Hearts of Iron IV Dev Tracker

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Ossiv said: Have anyone tried if that is possible in game? To win the UK by sinking all or most convoys, without landing any troops to the UK soil?

It's not mechanically possible. Even with maximum war support loss from convoys being sunk, the UK will still have enough war support to stay in the war.
The UK will be useless with no merchant marine and easy to defeat, but you will need boots on the ground.
Now, based on things I've done to Germany, it should be possible to drop British war support below the 50% threshold by a combination of bombing, convoy raiding, and using spies to damage war support (and stability and democratic support). With a ton of effort, you should be able to coup Britain, but I don't know if that could succeed without some German troops sailing across to give Mosely a hand.   Read more
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Kanitatlan said: Once Japan gets the rubber you get the problem that it now needs to be convoyed and the game absolutely refuses to allow you to convoy it to Vladivostok. :mad:.

I don't have a problem shipping from Japan that way:

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That steel I'm importing from Japan is going from the Home Islands to my port right there.
I c... Read more
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While AA in both divisions and at the state level is a solid investment in many cases, I am not sure a "no air" Soviet build is worthwhile in the current build.
Others have noted a bunch of issues, but let me break it down my way.
1) AA guns are cheaper than planes in both cost and resources. You can easily spam both support AA and line AA in your divisions just using steel. You can produce AA guns from day 1, and even though Tier 1 AA guns aren't as good as the Tier 2 guns you can get in 1939-1940, they are still solid.,
2) State AA is more expensive than just spamming AA guns for divisions, but you really need it to deter LOG strikes and strategic bombing. Note that strategic bombing isn't just about factories, but STRs can bomb forts, railways, infrastructure, and other state level stuff. Once built, state level AA is permanent. It can be bombed, but it will repair itself over time like all other buildings even with no factories dedicated to repair... Read more
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blahmaster6k said: How do you actually do this? Every time I try to block sea zones around Europe as another country to trade with the USSR via the Pacific the game just says there's no trade route.

No, I mean a human Soviet Union can do that.
Obviously, with an AI Soviet Union, you're out of luck.   Read more
billcorr said: Here is a list of nations with CAS Military-Industrial Organizations (which nations am I missing?)
Greece:
View attachment 1047219
Turkey:
View attachment 1047220
China/Manchuria and warlords (gated):
View attachment 1047232
Bulgaria (gated):
View attachment 1047234
England:
View attachment 1047221
USA
View attachment 1047222
Italy (note: With 7 airplane MIOs, It appears that Italy might have a MIO for every type of airplane):
View attachment 1047235
Germany
View attachment 1047223

As a reminder: Italy's MIO is the CAS designer, but it has an extra trait that is available once Italy completes a specific focus. Once that focus is completed, I think Italy's version of the CAS MIO is the best out of all of these at the cost of one additional level.   Read more
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FLUX2226 said: Don't you get a choice as Germany whether you want Quisling's coup to happen or not?

Yes. But be warned: I have rejected Quisling, seized Oslo, and then the coup happened anyway with my troops now cut off from supply and stuck on neutral soil with no military access because Quisling flipped Oslo to his side. Oh, and it would take 25 days to justify on him to take Oslo back.   Read more
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Ossiv said: "The Pacific route was 47.1 % of all lend-lease deliveries"... Why isn't the Pacific route used for half of leand-lease deliveries in the game?

Because I can make the Pacific route be 100% of deliveries? But the AI isn't thinking about that.   Read more
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Let Italy fail to the point where Mussolini gets overthrown and the civil war starts. Then win the war and force a peace conference. Let Italy pay warscore to get Italian cores back.
Or just puppet Regno del Sud. :D
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I wouldn't be surprised if an attache to Japan is why all the Chinas like to slap embargoes on my Germany at various points in the game. But I am not always clear on what the AI is doing sometimes.  
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Trick question.
Obviously, it's a German-Japan rework where each country has a secret "Man in the High Castle" branch in its focus tree. Paradox has partnered with Amazon Prime, and each Prime user gets the focus trees for free. The DLC also ships free the next day.  
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marcelo r. r. said: I don't mind others but Turkey Battle of Bhosphorus need stop creating ww3, see and that.
i hope they understand that turkey inst a matter of players wanting fancy stuff, but stop ruining historical run.

