It’s time for Mountain, Nature and Dread to get some Battlepack attention; the second of our exclusive Battlepacks have arrived, and are now live in-store!

In each Battlepack, you’ll find guaranteed and exclusive cards to boost each of your decks; read on to see what the latest cards can bring to your tactics!

The latest 3 Battlepacks include:
– An Exclusive Hero card!
– 6 New Buff cards!
– 3 New Defend cards!

We have reduced the price of each of the Battlepacks from 500 gems to 250 gems, while removing the booster packs from each bundle. We’ve done this due to feedback that the packs were too expensive for all players, and that you all just wanted to get your hands on the new cards!

And here is what each Order can expect in the latest Battlepacks:

Mountain

Nature

Dread

    

Simply head to the Lightseekers Store and see what the new Battlepacks can do for your decks!

The post Battlepacks 2 Are Here! appeared first on Lightseekers Cards.

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Updated

The 9th and final zone for ‘A Colossal Find’ is out! With their new ally, the group continues their trek through Dreadmire, towards Fort Havoc…
The second and third bosses of this week’s ‘A Colossal Find’ zone will feature a sneak-peak of SIX brand new Wave 5 cards!
Anyone who logs into the app before July 24th, UTC, will be given a FREE booster pack, as compensation for last week’s Campaign that didn’t include one.

Upcoming

This upcoming weekend will be Nature weekend! From 12 PM Friday (UTC), July 19th, until 12 PM the following Monday (UTC), earn double XP when playing Nature and gain access to a fantastic Nature bundle in the store!

Bug Fixes

– Neither ‘Sparkback Channeler’ nor ‘Stubborn Worker’ will now rotate if you opt to NOT use their effects (consistent with cards such as Flying Fortress).
– ‘Ghost Warp’ will now correctly only trigger its damage once if an effect discards multiple cards.
– When the ‘Deep into the Crater’ campaign next comes up, it will give its full...

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Updated

The 9th and final zone for ‘A Colossal Find’ is out! With their new ally, the group continues their trek through Dreadmire, towards Fort Havoc…
The second and third bosses of this week’s ‘A Colossal Find’ zone will feature a sneak-peak of SIX brand new Wave 5 cards!
Anyone who logs into the app before July 24th, UTC, will be given a FREE booster pack, as compensation for last week’s Campaign that didn’t include one.

Upcoming

This upcoming weekend will be Nature weekend! From 12 PM Friday (UTC), July 19th, until 12 PM the following Monday (UTC), earn double XP when playing Nature and gain access to a fantastic Nature bundle in the store!

Bug Fixes

– Neither ‘Sparkback Channeler’ nor ‘Stubborn Worker’ will now rotate if you opt to NOT use their effects (consistent with cards such as Flying Fortress).
– ‘Ghost Warp’ will now correctly only trigger its damage once if an effect discards multiple cards.
– When the ‘Deep into the Crater’ campaign next comes up, it will give its full...

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Updated

Zone 8 for ‘A Colossal Find’ is out. The group has landed in Dreadmire and make an unexpected ally.

The third boss of this week’s ‘A Colossal Find’ zone will feature a sneak-peak of two brand new Wave 5 cards!

Cage of Oppression

A few weeks ago, we changed the healing threshold of ‘Cage of Oppression’ to 2/1/1 (down from 2/2/2). We’ve now had a little while to collect data and wanted to share some of it with you.

In the two weeks leading up to the change, Cage of Oppression featured in 3.2% of all Ranked decks. Across all games lasting at least 1 minute (average of 13 actions per game), these decks had a win rate of 52.1%. As games got longer, beyond 10 minutes (average of 18 actions per game), the win rate got lower; down to 46.4%.

The weeks following the nerf saw some unexpected results. First of all, its presence has gone up to 4.6% of all Ranked decks. The 1+ minute win rate is at 57.4% and it 10+ minute win rate is at 51.1%. We have some theories as to exactly why this is ...

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You’ve heard the news and you’ve seen the preview, now you must be wondering, what exactly IS a Battlepack?! Wonder no longer, we’re here to tell you all about our upcoming Battlepack release this Monday 8th July.

On Monday, we will be release 3 new Battlepacks; one for Astral, one for Storm and one for Tech. Don’t worry; Mountain, Nature and Dread will get their Battlepacks at the end of the month, and we will be sharing what the contain very soon.

But right now we can tell you more about what you’ll be getting in a few days time!

Each Battlepack is guaranteed to contain the following:

– One New Hero Card
– 3 copies of 3 New Action Cards
– 1 Uprising Booster Pack
– 2 Kindred Booster Packs

Each pack will cost 500 gems, and are great ways to augment your existing decks with guaranteed new and powerful cards. And we can now show you those cards!

