I like the design idea for the new 2v2v2v2 mode, as someone who plays a bit of TFT.
Seems both casual friendly and a lot of opportunity for developing expertise!
I wonder how crazy the augments will get though, and how the fanbase will receive it.
We're figuring that just how far we can push them at the moment. Currently seeing some pretty big swings depending on what you roll, what your team comp is, who you get matched against etc. I think a lot of variance will end up working quite well, given this is a shorter, less pure competitive/"esports" mode and skill still matters an enormous amount. But very interested to see everyone's takes once it's live