Empyrion: Galactic Survival Dev Tracker

#indiedev @EmpyrionGame releases Alpha 10.1 with more improvements and bug fixes https://empyriononline.com/threads/alpha-10-1-improvements-and-bug-fixes.52155 #gamedev #gaming http://pbs.twimg.com/media/D95cy3LW4AAUbBQ.jpg
Hi Galactic Survivalists,
We just released Alpha 10.1.0. Please check out the changelog below.
Thanks a lot for your ongoing feedback and bug reports.
Yours,
Empyrion Dev Team
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CHANGELOG: Alpha 10.1.0 (Build 2517)
Updated Base Attack:
- Increased spawning distance from 360m to 600m
- Now base attack is not immediately executed when returning to a base
Changes:
- Added 3 more variants of heavy doors


- Added CubeHalf version of ventilator

- Added all ventilators to block group

- Added inclination angle for Drill tools closer to lower right window
- Allow to make links in PDA clickable
- SSG: scrolling/panning moves sector camera after sector generation click
Bug Fixes:
- Fixed: POIs were not placed in Freedom mode
- Fixed: Not possible to start FREEDOM mode in COOP
- Fixed: CT Tool: Closing CONFIGURE with X breaks GUI / does not open tool on RMB afterwards.
- Fixed: [MP] Shields can recharge to 100% after playfield changes
- Fixed: Collider problem with boarding ramp when closed: before player needed to ... Read more
Update: June 21, 2019 - Alpha 10.0.2 (Build 2513)
Bug Fixes:

- Fixed: 'Glass railing' & 'Glass railing round' texture issue
- Fixed: Cube Quarter face goes missing when placed next to other blocks
- Fixed new chat:
- auto-jump to Private tab
- sometimes not showing sender name
Changes:
- Chat: added new smileys as command exceptions ":D" and ":p"
- Updated Localisation
- Updated EAH Tool: https://empyriononline.com/threads/tool-emp-admin-helper-eah-free-v1-47-x.5771/page-58#post-314788
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Update: June 20, 2019 (1pm CEST) - Alpha 10.0.2 (Build 2511)
Hi Galactic Survivalists,
Here comes the next hotfix release which includes a LOT of bug fixes for internal exceptions (thanks to the output logs you sent in)
CHANGELOG: Alpha 10.0.2 (Build 2511)
Changes:
- Added back "SVDecoIntake02" (now called SVDecoIntake02New) to "General Devices (Deco)"
- Updated models of regular windows
Bug Fixes:
- Fixed: MapDistance does not work other than 0
- Fixed: Names of devices mismatch between device list and detail in... Read more
#indiedev @EmpyrionGame Alpha 10: Out Now! https://empyriononline.com/threads/alpha-10-out-now.49963 #gamedev #gaming http://pbs.twimg.com/media/D9Qm7CXX4AEjGYR.jpg
Hi Galactic Survivalists!
After more than 4 weeks in Experimental phase, we are very excited to release Alpha 10 to the public branch today!
Thanks to all Experimental testers, who helped with tracking down bugs and who sent in their feedback over the past weeks, we managed to greatly improve the initial feature releases.
Here is a short overview of the main features of Alpha 10:
- Polarized hull shields
- More than 100 new building block shapes
- Increased mining speed and improved drill handling
- New base attack & AI improvements (including a standalone Base Attack Scenario)
- Combined color and texture tool
- New movement controller mode for vessels
- New multiplayer chat
- Increased texture resolution of our 3d models
Check out the update video that highlights the main features of Alpha 10:
https://youtu.be/ixaOycpvbCs
When looking at the overview and the full changelog below (with a LOT more changes, improvements and bug fixes), you will notice that we introduced several “first time” features ... Read more

Hi Galactic Survivalists!
After four major Experimental releases during the last four weeks, we are very excited to reveal the planned date for the upcoming public release of Alpha 10:
June 17, 2019
Thank you so much for all the valuable feedback and bug reports during this intense Experimental phase.
For the remaining days until June 17, we will continue to work on polishing features and squashing more bugs.
Empyrion Dev Team Read more
#indiedev @EmpyrionGame releases Alpha EXPERIMENTAL 10 - Release Candidate: https://empyriononline.com/threads/alpha-experimental-10-release-candidate.49853 #gamedev #gaming http://pbs.twimg.com/media/D82E0tWWkAIaxqM.jpg
UPDATE: June 16, 2019 (Build 2504)
Changes:
- Implemented: In 'Salvage' mode MultiTool and SurvivalTool now return a random set of top-level items (instead of deconstructing fractions of a top-level item to lower level items)
- Added ability that an open door/hangar door will be used by AI and considered as "open space" to path through it
- Slightly increased base attack difficulty for low levels
- Reduced reload time of player sentry turrets
- Increased resolution of screens on O2 Station
- Bring back old Asteroid Ring blueprint (use "AsteroidFieldRingOld" in playfield.yaml)
- Better highlight of active toolbar slot
- Don't show reputation warning message when trying to open container or pickup plants from Alien or Admin factions
- Allowing to create a blueprint from any structure in survival if godmode invisible is enabled
Bug Fixes:
- Fixed Exploit: Logistic dupe outside of WiFi range
- Fixed: Zirax soldiers did not change targets correctly when attacking sentries in a base attack
- Fixed: Ne... Read more
#indiedev @EmpyrionGame releases Part IV of Alpha EXPERIMENTAL 10: https://empyriononline.com/threads/alpha-experimental-10-part-iv.49696 #gamedev #gaming http://pbs.twimg.com/media/D8SscgaXoAE2C7j.jpg
Hi Galactic Survivalists,
Welcome to Part IV of Alpha 10 Experimental!
While we are constantly making progress towards the first release candidate in our weekly EXP updates, today’s patch will again add a few more toys and feature updates. Enjoy the new Texture-Color Tool that combines coloring & texturing in one tool and an entirely new movement controller mode for vessels. Please note: both are test candidates. So please have a closer look. As always, it will depend on your feedback, if those features make it into the Release Candidate and the public version!
For our creative minds and all builders: we increased the available shapes for the heavy windows by adding a few more of the requested connectors and variants. For those that might wonder if the “standard” and “armored” window groups will be worked on in this way as well, the short answer is: yes!
The Base Attack mode also got a few upgrades to the Zirax Troop behavior: they no longer ignore sentries but they will attack active sent... Read more
#indiedev @EmpyrionGame releases Part III of Alpha EXPERIMENTAL 10: https://empyriononline.com/threads/alpha-experimental-10-part-iii.49340 #gamedev #gaming http://pbs.twimg.com/media/D7t2tZCWwAApuvQ.jpg