Astral

  

Storm

Tech

We hope you enjoy the new Battlepacks and as always please let us know your thoughts on our Discord, Twitter and F...

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Tomorrow on the 4th of July we bring you a brand you Independence campaign!  So get your fireworks ready and get ready to take on a new adventure!

The campaign contains 3 major bosses starting off with Liberty Blossom.
Miss Blossom will be playing lots of buffs to keep her in high spirits! Next off is Uncle Vandil; you will want to watch out for his combos as he just wants to get the party started. And finally, you get to play as Talia Fireborn, try and keep the party going by setting up the best firework display Tantos has EVER seen!

For each boss you beat, you will receive a new Independence chest (which you will also be able to buy in the store). Each chest contains an amazing 3 rewards, with a chance for EXCLUSIVE rewards which include:

ALTERNATE HERO ART cards. There are 6 to collect!
Playmats and Card Backs (3 Playmats, 1 Card Back to collect)
10 Avatars (5 common, 3 uncommon, 2 rare)

There will additionally be an Independence Bundle available:
1x Bundle of 10 Independence ch...

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Upcoming Content

Battlepacks

From Monday, July 8th, Battlepacks will be available to purchase in the store!
To kick it off, we will have the Astral, Storm, and Tech Battlepacks, each one including full playsets of 4 brand new Wave 5 cards–3 Action Cards and 1 Hero–along with 2 Kindred booster packs and 1 Uprising booster pack. More news on this over the weekend!

Independence Campaign

From the 4th of July until end of day July 19th (UTC), we’ll be running a special holiday event – Read more about it here!

Main New Live Features

Copy Opponent’s Deck – You can now copy the deck of your opponent at the end of a match. If you do not wish for your deck to be copied, you can turn off deck sharing in Settings.
Achievement Leaderboards – A new leaderboard has been created where players are ranked by Achievement Points.
Inbox – You now have a personalised inbox where you can receive game messages. Access it from the top bar.

Adventures

Adventure Leaderboards – All Adventure bosses now have i...

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Hey Lightseekers, 

Next week we’ll be kicking off our next season of Organized Play for Lightseekers, just in time for you to experiment with some new strategies found in Uprising, which releases on our new store this Friday (keep an eye out on our news pages for when our store goes live!). We have a few changes to our previous season, reflected by the feedback we have received from the community. 

Firstly, we are introducing Casual and Competitive event structures that will fit around our existing tiers. In short, Bronze and Silver tiers will be Casual events while Gold and Platinum tiers will be Competitive. The reason for this change? We want casual events to fit the playstyle we’ve come to know that Lightseekers players around the world want – a way to play with their friends and family. 

So how does this work? We will chat with stores worldwide to get them an Organized Play offering that fits them; whether that’s regular league play with a core group of players or perhaps more dem...

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Uprising! 

Now we know some of you avid Lightseekers have already picked up our latest Set: Uprising from your favourite store or at an event such as UKGE! However this Friday we will be opening our Shopify store for you to order directly from us. Keep an eye out for further news on this when we launch!


Gold Event 

We have the first SEALED Gold Event this weekend in Sheffield, with Uprising legal too.
If you haven’t signed up yet and want to join in the fun, there is still time! Check out more information here: https://bit.ly/2Za3Bi3

Latest Patch Notes 

Zone 6 for ‘A Colossal Find’ is now available; join the hunt for the stolen colossus!

To go with the upcoming kreebal weekend (see below), an achievement for playing Kreebal cards has been added.

Cage of Oppression has been slightly changed – Instead of rotating when you heal for 2 or more, the healing threshold is now based on its corner values, which have been set to 2/1/1.

Upcoming

This weekend, from noon Friday, UTC, until noo...

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Updated

Zone 5 for ‘A Colossal Find’ is now available; Colax the Historian has made his way to Lushlost Forest to investigate the colossi temple, but he is not alone.

Upcoming

This coming weekend will be Midsummer weekend, celebrating the Solar Maiden, Mina! From 12 PM Friday (UTC), June 21st, until 12 PM the following Monday (UTC), any Draft reward chests you open (except the Gold Champion chest) will also contain a guaranteed Astral card. Additionally, there will be a great deal on Common-Free Astral boosters in the store!

Bug Fixes

Anchored Soul now also protects Combo Buffs.

Ancestral Communion will no longer act unexpectedly if cards you play also draw cards or shuffle the deck.

Starhorn Tusker should no longer increase damage done if you don’t have access to Solar.

Treetop Tribunal can no longer be removed on its 4th corner.

Time-Jumper Rylox will now work correctly if you play multiple Time or Lightning cards before the other one.

The animation for cards moving from discard pile...

