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As our new Returning Player Experience went live along with the 17.0 update, we’ve found a few places where we think we can clarify the process and what you can expect.

To expand upon the eligible time period, we’ve defined a returning player as one who had not logged into Hearthstone for four months as of March 17th, so your last login to Hearthstone needed to be before 11/18/2019 to qualify. If you logged in on or between 11/18/2019 to 3/17/2020, you would not qualify as a returning player and receive the Class Deck.

If you’re a returning player who has not logged in since before 11/18/2019, to earn your free deck

  • Log into Hearthstone and be presented with a new Legendary Quest line, which is made up of three total quests. In the first quest, you will face three bosses made specifically for the quest line. In the final two quests, you will play 30 cards then deal 100 damage to an enemy hero.
  • Upon completing the third and final quest, you will be able to select your free Class Deck o...
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Hey everyone! I spent some time today going through community feedback and interntal statistics for the Standard metagame. Wanted to share some thoughts on where we are now and where we might be headed in the near future.

Still seeing healthy fluctuation in terms of deck power levels every day. Here are some metrics for the best decks over the last four days. Data represents top 1% of players, which is approximately Rank 3 to Legend.

Feb 8

  • Quest Hunter – 55.0%

  • Aggro Warrior – 54.5%

  • Galakrond Warrior – 54.0%

  • Highlander Hunter – 53.7%

  • Mech Paladin – 52.9%

Feb 9

  • Quest Hunter – 54.2%

  • Galakrond Warrior – 54.0%

  • Highlander Hunter – 53.9%

  • Rezz Priest – 53.6%

  • Galakrond Rogue – 53.0%

Feb 10

  • Galakrond Warrior – 55.0%

  • Mech Paladin – 53.7%

  • Rezz Priest – 53.3%

  • Quest Hunter – 53.1%

  • Highlander Hunter – 52.9%

Feb 11

  • Combo Priest – 55.4%

  • Galakrond Warrior – 54.3%

  • Dragon Hunter – 54.1%

  • Mech Paladin – 53.9%

  • Quest Druid – 53.7%


Other Notes:

Aggro Shaman is p...

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We’re looking into this to identify the cause and get a fix out as soon as possible. Will update as we make progress!

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I think under the normal circumstances in Hearthstone history, maybe not.

The influx of card changes this expansion has a little to do with those cards being quite powerful, but it’s mostly that we wanted to try a different approach to the cadence we make card changes.

The changes I feel were absolutely necessary this expansion were the ones to Galakrond Shaman. It was really the only archetype that was at a power level unacceptable under any past circumstance. Even after the first round of changes, there turned out to be an undiscovered deck that played a little slower and was even more powerful than the version being used during the first couple weeks. During playtesting, we honestly just thought that Galakrond Shaman was an incredibly fun deck to play and wanted to push it to a level where it would be considered one of the more powerful decks. We pushed too far, it happens.

As far as the rest of the changes, I think in the past we would have waited a little longer to take action. Th...

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Face Hunter and Priest have both been very popular and rather successful from about rank 10 and down. Rank 10 to Legend don’t see very much success from either deck.

The reason we chose not to make changes to Priest or Hunter in this patch was not because players at those ranks don’t matter, it’s because we generally see a trickle down effect on the meta that starts in Legend and moves down to rank 17-18. We’d expect the population of both those decks to decrease as players experiment with new decks.

Face Hunter is generally popular at lower ranks because it’s a fairly low cost deck. RIght now it’s weak to a lot of the Shaman, Rogue, and Warlock strategies out there and I imagine that will still be true after the nerfs to those decks. If Face Hunter still continues to be super high population after after 16.2 has been out for a bit it’s likely we would address that deck in some way that makes for a more varied experience.

Edit: I flubbed the matchup data, I was referring to Rezz Pries...

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Hey everyone,

Just to give a heads up - we’re working on a balance update that will arrive within the next week with card adjustments for Descent of Dragons, including some changes aimed at Shaman. Any cards that are affected will be given full arcane dust refunds. Stay tuned for more details next week.

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Quick hotfix note for this evening. A bug that was causing the game to become unresponsive when using Galakrond and Fate Weaver in Priest decks has been resolved.

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Quick updates on where a few of the outstanding issues are:

Sathrovarr : As a confirmation, Sathrovarr was absolutely not intended to become unplayable with the patch on Thursday. We know what caused this, and it’s going to require us to put a fix in to the launch of Descent of Dragons next Tuesday. As of right now, we expect Sathrovarr to be back to normal on Tuesday.

