Fortnite: Battle Royale Dev Tracker

(2017) Battle Royale Update - Oct 6

This thread was added on October 06, 2017, with posts from EpicEricSW.

Original Post

Fortnite Fans,

We will be pushing a Battle Royal specific update within the hour aimed at adjusting weapon balance. There will be no downtime. Players will not need to update their client.

See you in-game!

Battle Royale Update - Oct 6th

  • Increased Semi-Auto Sniper Rifle damage by 50%. This weapon was often passed up because of its lower damage. This increase will put it closer in line with its intended effectiveness.
  • Decreased Scoped Assault Rifle damage by 33%. This weapon was too effective at its current role and needed to be scaled back slightly.
  • Decreased Grenade, Grenade Launcher, and Rocket Launcher environmental damage to 375 (was 450). Metal forts will now require two explosive blasts (instead of one). Late-game bases are too easily destroyed and we want to promote building diversity.

  • Increased Rocket Launcher reload time by 20%. It's a little too easy to spam rockets. We want the Rocket Launcher to be a powerful weapon, but it's a little too good right now.

  • Increased Submachine Gun damage by 10%. The Submachine Gun is underperforming at close to medium range combat. This damage increase will improve its effectiveness slightly. We'll continue to keep an eye on it.

Head over to the official forums to continue the discussion.

Can't hotfix that one, sorry! We're trying to get it out ASAP. Likely next week.