prowler's with a blink is the nightmare i never even knew i had
dunno if any of the team members are reading this, but if you are: what's the most design iterations you've gone through on something before finally just trashing the idea completely as unworkable?
Hi there.
Just to first create a clear distinction: it's the designer who would decide if an idea is unworkable or not, we'd provide them data & evidence with which to make that decision. Since Pyke is on my mind, for a long time in development his W was true stealth, which we tried to make work in a number of ways before changing it to camo. At one time it was a toggle that consumed a unique secondary resource (he was manaless), eventually we made it a fixed duration, and eventually we made the warning indicator that lets you know he's stealthed nearby (which remained when we converted true stealth to camo).