Disenchanting Cards: Right now, some cards are showing a system error screen after trying to disenchant them. This is something we can fix on our side, and we’re working to get that out today before the weekend.

[Hearthstone Battlegrounds] Rafaam’s Hero Power: Last night, we resolved an issue where Rafaam’s Hero Power wasn’t properly allowing a golden upgrade until after buying something. This should be working normally as of right now.

Missing Cards / Deck Codes: We’ve seen a lot of varying reports of things with cards not working, and there are a few different things at play. We noted previously that as the “Treasur...

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We’ve temporarily disabled the Tavern Brawl mode and expect it to return tomorrow, Thursday the 14th. Some players were encountering some issues after matches have concluded, and these were serious enough that we wanted to take the mode down entirely.

We’re planning to bring the mode back tomorrow and will be rotating in a different Tavern Brawl for the rest of the week. We’ll provide an update at that time to let everyone know that the mode has been enabled again and give you a heads up of what Tavern Brawl we’ve rotated in.


11/14/2019 UPDATE: As mentioned yesterday in this post, we came across some major issues that resulted in us needing to disable Tavern Brawl. Right now, we are re-enabling Tavern Brawl and have swapped it over to a new one, Top Three.

NOTE: We have identified an issue in which some players may still be unable to play Tavern Brawl. The team is working to resolve this as soon as we can.

In addition, this Tavern Brawl was something that players needed to buy into a...

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We are in the process of putting out a small update that corrects a few issues introduced with 15.0.

  • Titanic Lackey has been brought back down to size and will no longer appear to have a head full of clouds

  • A few other card art and animation issues introduced in 15.0 have been corrected

Please also note that the recently introduced Plague Lord health persistence issue is something we are aware of, but is not contained in this update. We’re working hard on a fix for this and will update as soon as possible.

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Hi all,

We’re aware that the Titanic Lackey’s golden variant has seemingly become a bit too Titanic, and now appears to have his head in the clouds. This is a card art issue that was introduced with the 15.2 patch and only affects the appearance of the card (and only the golden version): all gameplay will function normally. We’re currently planning to resolve this in an upcoming game update, but this is not scheduled for another few weeks. Until then, please forgive Titanic Lackey’s clouded appearance.

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UPDATE 2: We’ve fixed everything up internally, so now we just need to start the process of getting the build out live to you. This takes a bit of time, so please be patient and look for the update to be live later today. Note that mobile is usually live a little later than PC.

UPDATE: In order to fix everything up as quickly as possible, we’re instead going to push the 15.2 patch back a little bit. We originally intended to launch at 10:00 PDT, but this is going to be delayed. We’re not expecting a long delay. Look for more updates soon.

Hi all - as we worked to patch the game to version 15.2 today, the teams encountered an issue with Tavern Brawl. We’re going to be taking Tavern Brawl down temporarily to address things and get it all in tip-top shape before we reenable the mode. We fully expect this to happen later today unless other issues crop up.

Stay tuned for more updates.

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It’s a fair assumption to think all expansion keywords are that expansion only unless stated otherwise. Sometimes we have a mechanic that makes sense to keep around in Hearthstone long-term (Rush, Discover) but we let most keywords live in one set only so they rotate to Wild cleanly and make way for new keywords to learn.

Wow I didn’t see that. I was just reading the forums as I usually do and thought the thread was a good place for insight, even if we disagree.

What makes the current reborn quest powerful isn’t really the reborn minions themselves, but what you can do with the hero power. There are enough reborn minions from Uldum alone that allow Paladin to fairly easily complete the quest. Right now, they are using cards like Mechano-Egg and Mechanical Whelp as the payoff cards once the quest is complete. It’s likely we’ll make other cards that are great with the quest payoff over time, making the quest feel a bit different with each set.

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No need to worry Smoochers, they’re both still available and are the same rarities as when they were released.

Perhaps it’s just been a streak of unfortunate luck if you’re hunting for those two specific passive treasures.

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In the next balance update we’ll be reducing the power of his Hero Power in Heroic, and making him appear less often.

RIP Haro Ending-Run

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Latest update: we’re seeing the 14.4 update live across most storefronts.

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We’ve added another update to the original post - the mobile updating process has just begun and we expect things to be available around 10:00 PDT this morning.

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Hi all, I’ve added an update to the original post with the current status. For mobile players, we’ll be providing an update tomorrow morning as we finalize the 14.4 update deployment, which is slated to begin at 9am PDT and will likely take about an hour to appear on your device.