Empyrion: Galactic Survival Dev Tracker

Due to a steam update outside our control you cant launch the client and server at the same time anymore. With attached workaround you can go around this issue.
Solution 1:
Launch the client first and the server after
Solution 2:
Create a cmd file with the following content @EmpyrionLauncher -steam and place this in the root of the game.
After Launching the server, run the cmd file and the game will boot normally
You can also read the steps here: Dedicated Server conflicting with Normal Game with Steam[empyriononline.com] Read more
The aim is EXP release in mid April unless a show stopper is found but no set in stone date just yet as of replying here.
Game Survey 2020 thread [empyriononline.com]
Hi Galactic Survivalist!
We hope you all had a great start in 2020! We have been a bit silent on the current progress on Empyrion and you deserve to know what is going on behind the curtain.
While we still run smaller patches on the Alpha 11.5.x branch, the development on the Alpha 12 features (we are working on since early January), have already made some noticeable progress.
That being said, we want to share with you a brief summary of some of the features that will be in the next major update. These blog posts are currently in preparation and will be released in the next few days. Please excuse the delay.
In the meantime, we would like to announce our GAME SURVEY 2020
Participate: http://survey.empyriongame.com/index.php/421594?lang=en
This time, the survey contains additional game-related topics, questions about your hardware, your likings on certain game features and such.
Please also make good use of the surveys free-text answers, but pl... Read more
https://empyriononline.com/threads/10-6-thrusters-performance-parameters-rebalancing.90779/
Hey everyone!
As promised we will release more info about what is waiting for you to TEST in the upcoming EXPERIMENTAL version.
Today I would like to share a big rebalancing project: Thrusters
The goal for this first version was simple: bring ALL thrusters into a consistent progression. A larger thruster should not only put out more thrust, but also be more effiecient than a summary of its smaller pendants in the same block-amount.
Example: If you stack two S Thrusters you should not get more Thrust than using a single M Thruster.
Of course this has a few other tradeoffs, but in general, with the current updated balancing, any larger thruster or one of a higher tier is more efficient in thrust per..
- block
- mass
- PU
..and others (see overviews below)
This is especially true for the SV JET thrusters, which were totally the other way round for too long.
Note: The goal was to bring all the thrusters in ... Read more
UPDATE:
EXP: In the EXP Version it will be ON for the simple fact we want feedback and this way we get more feedback. Numbers will be more adjusted then what they are currently since we see aswell the current numbers dont work.
PUBLIC: You will have a global ON/OFF Switch ON ALL GAME MODES. With Default OFF till A11 ATLEAST
TIER SYSTEM: We will build during the EXP Phases a Tier System for the CPU. Cores that can be upgraded to a higer system. You start with a low CPU (you dont need a large ship when your lvl 5 afterall) work your way up to a higher system. Our example showed a max of Tier 3 core with 1600K max CPU for a CV. We also will provide Server Owners (prob on a per playfield level) what kind of Tiers you will allow on that Playfield
The EXP Phase will contain info how we will proceed since not all changes we talked about will make it in the first EXP Version. Tuesday Evening we will decide if we release the EXP on Wednesday. Unlikely it will be postponed again BUT if it h... Read more
Originally posted by Comodor: I saw a video with Spanj.
Developers before add the any update, do not check at all, elementary simple features of functionality. This is likely to happen with each update.
I saw in the video elementary and simple logical errors in the game mechanics, no fault company tester revealed these errors. Mistakes that strike your eyes.
That is why I will use strong words this time:
They have no idea what they are doing.
I'm afraid the game is a scam, with amateurs who don't know what they're doing.
And there you wrong. Otherwise we wouldnt have postponed the EXP at all and just release it.
Were actually talking to change the system Read more
UPDATE:
Hello Galactic Survivalists,
Due to all the feedback regarding CPU the last 2 days we decided to postpone the EXP Release till Wednesday
to take a good look to all the feedback and implent changes to the CPU System.
Thank you for all the information given
Eleon Game Studios
UPDATE:
EXP: In the EXP Version it will be ON for the simple fact we want feedback and this way we get more feedback. Numbers will be more adjusted then what they are currently since we see aswell the current numbers dont work.
PUBLIC: You will have a global ON/OFF Switch ON ALL GAME MODES. With Default OFF till A11 ATLEAST
TIER SYSTEM: We will build during the EXP Phases a Tier System for the CPU. Cores that can be upgraded to a higer system. You start with a low CPU (you dont need a large ship when your lvl 5 afterall) work your way up to a higher system. Our example showed a max of Tier 3 core with 1600K max CPU for a CV. We also will provide Server Owners (prob on a per playfield level) what kind of Tiers you will allow on that Playfield
The EXP Phase will contain info how we will proceed since not all changes we talked about will make it in the first EXP Version. Tuesday Evening we will decide if we release the EXP on Wednesday. Unlikely it will be postponed again BUT if it hap... Read more
Originally posted by Huyen:
Originally posted by Pantera: @Eduz, Cãopiroto de óculos, Huyen - have you all tried everything above in the original post ?

