Summer. Stay tuned!
Oops, replied to the wrong reply.
Glad to hear you enjoyed the ARG! We can't wait either.
Not AI.
Yep, still random.
While we'd love to give options on specific loading zones, it'd be a bit more work than we could chew on right now.
We're happy to have identified the initial issue preventing Founts and Hull Breach from being able to appear first, and hope this help players on specific steps of various quests... or on their hunts for secrets about the Dreadnaught.
What's dmg doing?
Become Legend...
Taste the rainbow.
Long term we're looking into why Breach / Founts weren't appearing in the first phase at all, but for now this override should help folks hit the new content and hunt for some fun collectables.
Thanks all for the feedback, keep it coming.
Love seeing these reactions.
Any other favorite lines in Heresy? Previous episodes? Previous years?
That is already the only way those matches occur. There have to be no other duo or trio teams to match against for a period of time before it will push a trio against solos.
And we increased that time restriction today, as mentioned in the patch notes.
Looking into this, thanks for reporting.
RANDOM ROLLS
Thanks Xur you asshole.
From zero to hero in no time flat
Zero to hero just like that
We’re making some under-the-hood changes to how activities function when Season 12 launches (which we hope results in no noticeable changes in the activities themselves). Unfortunately, that change means our newest pinnacle activity - Prophecy – may have to take a season off before it returns. We're working to bring it back as quickly as we can.
Hey,
Could you post this over on Bungie.net on the Help forum? This way, Player Support can pull your account data for investigation.
I wouldn't call it easily farmable. While the encounter itself might have a ton of enemies all in one place, to get there you have to go through an entire strike, and part of a boss fight.
Could you get that far, solo or in a group, to farm kills? Sure. Or you could hit up Whisper (is that going into the vault with Io?) or Shuro Chi in a fraction of the time, for considerably less effort.
It's also worth noting that unless it pops up on the legacy nightfall list, you can't actually solo that strike.
I think on average an entire strike takes 10-15 minutes with minimal effort. When I say minimal effort, I mean it's a natural path of playing a strike in a MM activity, as opposed to hitting an endgame activity.
Feedback point I am getting from this, though, is a lack of shared progress on the scorn kills. With a smaller pool of activities to get these kills from, mixed with competing with team mates for said kills, it can get frustrating!
Good stuff.
Re: Destroying Raid bosses is under two seconds
This is unintentional, and will be fixed. Expect a timeline soon. Enjoy it while it lasts.
Yum yum yum yum yum