Eco Dev Tracker

(2019) Game suffers from a lack of combat

This thread was added on July 02, 2019, with posts from SLG-Dennis.

Original Post

Eco shouldn't be combat-centric, no, but it should satisfy the bare minimum needs of a survivalist game. Wolves should retaliate when attacked. Players should be able to cause conflict with each other. Perhaps add some more dangerous animals.

Obviously the game is still great, but it's perplexing to me how such a basic component of gameplay was overlooked

It wasn't overlooked. It was designed like that. The PvP in this game is solely rhetoric in trying to build a society that works. And a lot of players are already failing in doing that *g*

iOwnAtheists

Having technological progress without aggression/combat is like baking an apple pie without apples. Sure, it still tastes good and is still a pie, but why leave out the apples for no reason?

I don't care about combat that much at all (and indeed, I do NOT want to play a game focused around it, that is why I chose Eco). But there really should be at least a bare minimum of it in the game. Clearly I'm in the minority here but the game will feel unfinished until combat is implemented

It will feel unfinished for YOU - and in this case probably forever. ;)