The information was released last year, for anyone that perhaps missed it, here it is.
There will indeed, when this gets to the live server. But as this is Beta only currently, its not really relevant.
Not at all Pauly, but after that Tournament round, it would be expected that players then deposited them out of the Knowledge Point bar and to then keep accruing the hourly points again.
I appreciate that this seems to be an issue for some of the app players, with the phrase fat fingers being quoted a few times today about this. It has already been passed back to see if a modification could be made, but it would have been remiss of me to not point out the way the Knowledge Point bar works, as increasing it to 20 with the Inspiring Meditation, really hints at what could be the ideal maximum. Read more
I appreciate that this seems to be an issue for some of the app players, with the phrase fat fingers being quoted a few times today about this. It has already been passed back to see if a modification could be made, but it would have been remiss of me to not point out the way the Knowledge Point bar works, as increasing it to 20 with the Inspiring Meditation, really hints at what could be the ideal maximum. Read more
As mentioned it would be expected that the Knowledge Points that you are getting from the World Map, would be simply used up quickly, adding to Ancient Wonders, whether your own or another players. It would never be assumed as part of normal gameplay that these would not just arrive and leave very quickly.
This is what is meant when mentioning the reason that the bar only accumulates up to 10 (or 20 if Enchanted).
This is what is meant when mentioning the reason that the bar only accumulates up to 10 (or 20 if Enchanted).
This is intended, as Broken Shards can be used for Crafting, as well as for creating Runes. As an aside the Knowledge Point Bar is only intended to hold 10-20 Knowledge Points (depending on whether an Inspiring Meditation is cast) and to also offer a temporary space when winning Knowledge Points. Its design was not to create a permanent holding space, as this means 24 Knowledge Points a day are missed.
I appreciate that some players venture outside of what is deemed intended gameplay, same as some Fellowships operate Wonder Societies and Net Zero, but these are not officially recognised as part of the game. One of the reasons when reaching out to support, if it is not linked to intended gameplay we are unable to help.
The Knowledge Points bar, which this new mentioned option links to, should only hold either 10 Knowledge Points or if the Inspiring Meditation has been added 20 Knowledge Points. Rarely should this be more unless an Event reward has occurred. If the bar is used differently to this, it would be seen as outside of intended gameplay.
We adhere to a strict pattern between the Spire and the Magic Academy, and announce this to assist players who are awaiting a specific Artifact etc: This would allow notice for using Sips of Clarity to maximise the ability to obtain these.
There are a few different ways to maximise the Recipe's, not least crafting some of the items that you do not want, but frequently appear in the slots, as an eg: the Chess Set once crafted and place in your inventory, will stop appearing, and therefore release a little more space for your desired Recipe to occur.
Is this along the lines of what you were thinking @Pauly7 ? Read more
There are a few different ways to maximise the Recipe's, not least crafting some of the items that you do not want, but frequently appear in the slots, as an eg: the Chess Set once crafted and place in your inventory, will stop appearing, and therefore release a little more space for your desired Recipe to occur.
Is this along the lines of what you were thinking @Pauly7 ? Read more
Just a gentle reminder that our 10th anniversary contest is up an running, with some awesome prizes to be won, including our legendary Gravity Inn. You can find it here
Ah yes.....cake
Enjoy!
Enjoy!
Dear Humans and Elves,
We have big news today! We're celebrating 10 incredible years of Elvenar!
It's been an amazing journey with all of you by our side, filled with countless memorable moments, new features, chapters, events, and captivating characters with engaging stories!
You've been with us every step of the way, offering suggestions, ideas, asking questions, and helping us find bugs too (special thanks to our Beta community). We deeply appreciate it all, because YOU are the ones who make it all possible and worthwhile.
Keep an eye out for community and social media contests in the coming days to earn some exciting rewards!
In the meantime, enjoy this short video ️from everyone who has worked on Elvenar, dedicated to you, our amazing community. Watch it until the end if you're curious about the next chapter!
Click here and let us know when you started your Elvenar adventure and what you would like to see in-game in the next 10 ye...
Read more

Dear Humans and Elves,
We have big news today! We're celebrating 10 incredible years of Elvenar!
It's been an amazing journey with all of you by our side, and you can read more here.
Let us know here when you started your Elvenar adventure and what you would like to see in-game in the next 10 years!
Kind regards,
Your Elvenar Team. Read more
Your Elvenar Team. Read more
Release Notes
Dear Humans and Elves, We will update our EN Worlds to Version 1.218 on April 8th, 2025! As with every update, we've resolved several bugs, among which are:Bug Fixes
- If the amount of a resource exceeded 2,148,618,000, the displayed value appeared with a minus sign, and the resources could not be used. This has now been fixed, and everything works as intended.
- We fixed an issue that sometimes prevented the Main Hall's coin capacity from being filled to the max.
- Other small visual issues have been fixed.
Improvements
- [UI] While the Twilight Phoenix effect is active, all units will now take damage first, so the healing effect is shown at the end. With this small change, it no longer appears as though the pet effect kills the units.
- Due to some UI conflicts due to long translations, the names of the following chapters' names have been changed to shorter versions:
- A Portal to the Past is now called Dwarves.
- Blossom of Promise i...
Dear Humans and Elves,
Please use this thread to discuss Version 1.218 Update.
We're looking forward to your feedback!
Kind regards,
Your Elvenar Team.
Your Elvenar Team.
The Gold League rewards have been updated today, to reflect TWO artifacts, rather than just one. This was a small visual issue as this should have specified two as usual.
The Season of Triumph is starting from April 10th on Live Servers.
Season of Triumph will come to give you the chance to gain rewards by completing daily and weekly quests over a long time!- Similarly to the previous Seasons, you will have 75 days to collect Season Petals from daily and weekly quests.
- Collecting Season Petals will let you progress on the reward lane and reach waypoints.
- The new reward is Call of Destiny 2x3.
The quests of the Seasons can be completed as part of your daily routine of playing the game over the passing of several events! This means that the Season enables you to gain many rewards by playing Elvenar regularly. The quests may also encourage you to explore different areas of the game. We're happy to hear your feedback in the dedicated channel. Thank you for your comments!
Your Elvenar Team. Read more
Dear Humans and Elves,
Please use this thread to discuss the new Season of Triumph.
We're looking forward to your feedback!
Kind regards,
Your Elvenar Team.
Your Elvenar Team.
This does sound like a display issue, as we are not seeing this in the actual game records. We have passed back to the developers that the app players are finding this confusing with the graphics, as they differ considerable to the browser version with this new effect.
To confirm this is not a bug, simply the new display for the change in the Twilight Phoenix feeding effect.
Please bear in mind that for Units damaged in Combat this will revive the Squadron, but for Units wiped out this will have no effect, as its not a Necromancer anymore
Please bear in mind that for Units damaged in Combat this will revive the Squadron, but for Units wiped out this will have no effect, as its not a Necromancer anymore