Odd Realm Dev Tracker

(2019) Patch 0.8.16.0 Beta - Blueprint Updates, Bug Fixes, Zone Priority Utility, And More!

This thread was added on September 19, 2019, with posts from unknownorigingames.

Original Post

Hey there! Just wanted to let you folks know I've uploaded a new beta build.

Unfortunately, this update is not backwards compatible because I re-wrote a lot of the core code, making it impossible to do so. Sorry if you lose saved progress!

It has these changes:

-Fixed a bug where fishing and water collect jobs were not being started.-Fixed some tooltip bugs related to jobs and visible blocks.-Fixed a bug where training dummies weren't being attacked.-Added z level to random texture generation to help distinguish the change of layers.-Fixed a bug where Void Woken weren't dying from running out of energy.-Added an expired death notification.-Fixed a bug where void imps were allowed to do skills other than mine, carry, and melee attack.-Fixed a bug where grass and other platform textures could show graphical artifacts.-Fixed a bug where plants weren't showing their proper stage when a floor blueprint was placed on them.-Fixed a bug where incorrectly zoned items in containers weren't being removed.-Fixed a bug where entities were dropping items on filled containers.-Fixed a bug where you could accidentally place blueprints through the toolbar when selecting a blueprint.-Fixed a bug where destroying containers wouldn't drop container items.-Blueprints will no longer clear zones and rooms. They will only clear the zone if the completed blueprint block/prop doesn't allow zones or rooms. i.e., wall blocks.-Settlers now carry items based on their skill level and can carry from multiple item points.-Placing a blueprint on a previously built prop or room requirement will no longer disable the room.-You can now mix blueprints. i.e., place a prop blueprint on a floor blueprint and vice-versa.-Fixed a bug where items weren't tracking if they were being carried-Fixed a bug where settlers would not do workstation tasks when hungry/thirsty.-Fixed a bug where the log job would not remove a tree when loaded from a saved file.-Added progress bars for several jobs.-Fixed a bug where settlers would get stuck... mating.-Stone pickaxe, sickle, hammer, and axe now have correct stone item art.-Settlers will no longer try to fill a zone if it's removed before they reach the zone.-Added ability to set deposit priority for zones.-Fixed a bug where tooltips would say prop or item rather than object's name.-Fixed a bug where animating textures could be seen when a block is supposed to not be visible.

Thanks!

colonelkovac

Awesome work, thanks for all the effort you put into this superb game!

Thanks my friend! :)

vpxq

Nice! Appreciate the bug fixes. It was funny when they never wanted to stop mating... When they got thirsty I solved it by issuing a “stop” order :-)

Gotta do what ya gotta do. xD