Deep Rock Galactic Dev Tracker

(2019) Update 25: Hot fix 4

This thread was added on September 30, 2019, with posts from Mike_GSG, GSG_Jacob.

Original Post
https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/2422298078097982962
Howlingprophet

What was the cargo crate exploit?

I'll never tell!

kourkour

This probably isn't the right place for it but the bug where the dreadnought instantly regains his shields right as you break them is still live and kicking.

That's not a bug - that's just the designers being mean.

GSG_Jacob

That's not a bug - that's just the designers being mean.

He lies

Zuthuzu

just because you don't see an immediate fix doesn't mean it's not on our radar

Fair enough, but

KNOWN ISSUES: [a single bullet point]

This part does seem to contradict it to a degree.

Although it would be somewhat unfair to complain given the overall stellar quality of update, intensity of hotfixes, and volume of communication with community that GSG delivers, I can't help but notice that it'd be nice to take a look at some of those more serious fixes you're working on.

Specifically, I'm worried about the connection issues introduced in v25: black screens of death on mission start, desyncs of voxel maps and ingame objects, etc. Me and my mates have to reconnect or outright restart every second game due to that shit. It's not game-breaking, at least until it happens during a deep dive, which it hasn't yet, but it's highly annoying. And significantly raises our mission beer tab from all the false starts.

All of those things are on our to do list. With game-breaking stuff like the black screen on the top of it. The single known issue for Hotfix 4 is a new bug that was introduced with Hotfix 4.

BigBloodWork

The black screen on mission start is so annoying and I get it like 80% of the time. So yes. Please fix it.

We have top men working on it right now.
Top... men.