I followed every single step. Game launches fine (altho it seems like its crashing), but when I select new game and go into the loadingscreen, after loading the planets to 100% the screen goes black. 10 seconds later it crashes to the desktop, closing down steam completely and 50% of the time forcing me to restart my computer as well, because everything is messed up.

Please send your logs with a description of your issue after it happens to the support email here
Originally posted by Pantera:
If any client_log files are generated for the build you are on after trying to start
Steam\steamapps\common\Empyrion - Galactic Survival\Logs
or a crash folder is generated in the Empyrion root folder:
Steam\steamapps\common\Empyrion - Galactic Survival
Please email them to [email protected] where we can take a look at them.
... Read more
@Eduz, Cãopiroto de óculos, Huyen - have you all tried everything above in the original post ?
Trouble shooting tips can be found here
https://empyriononline.com/threads/read-before-reporting-bug-report-template-requirements-known-issues.47082/#post-296904
  • In the Empyrion root folder which can be found by right clicking on Empyrion in your steam library > Properties > Local files > Browse local files look for 'Empyrion.props' & open it with notepad++ or notepad & remove the # & return space before the parameter for example:
    # DisableTextureStreaming = true
    DisableTextureStreaming = true
    then save the file & try starting the game again.
    If there is still a crash at this point supply the logs folder that is generated for the build you are on found by right clicking on Empyrion in your steam library > Properties > Local files > Browse local files > Logs
    then make a copy of the folder which is named by the build number f.ex 2763 (which is the current public build as of typing this) & compress it.
    Then look for the crashes folder from any of these locations & also create a copy of t...
Read more
Depends how u set it in the yamls.
Non of the dronebases are set to unlimited waves in the default game
Its an A10 thing. U can test it in a special scenario in A9
Doesnt work in Survival yet
U cant use a FTP drive as save game directory. U have to use the save game directory on the server.
You have to point in the dedicated.yaml the name of the save game to the same folder name as your previous save game
Originally posted by VulcanTourist: Doesn't Eleon have closed testers who get first crack at everything?

Yes but this kind of issue unfortunately doesn't appear until a server becomes highly populated.
Update: April 23, 2019
We are really sorry, but we had to temporarily revert back to Unity 2018.1 (Alpha 9.6 - Build 2307) since UNET causes some problems that we need to address first. Your save games should be fully compatible with Alpha 9.6.
Alpha 9.7 (Build 2316) will stay on the EXPERIMENTAL branch.
https://steamcommunity.com/games/383120/announcements/detail/1633027651915312436
This happenend to me as well and i was stuck in some download/update loop. I had to uninstall it and opt out all beta tabs and reinstall. I hope this helps
The options & difficulty settings are now in the gameoptions.yaml which can be found in the scenario folder of the scenario setup to be used in the dedicated.yaml.
For example look at the gameoptions.yaml for the Default Multiplayer scenario here:
Empyrion - Dedicated Server\Content\Scenarios\Default Multiplayer