Hey there, we have a fix headed into certification for this bug and we're targeting Monday for a bug fix release. Sorry for this one.

BillWarnecke

Hey everyone thanks for all the information in this post. We’re looking into this. Any specific details you can remember for when you hit this please continue to post them if you’re able to. It helps us a lot as we investigate.

Apologies for the disruption while we sort this out.

edit: We're disabling Wrecking Ball temporarily while we continue to investigate the issue. Thanks again for all the info in this thread.

edit2: We've found the issue and have a fix going into certification. We're targeting Monday for the patch. We're very sorry this one took so long, it was really rowdy.

Posting my edit as a reply as well for visibility.

We've found the issue and have a fix going into certification. We're targeting Monday for the patch. We're very sorry this one took so long, it was really rowdy.

Hey there, apologies for the delay getting Wrecking Ball back in the lineup. We care a great deal about all of our players, including folks on console. This has been our top priority since the bug was discovered, the experts for the systems involved in the issue dedicated 100% of their time working on a fix.

Fortunately we have a fix in testing now, we're working on getting it through certification. Right now we're expecting to release a bug fix patch on Monday.

Thanks again for being so patient, we're sorry this one was gnarly.

Hey everyone thanks for all the information in this post. We’re looking into this. Any specific details you can remember for when you hit this please continue to post them if you’re able to. It helps us a lot as we investigate.

Apologies for the disruption while we sort this out.

edit: We're disabling Wrecking Ball temporarily while we continue to investigate the issue. Thanks again for all the info in this thread.

edit2: We've found the issue and have a fix going into certification. We're targeting Monday for the patch. We're very sorry this one took so long, it was really rowdy.

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Hey there thanks for the awesome visual post for this. I’m not sure what the design intent is here so I’ll make sure our hero designers check this out tomorrow.

Cheers, hope everyone had a great weekend.

Hey there. We’re not aware of any server issues right now. I’ll dig into our network quality data and see if I can find any details. Perhaps a regional or isp issue.

This is awesome. I’m on the wrong coast or I’d be there. Cheers!

Hey everyone, this is a bug we're aware of and we have it fixed for the next stage. Unfortunately it's not something we can fix now during Stage 3. Cheers!

Really awesome experience thanks for sharing. It makes my day to read posts like this because people coming together and having fun is why I love gaming.

As an aside I’m sorry you hit a significantly lopsided match. If the OP can DM me some details (gamertag and when the match happened) I’ll dig into it a bit to see if there’s something we can do.

Cheers!

Awesome screenshot, that brings back so many memories.

Just before we went live our QA team noticed a data issue. Jesse, our lead server engineer, knew he could fix the issue in about 10 minutes. We delayed the launch to let him run off and do that work quickly, but during that time there was a massive amount of people trying to login. Everyone repeating that login flow is very demanding on the Battle.net infrastructure. Just as Jesse was finishing up his work, engineers from that team were on the conference bridge asking us to go live as soon as we could. I'll never forget the tone in their voice, the sense of urgency was very pronounced!

Cheers

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Oh he’s so cute. _^

One of our gameplay programmers was looking at this the other day. We hope to have this in 1.38.

Cheers

What an awesome experience, thanks for sharing it! Cheers <3

SmurfyX

I think my comment came off WAY more condescending than I meant it too, I was only trying to say I think they read a lot of feedback from here

Yep! I’m here almost every day. Hope everyone is having a great weekend! <3

Hey there, our PS4 community is going strong! Taking a quick peak at our matchmaking data it looks like the average queue time for PS4 players in the past week fluctuates between about 60 to 80 seconds.

Cheers

Hey there, the current target is for this coming week.

I’ll pass this along to our compatibility QA team. Sorry you’re having issues. Cheers.

edit: I posted a follow up but as an edit here, our compatibility team was unable to reproduce the issue with the same model. Check drivers?

Hey folks we identified the issue and have resolved it. Apologies for the hassle. Cheers

apologies. we're trying to get this fixed ASAP.

RustiDome

<3 when i knock people down and they are still alive i take my double barrel out then scream at them if they know Kurt Cobain. If they do, i get em up if not. Well....you know the rest.

i remember where i was the day kurt cobain died... very sad.... of course i remember.

as long as you don't eat my corn over me while i'm down, we're cool.