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Zone 4 for ‘A Colossal Find’ is now available; follow Captain Jolti’s rapid ascent to Commodore and how he and his crew ended up in Lushlost Forest. Our epic story continues week on week, and it’s free to play!

Other Changes

– A few bosses in regular Adventure Mode have been made easier:
     – Boss 35 – Umbron Spy
     – Boss 25 – Little Blammo
 – Gutbelch Tracker’s hero power has been changed for Zone 1 of ‘A Colossal Find’.

Upcoming

This coming weekend will be Dread weekend! From 12 PM Friday (UTC), June 14th, until 12 PM the following Monday (UTC), earn double XP when playing Dread and gain access to a fantastic Dread bundle in the store!

Bug Fixes

– Soul Storm is now properly considered a ‘Burn’ card.
– The Remove IV power card is now properly optional.

The post Patch Notes – June 12th appeared first on Lightseekers Cards.

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Since the release of Lightseekers’ latest expansion, Uprising, one of the most hotly debated cards in the community has been Cage of Oppression. So, we figured it’d be a good idea to talk about it.

Design Objectives

Why did we make Cage of Oppression? What were our intentions behind it?

Objective 1: It should be good into ‘stall decks’.

By ‘stall deck’, we mean a deck where the only objective is to outlast all of the opponent’s cards, without actually trying to reduce their health to 0. Often, these decks aren’t even trying to discard the opponent’s cards proactively, but just aim to be able to take more actions throughout the game. This leads to some very long, and often frustrating and anticlimactic, games. Hence why we want to give players a suitable tool to compete with them.

Objective 2: It can’t be too niche.

This is a mistake we’ve made with counter cards in the past. The cards have been given an effect that is strong into the type of deck it was designed to be strong against,...

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Today we have some updates regarding the difficulty of early-stage Adventure Mode bosses.
Following on from feedback, we have made some changes to a few of the bosses found up to Stage 25 to make them fairer, especially for newer players.

Updates

‘A Colossal Find’ Zone 3 is now available. Play out the events of Ferrus’ rebellion!
The decks used throughout ‘A Colossal Find’ Zone 1 have been tweaked a bit, to make them a bit easier as well as faster to play.
A few of the earlier bosses in Adventure Mode have been made a little bit easier. These are as follows:
– Stage 8: Cedrus
– Stage 9: Steeltusk Brute
– Stage 10: Mossback Beast
– Stage 15: Lost Architect
– Stage 22: Priestess Tay
– Stage 25: Little Blammo

Bug Fixes

Crystallizer now moves cards face down.
Fixed a typo on Contamination.
Fixed some incorrect icons and naming conventions for the Amplifier: Beasts I and II Lightstones.

As always, a big thank you to all of those who have provided feedback, we hope to hear from you soo...

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UK National Classic Basic Constructed

Top 8 – ArranCK – Seleni
Hero
Seleni
Combos
Anti-Gravity Field
Black Hole
Gravity Bubble
Planetary Alignment
Sun Strike
Actions
1 Battleborn Oppressor
1 Crystalcore
1 Dimensional Hunter
1 Frenzied Kreebal
1 Shapeshifter
1 Skyrider
1 Subjugator
1 Umbron Barkeep
2 Blinding Beetle
2 Dusk Feeder
2 Pathfinder
2 Tantosian Blacksmith
2 Umbron Informant
3 Astral Priest
3 Chimchu Militant
3 Moonlight Burrower
3 Wandering Starformer
Side Deck
1 Blinding Beetle
1 Crushing Charger
1 Dusk Feeder
1 Mirror Beast
1 Pathfinder
1 Starforged Warrior
3 Vortex Slayer
 
Top 8 – [TLI] Latro – I really love Dan Coyne, part 10
Hero
Seleni
Combos
Anti-Gravity Field
Black Hole
Gravity Bubble
Planetary Alignment
Sun Strike
Actions
1 Battleborn Oppressor
1 Crystalcore
1 Dimensional Hunter
1 Frenzied Kreebal
1 Shapeshifter
1 Skyrider
1 Subjugator
1 Tantosian Blacksmith
1 Umbron Thief
2 Dusk Feeder
2 Pathfinder
2 Umbron Informant
3 Astral Priest
3 Blinding Beetle
3 Chimchu Mili...

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Abyss Tentacle Errata

To start off with, let’s first make it clear that we are not opposed to “indefinite sources of damage”, and this by itself is not why Abyss Tentacle was changed. There is a big discussion about what warrants good or bad indefinite damage, but that’s for another time. The reason we changed Abyss Tentacle is because of the rate this damage can be dealt.

