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Oh yeah, the & thing is dead obvious in retrospect, should be easy to add.

How did you do the testing though? I thought the launch commands were executed from within the c++ qt code?

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This thread is an experience.

The official CCP position on linux: We don’t support linux.

What does that mean: It means that officially, zero thought goes into how things support linux. Hypothetically speaking, if an anti-cheat system started being triggered by linux, that anticheat system would not be adjusted on company time.

Unofficially: I also stripped windows out of my personal life about 5 years ago, and I want to continue playing eve. So under this hypothetical situation I would probably spend some personal time attempting to fix such an issue, but any fix would have to work without undermining robust anti-cheat on our supported platforms, which are mac and windows. So you’ve got an insider, but I have to respect that linux is not supported and be careful not to cause issues on the supported platforms.

Silver lining: linux maintenance has required probably less than 20 hours of my time over the last two or so years, because we use wine on mac as well, so the official time spent...

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We can’t always respond every time someone pings us, but this is a legitimately fun idea.

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Morning Everyone,

We are aware of an issue that is affecting Mac users where only a black screen is visible and characters are unable to dock or undock.

We are looking into this issue and I will keep you updated as we have more information.

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If you kill or end the parent process then should the child processes be terminated too, so all works so far as expected.

I’m not sure about that actually. I did some investigation, windows picks up the orphaned processes and lets them keep running. The mac tests weren’t super clear because the mac environment wasn’t totally clean, but it looks like mac also rescues the orphans.

Some research suggests that linux also should adopt the processes, by reparenting them directly under the init process. Maybe this is another systemd thing that I don’t know about?

In any case, could be tricky to solve, given that we’re in OS-dependent behavior here. If anyone knows stuff about how processes are supposed to be adopted or killed based on what happens to the parent process, I’d appreciate any extra info.

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Which system(s)?

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Mentioning here for visibility, a few defect fixes were missed in the 2020-05-27.1 Patch Notes which have now been added.

Defect Fixes:

Gameplay:

  • Fixed an issue where some Triglavian Invasion set piece objects could take shield damage.
  • Fixed an issue where multiple Stellar system effect beacons could be active in a system at the same time.
  • Fixed an issue where incorrect ISK rewards were given for Triglavian Invasion Stellar dungeons.
  • Fixed aggression behavior of Triglavian Invasion deployables.

User Interface:

  • Fixed several brackets for Triglavian Invasion NPCs and objects
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Mentioning here for visibility, a few defect fixes were missed in the 2020-05-27.1 Patch Notes which have now been added.

Defect Fixes:

Gameplay:

  • Fixed an issue where some Triglavian Invasion set piece objects could take shield damage.
  • Fixed an issue where multiple Stellar system effect beacons could be active in a system at the same time.
  • Fixed an issue where incorrect ISK rewards were given for Triglavian Invasion Stellar dungeons.
  • Fixed aggression behavior of Triglavian Invasion deployables.

User Interface:

  • Fixed several brackets for Triglavian Invasion NPCs and objects
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Let me ask.

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Are we really going to go on discussing this?

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We understand that based on the events in the last few days, players believe that Invasions are not working correctly. However, I can ensure you that this has been looked at by our teams and no issues, outside of clearer in-game messaging, have been identified.

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Cheers!

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All right. Thanks for your patience, everyone. We are good to go and Tranquility is now accepting connections. Fly safe!

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You have seen right through our shenanigans!

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Damn, sorry about this!

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Our testing is taking longer than anticipated. We are working on bringing Tranquility back as soon as possible. Please bear with us!

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Very soon :slight_smile:

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The Triglavian Invasions have been working as intended since the patch on Wednesday.

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There is a series of tests that need to be performed by our teams. The downtime duration will take an additional 10 minutes. Thank you!

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I HAVE BEEN SUMMONED.

I’ll add it to the suggestion list for GM week items :smiley: