Description Players may become stuck in a previous Dungeons zone while their teammates are in the next one
Platforms PC, PS4, Xbox One
Discussion Reddit
JIRA FORT-275786
Description Players may become stuck in a previous Dungeons zone while their teammates are in the next one
Platforms PC, PS4, Xbox One
Discussion Reddit
JIRA FORT-275786
I don’t think they realize we’re joking when we say we want more bows
Bows are, more or less, done for now.
Most voice actors work from home and send in there files. So don’t buy it for a second
This is completely inaccurate! u/Pottatostein has a really nice description in one of their previous comments about some of the work it takes to get professional voice acting audio.
It takes a lot of work to get their beautiful voices on the characters.
Hey u/Magyst ! Since you like replying to art post, maybe looking at an Endurance crash montage will catch your attention?
I had a pretty reasonable post well over a month ago regarding some suggestion for an Endurance mode rework. Regardless, things like Endurance mode crashing in their later half’s and people’s time being wasted and not compensated has gone on for far longer than a month...
Since you like replying to art post
I do like replying to art post. I'll keep replying to art post because I love seeing what the community has created as they are part of the community as well. <3
Regarding this crash.. This is an ongoing investigation on why this is happening. We've made smaller steps to resolving this (removing the amount of words drops, etc) which has made some improvements.. but not fully. I understand this is a huge painpoint and it's definitely not a great experience to invest this much time into a mission only to crash and not be rewarded. We have been, and are collecting data on the root cause of this. While improvements have been made.. we still have work to do.
Read moreThanks for the tag, u/amberlynn2687. We'll take a look at your server logs and see if we can find more information on why you are hitting the crashes. It's definitely not great to spend all that time just to crash. Gathering information on this has been and continues to be ongoing.
nah bro just wait until chapter 3
we get... more bows!
The idea was to give each weapon set a bow since we introduced a bow type Hero (Farrah). There is a large amount of weapons sets which translated to a large number of bows being added.
We're pretty much done with bows for the time being :)
Downtime has ended for v12.50.
Check out what’s coming this week in Save the World’s newest Homebase Status Report.
Also, for a list of known issues addressed by v12.50, you can visit our Trello board here.
Thank you!
Description Psylocke’s pickaxe does not swing properly when used.
Platforms All
Discussion Reddit
JIRA FORT-277421
Description The Storm King’s Onslaught projectiles are not accurate and may home towards the ground when fired.
Platforms All
Discussion Reddit
JIRA FORT-271426
Description Using an ability that’s on cooldown may swap players to their pickaxes. This may impact heavy combat when spamming abilities.
Platforms All
JIRA FORT-278165
Description Using the Surround Pound’s heavy attack may not properly deal damage to Husks when used.
Platforms All
Discussion Reddit
JIRA FORT-278198
Hey, Commanders!
We’re heading into downtime for v12.50. Homebase will update everyone once downtime has completed.
Thanks!
Greetings /r/FORTnITE commanders!
A new game update is dispatched from Homebase.
v12.50 arrives Wednesday, April 29. Downtime will begin at 2 AM ET (0600 UTC).
Thank you for compiling such a comprehensive list! We'll have the QA team to take a pass on what's listed here and sure we have everything we need on these. Please keep in mind this doesn't mean everything is going to be fixed in the next update.
Thanks again u/NewFoundRemedy.
Boom bow and failed to lock profile would be cool.
Boom Bow should be resolved in the next update.
Bull Rush getting a 2 second cooldown after using melee heavy attacks that are Leap Slams and Spectral Blade/Storm King Horn warps. Doesn’t happen with any other class movement abilities, only constructor has that clunky cooldown.
Apparently it’s on purpose to prevent rubberbanding bugs? But it’s way too overtuned and just very clunky to play with, and that bug still happens with any class anyways...
Documented and investigating
This one should be fixed in the next update.
Documented and investigating.
I reached out to this player directly on the initial report, he's been taken care of.
This is a year old post. is this issue still occurring for anyone? Please let us know.