When we design cards, we effectively give them a budget to spend on effects. Negative side effects, strict conditions, waiting times, or which Order it belongs or doesn’t belong to may increase this budget. This factors into the “economy” of the game (how you choose to spend your actions and what return they give; either immediately or over time).

When Abyss Tentacle was first created, Dread did not have very convenient access to Abilities that were immediately “on par” in terms of return on investment. To elaborate on what we mean by this, let’s take a plain damage card, such as Mantix Spitter, as an example. Here...

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Hey Lightseekers!

This week the team bring you a new adventure! Including some changes and improvements from your feedback. As always thank you for your support! –The PlayFusion Team 


Adventure Awaits! 

A new adventure has been added; A Colossal Find.

This is an on-going story that kicks off with the events of Uprising and continues into the story of the next expansion…
This week sees the first three encounters of the adventure – ‘A Colossal Find’ can be found under the ‘Solo’ menu.

Card Errata 

We had originally intended to wait with a change to this card until Wave 5, but due to continuous community feedback, we’ve decided to take action sooner:

– Abyss Tentacle now has 4 clunky corners of 2 damage each.
– This errata will take place in physical play from June 28th onward.

Bug Fixes 

A few errors that affected cards that reveal, draw, and shuffle in some combinations.

– An issue where Tantruming Kreebal is played off Ancestral Communion.
– The Elemental: Rotator lightstone will now...

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Greetings Lightseekers,

A few days ago we brought you news about our upcoming Events and we wanted to go over this in more detail for you all; first of all, we want to answer all of the questions you have regarding Gold Events.

Gold Events

Currently, we aren’t able to support the Gold Events like we originally planned to. This is due to resourcing and logistical problems that do not allow us to be there in person like we have been previously, in addition to having to alter the prize support.

This has lead to us considering the option of cancelling these events, however, we have been in long conversations with stores that are due to host the Gold Events and we are now determined to work together with these amazing stores to bring Gold Events to you.

We want to run our full list of Gold Events that we have planned but with alternative prizes, we will be updating the Gold Events prize listings shortly with the update list below.

Each store hosting a Gold Event will receive the following...

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It’s been a huge week in the world of Lightseekers and following this, we have made some improvements and adjustments from community feedback and further testing.

Thank you for your continued support, we look forward to hearing your feedback! The PlayFusion Team 

Adventure Mode:

– The AI difficulty of the first few bosses has been adjusted.

– The first five bosses have had their health reduced.

– A number of early bosses have had a few cards adjusted.

Draft Rewards:

– Rewards for Draft have been adjusted to include more Gold.

– If you get at least 4 wins, you will now receive some Gold alongside the other rewards.

– For some tiers, the Gold has replaced a booster pack and/or fragments, but for some it’s purely additive. 

The Gold Champion reward is now 2 Booster Packs, 2 Premium Loot Chests, 1 Mega Chest, 1 Draft Ticket, and 300 Gold.

Bug Fixes:

– Vilebrew Hexer will no longer let any heals through from Regen Chamber.

– Buffs with a first corner X that have an ‘as this e...

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Our latest Uprising update is here, and it’s our biggest one yet! 

Today we bring 202 cards to the digital version of Lightseekers with UPRISING, available all versions of Lightseekers: Nintendo Switch, Mobile and Steam. You can find a full list of the cards on our card database here and see the main features of Uprising on our Uprising Overview page here. In addition, the Nintendo Switch now has full joy con support! 

In addition, the brand new single player ADVENTURE MODE is now available. With 200 stages of story-driven content, this is a major new mode that will bring dozens of hours of new content to Lightseekers. You can find out more about Adventure Mode, our previous news post has you covered.

Not only that, but we are also bringing DRAFT MODE to Lightseekers. This new competitive mode will allow for completely random deck builds with huge prizes for those who manage to run the gauntlet undefeated.

All of these new features make this the biggest Lightseekers update we’ve ever d...

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Hey Lightseekers! We know you have been waiting patiently for Uprising and now it is just around the corner – Uprising digital hits May the 8th, but that’s not all, it releases with two new game modes, and FULL Nintendo Switch controller support. In this latest news, we look into what you can expect from Draft Mode, a change to Crazed Bomber and, of course, Uprising!

Draft: How does it work?

Draft uses a variant of the standard rules, so to start you choose from 2 random orders and then craft your deck from a random selection of cards! Then it’s time to battle through 6 rounds to gain entry to the Prize Gauntlet. Lightseekers who battle through this and become victorious will win a Gold Lightseekers Chest: This includes, booster packs, mighty chests and gems!

All players will receive at least one booster pack, so whatever happens, all participants will win prizes! We will have more news on what you can expect to win from Draft next week!

The entry fee for Draft is 150 Gold or 100 Gem...

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