The updated Alien Planet
Update: May 29, 2019 (Build 2483)
- Fixed: Chat message exception
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Hi Galactic Survivalists!
Welcome to the third installment of Alpha 10 Experimental, where we added even more new stuff for your enjoyment! This time we introduced a highly requested balancing parameter for shields (recharge delay when the shield is hit) and a hotkey to activate / deactivate the shield. In addition, we added a first batch of new window shapes (Heavy Windows for testing), as well as more variants for doors and shutters.
Moreover, the new blockshapes menu can now be configured with less hassle: We renamed all the internal ‘key names’ that are used in the config file. Now, you simply need to skip the blank of the localized name. If you want to add ‘Ramp C Low’ to a slot, simply use ‘RampCLow’ - and so on. You do not need to dig through the Loca file or other configs anymore!
Please check the Experimental forum for our feedback threads where we are now asking about your ‘Basic Shapes’... Read more
#indiedev @EmpyrionGame releases Part II of Alpha EXPERIMENTAL 10: https://empyriononline.com/threads/alpha-experimental-10-part-ii.49201 #gamedev #gaming http://pbs.twimg.com/media/D7MS3Q5X4AIS2ZU.jpg

The new volumetric lights on CV spotlights
Update: May 23, 2019 (Build 2470)
- Fixed: Problem that "Default Base Attack" scenario was not correctly uploaded to Steam
- Fixed: Force Fields did not work anymore: either always on or always off (eg doors, hangar doors, forcefield devices etc)
- Fixed: Not possible to interact with OxygenStation (BA,CV) - no collision
- Fixed: Auto Miners did not show their beam while mining anymore
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Hi Galactic Survivalists!
We just released Part II of Alpha EXPERIMENTAL 10. Thanks to your dedicated feedback, we already improved a lot of the new features and added a heap of new bug fixes!
Said that, the update also includes a few new features and feature refinements, as you can see from the changelog below.
Among others, we improved the “fixed” drill mode of the Hover Vessel by adding a fine-grained directional steering to the previously fully-locked mode. You can now use W/A/S/D and the arrow keys to precisely navigate your vessel while drilling. In addition, w... Read more
#indiedev @EmpyrionGame releases Alpha 10 to EXPERIMENTAL branch: https://empyriononline.com/threads/alpha-experimental-10.49018 #gamedev #gaming http://pbs.twimg.com/media/D6hvDvIXkAAJIpQ.jpg
Update: May 16, 2019 (Build 2450) - Client only
Bug Fixes:
- Fixed: Exception when drilling underwater rocks
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Update: May 16, 2019 (Build 2449)
Bug Fixes:
- Fixed: Dynamic HP calculation incorrect for some small armored steel blocks
- Fixed: No frames on windows on first game start
- Fixed: Water plane is blocking buildings blocks & terrain placeable devices from being placed
- Fixed: Loading of mods in client and playfield server even if not specified
- Fixed: Multi-player choose planet window localizing planet class.
- Fixed: Sometimes exception triggered after killing a NPC
- Fixed: Filler function of T2 Drill is producing Iron Textured terrain
- Fixed: Templates - Drill T2 required Drill T1 as input
- Fixed: Terrain Shader - Relief not working (only a regression in A10)
- Fixed: Terrain Shader - Cluster scale not working (only a regression in A10)
- Fixed: Some half-size block shapes missing sides when placed next to other blocks
- Fixed: New Armored Door with missing 'part'
- Fixed: Ligh... Read more
Update: Mai 7, 2019 - Fixed local coop
Changelog: Alpha 9.7.1 (Build 2321)
- Fixed: Local Coop: Cannot connect via Friends tab in Server Browser
- Fixed: Large PDA window was shown when starting local coop
- Fixed: Logistics window exploit
- Fixed: Blueprint save data in MP (now BP spawns without any ammo)
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Hi Galactic Survivalists!
We just released a new update with Unity 2018.3 on the public branch. For this update, we switched the network protocol back to RakNet since UNET could not handle the network traffic on busy servers. We had to do some extensive internal refactoring to ensure that RakNet is working with Unity 2018.3.
Please let us know if you experience any problems.
Changelog: Alpha 9.7 (Build 2319)
Changes:
- Switched network protocol back to RakNet
- Internal refactoring to make sure RakNet is compatible with Unity 2018.3
- Optimized RakNet protocol (now sending packages with different priorities)
- Updated EAH Tool: https://empyriononline.com/threads/tool-emp-admin-helper... Read more
Depends how u set it in the yamls.
Non of the dronebases are set to unlimited waves in the default game
Its an A10 thing. U can test it in a special scenario in A9
Doesnt work in Survival yet
U cant use a FTP drive as save game directory. U have to use the save game directory on the server.