League of Legends Dev Tracker

Evil_Munkey

WICK MENTIONED

Wickjkr greeting his wicks (his fans)

wearssameshirt

Auberon used to be GM/chall idk if he plays anymore

Still plays, just under a different ign. A lot of rioters don't "Riotize" their name out of personal preference, or they change their name occasionally.

MoneyChapo

This is the only Rioter I recognize from higher elos

:D

selganar

#KRKL sent my sides to orbit

They wear Costco merch everyday no meme. Committed to the bit

RiotSakaar

I don't know if we have any "current" challengers, but I know for sure we have some current GMs and some past challengers.

Unsure about who the highest rank is!

We have one current Challenger who works with Riot https://www.op.gg/summoners/na/Isolde-NA1

(They approved me posting them here)

TacoMonday_

That's a WoW raider

You mean the Warchief

I don't know if we have any "current" challengers, but I know for sure we have some current GMs and some past challengers.

Unsure about who the highest rank is!

RiotMeddler

It kinda is.To the best of my knowledge those were only ever given to the League dev team and some associated other teams at Riot.

Yep I just checked my jacket in the closet and it matches. Internal swag from the 2021 Coven skinline release.

RiotMeddler

It kinda is.To the best of my knowledge those were only ever given to the League dev team and some associated other teams at Riot.

So it’s not official standard merch but it does come from Riot

It kinda is.To the best of my knowledge those were only ever given to the League dev team and some associated other teams at Riot.

Can't speak to your specific example but the vast majority of players don't tailor their runes to the specific matchup or situation, and rune recommender ends up doing most of the work for most players. High elo players are much more likely to modify their rune page between each game as well as select more "optimal" choices. Often these optimal choices also require extra effort (weaving in attacks in lane for constant Aery procs for example) that most players either don't want to do or simply would not be able to execute on successfully to the point that the rune selection would become optimal.

There is also just a bit of a different meta at different ranks, often influenced by a small handful of one-tricks or dedicated mains in high elo. In GM+ you might literally just be looking at one or two player's builds on certain champions.

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GG

League has a lot of layers to it. Agree with you that this is a large part of what makes it awesome. A design lead previously referred to this as "infinite parallelized learning" because people from MIT talk like that I guess. (I kid, he's very cool and smart.)

That said, it could also do a better job exposing those layers to players, teaching them which are most important when, and informing/rewarding folks for their growth.

I think we should be deeply proud of making a game worthy of people's deep attention and commitment and a little sad how tight the front doors on the fun are secured.

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Gostaug

This is exactly what makes me spend money on riot mtx when I feel like it. I don't feel bad, or tricked or pushed into consumption. I've been a free tft players for years got some of my favorite little legends for free, whenever I want to buy the pass or something, I just do it. I look at all the content riot produces for free that I enjoy and I just feel like giving back in some ways. I follow lec and international LOL, tft opens, MortDog's stream, I play tft, lol and valorant for free, arcane is probably my favorite show ever and "League of legends" was my top artist in my spotify wrapped this year. I mean.. I really get my money's worth it's not even close

/salute and thank you!

donlouisvuitton

This is such a nice way to look at things if it were true. Yeah Arcane is for the players and might have failed financially but the money for Arcane has to come from somewhere right? and the money is coming from your hideous attempts at milking your beloved LoL player base for all that you can. The monetization for League is getting worse and worse every quarter with removal of free rewards and awful gacha mechanics.

You’re not making Arcane for the players. You’re making Arcane to appeal to and be taken serious by Hollywood and the general public. Arcane is to the detriment of the average player who has lost out in the long run.

Don’t believe the naysayers.

People who look at the world through a short term, transactional, cynical lens, really struggle to understand Riot. This has been true with various people trying to claim that high quality free games won't work, that esports will never work, that our music was insane, are now saying that Arcane wasn't awesome and worth it.

These people think we make things like Arcane to sell skins, when in reality we sell skins to make things like Arcane. Riot is a mission driven company where Rioters are constantly striving to make it better to be a player. That is why we have successfully done that over and over again across multiple games and now multiple businesses / mediums - games, sports, music & animation. Do we get everything right? Nope. But we are not focused on the short term extraction of profits - we are focused on delivering exceptional value to our audience over the long term, again and again and again.

To be clear, Arcane crushed for players and so it crushed for us.

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Thankyou for the feedback. We will consider it. Happy holidays everyone!

Hello! We have a fix slated in 15.2 for this. Thank you for letting us know. :)

Deadedge112

Clarity: "Am I a joke to you?!"

Clarity's gonna get an update too

GreenCyborgNinjaDude

Thank you Auberaun :) That was my only issue here tbh. Hope you and the team at riot have a happy holidays.

You too!