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This is the perfect scenario to request\remind that foundry weapons could fill the gaps that any new seasonal weapons leave and serve as an excellent "general weapon" family that Destiny needs. They don't need amazing stats or cutting edge perk pools either.
Recluse being sunset is fine, but you could add a Veist SMG to Banshee's loot engram so that type of gun isn't gone forever.
This is a pretty good take, in terms of how things could pan out.
The team will indeed create new weapons and exciting loot to earn, while filling other sources of loot with a mix of new and re-issued gear. I would not look at re-issued weapons as the main drive for future content drops, especially paid DLC/Seasons, which is what some replies seem to fear.
Will Pinnacle weapons Be subject to the same treatment as legendaries? Or have more lifespan?
Yes, pinnacles are legendaries and will share the same Max Power Level lifespans based on when they were released.
not to be confrontational, but, is this confirming that we indeed will see our sunset weapons, like Recluse (as OP mentioned, to keep this example consistent to the thread), recycled back into the game? Isn't that counter-intuitive to enabling sunsetting of weapons?
No. Some weapons will be left to the sunset, while others will be re-issued in future seasons.
In other words, there is no promise for a given weapon to return. Some may come back with new perks or balancing, where others will still be weapons that you like using when running through Strikes, Patrol, or regular Crucible.
Will Pinnacle weapons Be subject to the same treatment as legendaries? Or have more lifespan?
Yes.
Pinnacles and pursuit weapons are legendary weapons, and will be subject to sunsetting. They can still be used in activities that aren't power enabled.
If a lot of loot is level capped for infusion, what happens to existing sources of loot? Will Gambit, Iron Banner, Crucible, etc. get new sets of guns every year or every season?
I'd hate for all gear earned from a source to not be useful in current end-game activities.
We'll have more info on these activities next week. Stay tuned.
I love how they're sunsetting weapons just to say that they're going to reissue some of them later, peak laziness.
"hey, instead of making new cool shit, why don't we just have people go crazy over being able to get recluse again!"
edit: I have no problem with sunsetting weapons. it's a bummer, but I get why it happens. but sunsetting a weapon just to have it return later at the new higher power level is really really shitty. I love my recluse, it's really enjoyable to kill things with, but that's my recluse with all my kills on it and the shader I really like on it. getting another one is just not the same, and it defeats the whole purpose of sunsetting weapons.
if you sunset weapons because of power creep, fine, I get it. if you sunset weapons because of power creep to just re-release them later, then you're just trying to lazily add content to the game and say "hey, we introduced new weapons!" or "do this event for the ikelos shotgun!"
What if we did both, though?
The team absolutely wants to make cool new shit. We also understand that players want to see things return. Finding the balance is key.
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We're not trying to convey that changing the champion is the solution - it was just one of the things we could do and didn't think it would hurt anything.
Is there a timer switch? Genuine question.
No or we would have likely also utilized it.
The final Iron Banner of the Season is also live this week and, along with it, players have discovered a new quest. The community has been tasked with helping Rasputin by completing Seraph Tower events and are currently working to complete the objectives on EDZ, the Moon, and Io.
We’ve seen feedback that the Tower events are too difficult and that it’s hard to wrangle up enough people to join the cause. We have made some server-side changes to lower the difficulty of the event to help alleviate frustrations and increase your success rate.
We made an error when we calculated how many completions were required, so yesterday we introduced bonus multipliers to help the community’s progress and get you all on your way... Read more