It's not even clear to me why Turkey is railroaded to do that, either. Am I missing some wars Turkey fought with her neighbors in the second half of the 20th Century besides Korea and the mess in Cyprus?   Read more
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FindFloppies said: The only time I do this is if there is a specific port-to-port supply where a quick rail-fix will make it stop being exposed at sea. Le Havre in France is an example, Wilhelmshaven is another. Build that level 1 rail line to Wilhelmsaven to level 2, and it stops getting supplied by sea. Same for Brest supplying Le Havre by sea.

The fact that your method is a completely viable strategy brings this to mind:
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GrandVezir said: And the Ryan George pitch meeting to go with.

1699584990909.jpeg  
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FindFloppies said: Biplanes with navigation coming right up...

Shhh... That's the schtick I'm planning to use for my next livestream.
"Can the Night Witches beat Hitler?"
1699580518130.jpeg
(And yes, the irony with having Stormfront in the picture is deliberate. :D )   Read more
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stormsand9 said: You didn't take Libya, so the Grand council of Fascism was waiting for Italo Balbo's counterattack to make everything alright.

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General WVPM said: Also if you are beating Italy quickly do you really want them to start the civil war? That makes an (apparently) eas...
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The Colonel said: (I feel like so many people evaluate it only on the current building slots as if they are never going to do dispersed/concentrated industry tech?)

Guilty as charged.
But in my defense, I'm also trying to balance things between "I can build more stuff now" versus "I get more stuff later." Every infra I build now is fewer MIC now building equipment now. In a number of cases, I'd rather have more equipment now so I can take other people's factories to build more stuff later.
But I will say that I really try to optimize free infra from focuses, factory construction, and the Tankograd focus as the Soviets. With the right schedule, you can get the full Tankograd factory count with minimal construction effort as the Soviets.   Read more
Boginga said: You are using an example where the country with tanks doesnt also have air power. I didnt mention air because in a situation where 2 countries of equal strength are fighting, the effectiveness of one side's CAS is dulled by the other side's fighters and vise versa.

But that's my point. You can claim "unkillable tanks" or "tanks with MW are OP" all day long, but what's really important is the air power and logistics. Winning the air war is more important than tanks in most MP games I've played. Admittedly, I'm out of date on a lot of MP stuff, but I expect that it hasn't changed much.
MathyM said: Can you give me some screenshots showing tank designs and division templates?

Sure. Let me give you some basic templates and designs. These get you started, but they are not meant to be the absolute meta. I want to give you some tanks tha... Read more
Corpse Fool said: And how did it work the rest of the time?

It didn't matter in the other situations because the enemy lost for reasons unrelated to tank templates. Or there was that one time I really screwed up the invasion of France, but that was not a template issue, either.
Victories where tank templates were not the decisive factor:
1) The time I landed in Germany with 48 British panzer formations in 1943 using GBP. (This was pre-TfV.) There were simply not enough Axis forces in the west to repel firepower of that magnitude regardless of template design.
2) There was the Barbarossa where the Soviet player chose to defend eastern Poland with real forces (not just tiny divisions to force combat to chew up infrastructure and slow us down). The problem with the defense became apparent when I not only had green air, but I had hurt their speed so much compared to my speed that a few huge stacks of So... Read more
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Gefallener_Held said: - Germany needs 80 percent infrastructure in provinces bordering Poland (six total) plus rail upgrades in the East followed by rail upgrades in the West before Fall Gelb

Does she, though?
I understand the need for more infra and rails in the run up to Barbarossa, but I've never felt that I was missing much by ignoring those focuses prior to France capitulating. The thing that slows me down the most in Poland are the few divisions that last stand on day 1, but even then, I can beat the Poles before Around the Maginot completes in 28 days. And then I can defeat France and Benelux before Weserbrung completes in another 28 days.
But, I am also the player that puts LOG in all frontline divisions, so your mileage might vary.   Read more
Corpse Fool said: The equivalent of a 4:1 in the Before Times would have been a 16/4. And as much as I know that there were people saying that MW org 'lets' you run something as heavy as a 17/3 and still have enough org to be usable... no one actually does this.

There have been times I would consistently run 16/4 with R/R in MW. And I was consistently told it was too tank heavy. But it also worked really well in some key situations. (I think at one point our MP group modded the game slightly specifically to make my old school 40w panzer formations less overpowered. :) )
17/3 was too rich even for my blood, but it also skewed stats in weird ways where the division had even more firepower, but it couldn't stay in the fight long enough to matter with the low ORG.   Read more