Interesting read, and I agree with a decent amount of the points you've made (although not all of them).
For us at Triternion, our main priority at this point in time is to try to grow the playerbase, and add reasonable features that can help ease interested players into a competitive scene.
Every major competitive game has a healthy player base which potential competitive players are drawn from - with a 9-10k peak player amount monthly, the amount of current comp teams/players that we have is perfectly normal. Take CSGO, and I would assume that out of their 1M+ player base, there are probably somewhere between 1-10k people who would consider themselves at least amateur competitive players (either playing pugs, queuing into high MMR matches at the top ranks, FACEIT/ESEA, and attending smaller online events) and about 100-200 that are at the highest tier with major orgs going to LAN events (Astralis, 100T, NaVI, fnatic, etc.).
What this means for us and for Mordhau is that in order ...
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