Icarus Dev Tracker

This week, we’re adding a brand new set of Brick Signs, with four variants for you to craft, adorn and place around your base.
We’ve also got some insight for you into our development process after we had a perforce outage last week that impacted our development timelines.
Finally, we’ve got some details on an ongoing feature development - a solo pause option.

This Week: Brick Sign Set This week, we’re adding a new set of Brick Signs, with four different variants for you to craft.
These are unlocked at Tier 3 and crafted on the Advanced Masonry Bench. Ten clay bricks, two concrete mixes, and four iron nails are required for each sign.
The four variants come in floor and wall options, with tall and angled variants for use in different terrains and settings. Just like all other signs, these can be edited to display your own text or icons.
You may have noticed in last week's patch notes that we also improved how signs appear in-game by removing the artificial glow and making them look le... Read more
Based on your feedback on last weeks seed changes, we’ve further tweaked parts of the new seed system. Extracting seeds is now faster and requires less produce. Seed Pouches have more slots and we’ve added a Seed Harvester to the Harvesting Cart.
We’ve also implemented the long-requested ability to swap your envirosuit while on planet, allowing complete customization of your player loadout in Open World.
Notable Improvements:
  • If tamed mounts fall out of the world without freezing correctly, they will now attempt to teleport to owning player (if online) or to their last grounded location
  • Fix auto reload message showing up for both client and host when initiated by client
  • Fixed clients being able to see the Hammerhead Slug boss spawner and boss icon at the same time
  • Attempted Fix of the Crop Plot Tooltips so they display correct information and growth progress when snapping between them as a client



This Week: Seed Revisit and Buffs
Last week we wanted to ensure that seed amounts through... Read more
This week, we’re introducing a big change to how seeds are collected for farming. This includes four new items and a new ‘opt-in’ mechanic for harvesting seeds.
We’ve also got an update on our internal playtesting of the upcoming Great Hunts expansion.
Notable Improvements:
  • Allowing more items to be placed on other deployables, including the tackle box, many vases and the workshop cooker and heater
  • Reduced Fire Capsule size on MXC Campfire so that you can no longer catch on fire by simply standing next to it
  • Added camera shake to horse mount kick montage for added zest
  • Changed fluid ammo weapons to have a progress bar display rather than shot numbers


This Week: Seed Collection Changes
Since the introduction of seeds, one common piece of feedback we've received is that collecting crops in the wild often clogs up players' inventories. While these crops can be useful, many feel that the game provides an excessive amount that isn't necessary unless they actively participate in cooking and... Read more
Week 173 brings the long-awaited rework of our firearms range, introducing the SMG and Assault Rifle as replacements for the now sunset Light Automatic Carbine.
The Submachine Gun is similar in style, using low calibre 9mm ammunition with a fast fire rate, while the Assault Rifle keeps the look of the Light Automatic Carbine but uses 5.56mm rounds at a slower fire rate with more punch.
Notable Improvements:
  • Increased leniency on Vapor Condensor waves, reducing cases of creatures getting stuck and interrupting the flow of the event
  • Bees now return to their nest if outside a certain range, even if they've attacked recently
  • Drastically reduced the cost of the plants required for cocoa, wild tea, green tea and coffee & coffee with cream drinks


This Week: Submachine Gun
This week, we’re adding the new Submachine Gun to Icarus.
This new firearm uses 9mm ammunition rounds, has a capacity of 20 rounds per magazine, and a rate of fire of over 400 rounds per minute. It also reloads in a lightn... Read more
This weeks update features six new sets of Curtains, with Tier 2 ‘Fur‘, Tier 3 ‘Elegant’ and Tier 3 ‘Reinforced' options.
We’ve also made more improvements to shadows, particularly Skeletal Mesh and Thin Mesh Shadows, along with animated shadows, such as doors.
Finally, we have a breakdown for you on the three new Legendary Weapons coming with the Great Hunts Expansion, and all the other items and deployables you’ll unlock by defeating their respective bosses.
Notable Improvements:
  • Allow placement of doors, windows and curtains on all left and right doorway pieces.
  • Windows and Curtains can also all be placed on the same window frame
  • Electricity and Water tools now show in the players hand
  • Improved bee death animation
  • Further improvements to SuperStruct crash prevention


This Week: New Selection of Curtains
This week, we’re adding six new sets of curtains to Icarus—one crafted from fur (Tier 2) and two from platinum weave (Elegant and Reinforced, Tier 3).
Base design has become a stap... Read more