with her mech’s functional and immediately identifiable design, she felt like the perfect Hero to kick-off Overwatch 2’s next collaboration.  And as a character in-universe, her love for engineering and constantly improving Tokki connected her right away with attention to detail and care of Porsche. We know you’ll love her new skin as much as we do!

The back of D.Va’s mech has been carefuly designed to match the Porsche design

The back of D.Va’s mech is inspired by the design language of the all-new Porsche Macan Electric.

Beyond the in-game collaboration, attendees can visit the Porsche Full Service installation at Brazos Hall at 204 E. 4th St. through March 12 to see a life-sized 7ft statue of D.Va’s Porsche skin, created by Onyx Forge Studios. And keep your eyes ...

Read more

Hello, wonderful people, and welcome to the mid-Season 9 Director's Take! This season had the most significant changes to the game that we've made in a long time. When we launched Season 9 in February, we wanted to make sure to keep an eye on your feedback and react to what we saw. We've had two patches so far, and we have another one, which is quite the stunner, coming up next week. Let's get into that… no, wait! ...Let's talk about where we're at… and then get into that.

The changes made this season were designed to address multiple issues in the game, based largely in part on your feedback. We're happy with how these modifications have shifted the game, but there are two areas we want to improve a bit: the Damage passive, and how some individual heroes have landed after the shakeup. We think the direction we’re heading in is correct but agree that some changes still need to be ironed out.

Let's start with the Damage passive. It's had quite a big impact on the game. It was design...

Read more

Hi everyone, and Happy Friday! :)

It's been a very exciting week and a half for Overwatch 2! Season 9: Champions shipped with a new and improved version of our Competitive system and a pretty comprehensive set of changes to the core mechanics of our game.

We're incredibly invested in these changes having a positive impact on the game and are committed to making rapid iterations to them to make that happen. In fact, earlier this week, we made our first pass at tuning with a set of refined projectile sizes and health changes for some of our heroes. We'll keep an eye on how these play out in order to inform you of our next set of changes.

Let's talk about the reworked Competitive Play system, which also launched with Season 9. There's been a lot of excitement around it. In fact, there's been a pretty sizeable shift in our player population because of it. Previously, Quick Play was the most popular mode in Overwatch. It accounted for roughly 40% of the total match hours in the game,...

Read more
Kxr1der

What this sub took from this interview: "Mercy mains were getting boosted!"

What this sub should have taken from this interview: There's a reason the rankings only take wins and losses into account and not performance. They tried the other way and it's a mess because stats don't always translate into skill in a team shooter

Replying here too since the most upvoted post changed. Yeah, it's a really nuanced topic and the example I used wasn't great because this was a problem for our whole cast and Mercy was not the biggest problem.

Just to be clear to anyone reading this after only watching this clip, this was a system we removed many years ago in OW1 and the effects of the problems it caused were erased long ago too.

banethor88

Healthy changes all around. Except for Widow - why increase her effective range even more?

I still feel like snipers remain a part of the DPS design that's quite unsolved - it makes the game quite un-interactive especially with a mercy pocket where one-shots are still quite likely.

Some of this was for Widow duels - there were spots we saw Widows dueling each other (from statue to spawn on King's Row was one sightline we used) and just not dying even though we felt the distance should have resulted in a kill. Should still be safe from one-shot when playing 250hp heroes further back (behind car on first point, ledge above is fine too for King's Row for example). If it ends up shifting her effective range too much, it could get rolled back.

blizz_winter

Couldn't have said it better myself, other than to just clarify this was OW1 only problem and was fixed years ago.

Oh and I'm a single Winter, not plural Winters as this post title implies.

galvanash

Everyone who played at the time knows and remembers this, but let’s put this into context.

It was a bug, it was only really a thing for a few seasons, and it was not all Mercy players only ones that had oddly low heal stats but were still winning games.

It wasn’t a problem at all anymore after Season 8 when they removed performance based SR for all games above Diamond.

Couldn't have said it better myself, other than to just clarify this was OW1 only problem and was fixed years ago.

zeefeet

Is this a JQ buff?? Or just a bug fix?

Her melee was only dealing 30 damage instead of 40 (the new increased amount)

Forum Streamline Icon: https://streamlinehq.com

To the heroes of Overwatch,

We want to keep you up to date on some of the bugs and issues we’re aware of that are affecting the game. This is not a complete list of all currently tracked issues affecting Overwatch 2, rather, this is a targeted list of some known specific issues with this release.

Regarding “Balanced Overwatch” Challenges.
Due to the issues with “Balanced Overwatch” challenges not completing consistently for players the following sprays will be granted to all players who log in before April 8.

  • Dev Doodle Mei from the Giddy Gratitude challenge
  • Dev Doodle Ramattra from Ultimate Fool: Tank challenge
  • Dev Doodle Tracer from the Ultimate Fool: Damage challenge
  • Dev Doodle Kiriko from the Ultimate Fool: Support challenge

Other issues:

  • We are investigating an issue where players who miss the window to be eligible for group respawn with a fallen teammate get respawned with their teammate anyways.
  • We are aware of an issue where pressing space (on keyboard) or your confirm butto...
Read more